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Editing Waterfall

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<center>[[File:WaterfallLocation_4.png]]</center>
 
<center>[[File:WaterfallLocation_4.png]]</center>
 
=Creating natural waterfalls=
 
When it comes to creating breathtaking waterfalls, the [[world painter]] is really handy.
 
All you need to do is make a difference in elevation and hope there will be a river flowing in the right direction.
 
 
Here are some tips:
 
* Choose your dimensions.
 
* Make the bottom level of waterfalls by painting elevation of 101 all over the map.
 
* Make the top level of waterfalls by painting elevation of 299 on the left (depends on where the rivers flow to) half of the map.
 
* Make some mountains for dwarves.
 
* Make grasslands for humans and forests for elves. See [[Biome]] for rain and drainage values.
 
* Increase minimum river start locations if you want. Make it 600 or 800.
 
* Disable extreme cliffs erosion.
 
* Disable map rejections.
 
 
And that's it. Follow rivers from the middle of your map to the left side and you'll see those 20, 37, 50 or even more levels tall waterfalls.
 
  
 
=Building an artificial waterfall=
 
=Building an artificial waterfall=
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If your map has a [[cavern]] that you feel confident building in, consider building a sewage system that runs into the cavern and off the edge of the map. This way you can simply build a channel from a river to a specific area within your fortress and then have the water pour into the drain.  If you are feeling creative, create running water outlets across your fortress, all which run into your sewer system.
 
If your map has a [[cavern]] that you feel confident building in, consider building a sewage system that runs into the cavern and off the edge of the map. This way you can simply build a channel from a river to a specific area within your fortress and then have the water pour into the drain.  If you are feeling creative, create running water outlets across your fortress, all which run into your sewer system.
  
Note that too much water coming down at once can blast your poor dwarves like a fire hose, throwing them into obstacles and injuring them, so careful tuning of the output is sometimes required - the flow can be slowed down by building walls that force it to flow between corners. An alternative is to have the waterfall ''under'' the floor, with the mist filtering up through floor grates or bars, since the mist itself is what causes happy thoughts.
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Note that too much water coming down at once can blast your poor dwarves like a fire hose, throwing them into obstacles and injuring them, so careful tuning of throughput is sometimes required - the flow can be slowed down by building walls that force it to flow between corners. An alternative is to have the waterfall ''under'' the floor, with the mist filtering up through floor grates or bars, since the mist itself is what causes happy thoughts.
  
 
''Always'' have some way to halt the inflow, such as a [[bridge]] or [[floodgate]]s operated by a [[lever]]. An oversight in your design that is flooding your fortress is all but impossible for your dwarves to fix if gushing water keeps blasting them away from it.
 
''Always'' have some way to halt the inflow, such as a [[bridge]] or [[floodgate]]s operated by a [[lever]]. An oversight in your design that is flooding your fortress is all but impossible for your dwarves to fix if gushing water keeps blasting them away from it.

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