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[[Image:DFflowchart.png|thumb|200px|'''Production flowchart for most workshops'''.<br /> Not all items are represented!<br />''(Click to enlarge)'']]Anything that is created, refined, cooked, altered, decorated, or generally "produced" is processed at a workshop. There are many different types of workshops, for different purposes and different finished products. Just as they have specific products associated with them, they have specific labors that are required by dwarves to build them or to work there, and dwarves with more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster.
 
[[Image:DFflowchart.png|thumb|200px|'''Production flowchart for most workshops'''.<br /> Not all items are represented!<br />''(Click to enlarge)'']]Anything that is created, refined, cooked, altered, decorated, or generally "produced" is processed at a workshop. There are many different types of workshops, for different purposes and different finished products. Just as they have specific products associated with them, they have specific labors that are required by dwarves to build them or to work there, and dwarves with more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster.
  
(* ''if the finished product has any quality modifiers - not all do: Processed milk is just [[cheese]], a [[stone]] block is just a stone [[block]], and a tanned hide is just [[leather]], etc''.)
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(* If the finished product has any quality modifiers - not all do. Processed milk is just [[cheese]], a [[stone]] block is just a stone [[block]], and a tanned hide is just [[leather]], etc.)
  
 
You can use the workshop interface to restrict the use of individual workshops to specific dwarves, called workshop Masters, to create workshop-specific [[work orders]], and limit how individual workshops accept general work orders.
 
You can use the workshop interface to restrict the use of individual workshops to specific dwarves, called workshop Masters, to create workshop-specific [[work orders]], and limit how individual workshops accept general work orders.
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# The dwarf labors in the workshop for a while and creates the item.
 
# The dwarf labors in the workshop for a while and creates the item.
 
# The dwarf brings the finished item to the nearest suitable stockpile. (see #2 for linked stockpiles)
 
# The dwarf brings the finished item to the nearest suitable stockpile. (see #2 for linked stockpiles)
# At this point, the workshop goes to the next queued item, and starts looking for a suitable dwarf again - it's most probable that the dwarf who just finished the item is nearby and will be recruited again for another job.
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# At this point the workshop goes to the next queued item, and starts looking for a suitable dwarf again - it's most probable that the dwarf who just finished the item is nearby and will be recruited again for another job.
  
 
If you have no [[stockpile]]s to put finished objects in, workshops will become [[clutter]]ed. You can see the clutter by checking the contents of the workshop by clicking on it. The more items there are, the longer tasks will take.
 
If you have no [[stockpile]]s to put finished objects in, workshops will become [[clutter]]ed. You can see the clutter by checking the contents of the workshop by clicking on it. The more items there are, the longer tasks will take.
  
If you have only one dwarf with the appropriate labors, and the task of fetching items takes a long time because the stockpiles are far away, then they will execute far fewer jobs before it's time for a break. If you have many dwarves, then recruitment of another one will waste time since they are far away. Therefore, in either situation, it's in your interest to put the stockpiles as close as possible to the workshop.
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If you have only one dwarf with the appropriate labors, and the task of fetching items takes a long time because the stockpiles are far away, then he will execute far fewer jobs before it's time for a break. If you have many dwarves, then recruitment of another one will waste time since he is far away. Therefore, in either situation, it's in your interest to put the stockpiles as close as possible to the workshop.
  
 
===Interface===
 
===Interface===

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