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[[Image:DFflowchart.png|thumb|200px|'''Production flowchart for most workshops'''.<br /> Not all items are represented!<br />''(Click to enlarge)'']]
[[File:workshop_preview.png|right]]'''Workshops''' are [[building]]s where materials are processed by dwarves into more valuable or useful items. There are a total of 31 workshops: 14 first tier, 11 second tier and 6 third tier across the game's various [[industry|industries]].
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'''Workshops''' are [[building]]s where materials are processed by dwarves into more valuable or useful items. There are a total of 31 workshops: 14 first tier, 11 second tier and 6 third tier across the game's various [[industry|industries]].
  
 
==Description==
 
==Description==
[[Image:DFflowchart.png|thumb|200px|'''Production flowchart for most workshops'''.<br /> Not all items are represented!<br />''(Click to enlarge)'']]Anything that is created, refined, cooked, altered, decorated, or generally "produced" is processed at a workshop. There are many different types of workshops, for different purposes and different finished products. Just as they have specific products associated with them, they have specific labors that are required by dwarves to build them or to work there, and dwarves with more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster.
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Anything that is created, refined, cooked, altered, decorated, or generally "produced" is processed at a workshop. There are many different types of workshops, for different purposes and different finished products. Just as they have specific products associated with them, they have specific labors that are required by dwarves to build them or to work there, and dwarves with more of the appropriate skill tend to produce higher [[quality]] objects*, and/or produce them faster.
  
 
(* ''if the finished product has any quality modifiers - not all do: Processed milk is just [[cheese]], a [[stone]] block is just a stone [[block]], and a tanned hide is just [[leather]], etc''.)
 
(* ''if the finished product has any quality modifiers - not all do: Processed milk is just [[cheese]], a [[stone]] block is just a stone [[block]], and a tanned hide is just [[leather]], etc''.)
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===Operation===
 
===Operation===
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When there are items ordered at a workshop, the workshop will generate item creation jobs until it finds a suitable dwarf with appropriate labors (and skill level and so on if those are set in the workshop orders). When the dwarf is found, an A will appear next to the job in the workshop queue, and the following will happen:
 
When there are items ordered at a workshop, the workshop will generate item creation jobs until it finds a suitable dwarf with appropriate labors (and skill level and so on if those are set in the workshop orders). When the dwarf is found, an A will appear next to the job in the workshop queue, and the following will happen:
  
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===Interface===
 
===Interface===
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A workshop's interface is accessed by clicking on it.  This will open a new window showing the properties and controls of the workshop.  The top section will show the name of the workshop; buttons to control its links to stockpiles, to rename it, and to deconstruct it; the tabs for Tasks, Workers, and Work orders; and the list of currently queued tasks and the button to add new tasks.  The bottom section shows the current contents of the workshop, including the item that was used to construct the workshop.
 
A workshop's interface is accessed by clicking on it.  This will open a new window showing the properties and controls of the workshop.  The top section will show the name of the workshop; buttons to control its links to stockpiles, to rename it, and to deconstruct it; the tabs for Tasks, Workers, and Work orders; and the list of currently queued tasks and the button to add new tasks.  The bottom section shows the current contents of the workshop, including the item that was used to construct the workshop.
  

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