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Editing World generation

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This controls the number of distinct civilizations that exist in a world.  Civilizations are [[Dwarf|dwarves]], [[human]]s, [[goblin]]s, [[kobold]]s and [[Elf|elves]].  It should be noted that this refers to different kingdoms of the same races, where a smaller number of civilizations (smaller than 5 - 7) may exclude one or two races from your world, but fewer civilizations will reduce history generation time, while larger numbers of civilizations would increase history generation time and make historical events happen much more often.
 
This controls the number of distinct civilizations that exist in a world.  Civilizations are [[Dwarf|dwarves]], [[human]]s, [[goblin]]s, [[kobold]]s and [[Elf|elves]].  It should be noted that this refers to different kingdoms of the same races, where a smaller number of civilizations (smaller than 5 - 7) may exclude one or two races from your world, but fewer civilizations will reduce history generation time, while larger numbers of civilizations would increase history generation time and make historical events happen much more often.
  
The maximum amount of civilizations is affected by the world size. At higher numbers (> 40) humans, kobolds and elves are more frequent than dwarves and goblins.
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The maximum amount of civilizations is affected by the world size. At higher numbers (> 40) humans and elves are more frequent than dwarves and goblins.
 
   
 
   
 
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