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Editing Worldgen examples

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== Ice Age ==
=== Ice Age ===
 
 
This world is experiencing an Ice Age.  There is an advancing wall of ice covering much of the world, and the dwarven civilization is currently within the Ice.  There are greener areas to the north, however, with rivers and forests available.  Again, one dwarven civlization and one goblin civilization.
 
This world is experiencing an Ice Age.  There is an advancing wall of ice covering much of the world, and the dwarven civilization is currently within the Ice.  There are greener areas to the north, however, with rivers and forests available.  Again, one dwarven civlization and one goblin civilization.
 
[[File:ICE_AGE-world_map.png|thumb|250px|right|Generated in DF v0.43.05.]]
 
[[File:ICE_AGE-world_map.png|thumb|250px|right|Generated in DF v0.43.05.]]
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=== Large Biome Evil ===
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== Large Biome Evil ==
 
This world is filled with nothing but large  evil biomes.  This was accomplished by having only very large biomes other than mountainous ones, allowing Dwarves to have their mountainhome, but leaving the rest of the world evil.  Again, one goblin civilization and one dwarven civilization.
 
This world is filled with nothing but large  evil biomes.  This was accomplished by having only very large biomes other than mountainous ones, allowing Dwarves to have their mountainhome, but leaving the rest of the world evil.  Again, one goblin civilization and one dwarven civilization.
 
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=== Large Biome Good ===
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== Large Biome Good ==
 
This world has a large good biome, with the added feature of a mountain in the center, with all rivers flowing away from this central mountain.  This particular world has only dwarves and elves, due to the overwhelming "goodness" of the land.
 
This world has a large good biome, with the added feature of a mountain in the center, with all rivers flowing away from this central mountain.  This particular world has only dwarves and elves, due to the overwhelming "goodness" of the land.
 
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=== Room for everyone ===
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== Room for everyone ==
 
This world has a biome for every race, and one civlization of each, including goblins, dwarves, elves, and humans.
 
This world has a biome for every race, and one civlization of each, including goblins, dwarves, elves, and humans.
 
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=== Many Civilizations ===
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== Many Civilizations ==
 
This world, with just a few adjust parameters from the above example, has 10 human civs, 1 dwarven civ, 16 elvish civs, and 17 goblin civs.  This world has over 53,000 goblins!
 
This world, with just a few adjust parameters from the above example, has 10 human civs, 1 dwarven civ, 16 elvish civs, and 17 goblin civs.  This world has over 53,000 goblins!
 
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=== Human Necromancers ===
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== Human Necromancers ==
 
This world is filled with human necromancers, and over 40 towers would be typically generated.  Due to the nature of Necromancer discovery, the exact number isn't always predictable.  Dwarves, Humans, and 75,000 goblins.
 
This world is filled with human necromancers, and over 40 towers would be typically generated.  Due to the nature of Necromancer discovery, the exact number isn't always predictable.  Dwarves, Humans, and 75,000 goblins.
 
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=== Monster Island ===
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== Monster Island ==
  
 
Named after a [http://www.bay12forums.com/smf/index.php?topic=101941.0 thread] where the first known example of this sort of world was played in Adventurer Mode. An outsider-only world that condenses an entire world's worth of monsters into a single volcanic island. Note that it WILL reject infinitely until you allow it to accept any reject.
 
Named after a [http://www.bay12forums.com/smf/index.php?topic=101941.0 thread] where the first known example of this sort of world was played in Adventurer Mode. An outsider-only world that condenses an entire world's worth of monsters into a single volcanic island. Note that it WILL reject infinitely until you allow it to accept any reject.
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=== EARTH ===
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== EARTH ==
  
 
This is an almost exact replica of Earth. Russia is on the left, Australia is in the middle, and the Americas are on the right.
 
This is an almost exact replica of Earth. Russia is on the left, Australia is in the middle, and the Americas are on the right.
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=== Dead Dwarven Civilization ====
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== Dead Dwarven Civilization ==
 
This worldgen creates a dead dwarven civ, so when you embark, all you get are the two hardcoded migrant waves, and no other contact.  No liaisons, no caravans, nothing.  You are on your own.  Also, positions like monarch or baron are not selected.  You can remove the seeds and get similar worlds, of course.  However, during worldgen, you'll have the greatest chances of the dwarven civ being DEAD if the fortress is conquered within the first 50 years, so watch for that during worldgen.  No editing of raws is required, this works in vanilla DF.
 
This worldgen creates a dead dwarven civ, so when you embark, all you get are the two hardcoded migrant waves, and no other contact.  No liaisons, no caravans, nothing.  You are on your own.  Also, positions like monarch or baron are not selected.  You can remove the seeds and get similar worlds, of course.  However, during worldgen, you'll have the greatest chances of the dwarven civ being DEAD if the fortress is conquered within the first 50 years, so watch for that during worldgen.  No editing of raws is required, this works in vanilla DF.
  

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