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Difference between revisions of "Worldgen examples"

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<!--  
 
<!--  
please use the following template to add new world examples
+
      please use the template below to add new world examples
  
 
== Title ==
 
== Title ==
Line 12: Line 13:
 
  -->
 
  -->
  
This article contains, in no particular order, parameter sets for use with [[Advanced world generation]]. You may find one of them useful if you are trying to create worlds with specific types of features.
+
This article contains, in no particular order, parameter sets for use with [[advanced world generation]]. You may find one of them useful if you are trying to create worlds with specific types of features.
  
=Using Examples=
+
==Using Examples==
  
To use a worldgen example, open ''data/init/world_gen.txt'' with a text editor (notepad.exe is fine) and copy/paste the parameter set text into it, then start Dwarf Fortress and select "Design New World With Advanced Parameters". The world parameters will appear in the list on the right of the screen. Select the name of the parameter set with the arrow keys and hit {{K|Enter}}.
+
To use a worldgen example, open ''prefs/world_gen.txt'' with a text editor (notepad.exe ''or notepad++'' is fine) and copy/paste the parameter set text into it, then start ''Dwarf Fortress'' and select "Design New World With Advanced Parameters". The world parameters will appear in the list on the right of the screen. Select the name of the parameter set with the arrow keys and hit {{K|Enter}}.
  
=Posting Examples=
+
==Posting Examples==
  
 
The following is the best way to post an example as it ensures the seed values used in your world are copied exactly as used in your world. This will make sure people can reproduce your exact results (or, if they want, they can delete the seed values to get their own variation).
 
The following is the best way to post an example as it ensures the seed values used in your world are copied exactly as used in your world. This will make sure people can reproduce your exact results (or, if they want, they can delete the seed values to get their own variation).
Line 24: Line 25:
 
#Load the world up in Legends mode.
 
#Load the world up in Legends mode.
 
#Hit {{K|p}} to "export map/gen info."
 
#Hit {{K|p}} to "export map/gen info."
#Look for a file called ''regionX-world_gen_param.txt'' in your main dwarf fortress folder
+
#Look for a file called ''regionX-world_gen_param.txt'' in your main ''Dwarf Fortress'' folder.
 
##Open it in a text editor (notepad is good)
 
##Open it in a text editor (notepad is good)
 
##Copy and paste the text into the wiki page using the template hidden at the top of the wiki editing text
 
##Copy and paste the text into the wiki page using the template hidden at the top of the wiki editing text
 
#Optional: convert the ''world_map-regionX-XXX--XXXXX.bmp'' to a PNG file (very important) using your favourite graphic editor (GIMP, Paint.Net, MS Paint etc.) and upload that as well.
 
#Optional: convert the ''world_map-regionX-XXX--XXXXX.bmp'' to a PNG file (very important) using your favourite graphic editor (GIMP, Paint.Net, MS Paint etc.) and upload that as well.
  
=Worlds=
+
==Worlds==
  
== The Delightful Prairie ==
+
=== The Delightful Prairie ===
 
[[File:the-delightful-prairie.png|thumb|400px|right]]
 
[[File:the-delightful-prairie.png|thumb|400px|right]]
  
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[VOLCANISM_RANGES:0:0:0]
 
[VOLCANISM_RANGES:0:0:0]
 
</pre>
 
</pre>
== Badlands ==
+
=== Badlands ===
 
This example world is filled with badlands. It has one dwarven civ, and one goblin civ.
 
This example world is filled with badlands. It has one dwarven civ, and one goblin civ.
 
In a typical embark, there will be no surface trees, at all.  This was accomplished by having rainfall set to zero minimum and zero maximum.
 
In a typical embark, there will be no surface trees, at all.  This was accomplished by having rainfall set to zero minimum and zero maximum.
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</pre>
 
</pre>
  
== Swamp ==
+
=== Swamp ===
 
This world is nothing but swamps and rivers.  This was accomplished by adjusting rainfall to 100 minimum, 100 maximum, and setting drainage minimum to zero and drainage maximum to zero.  This world has a single dwarven civilization and a single goblin civilization.
 
This world is nothing but swamps and rivers.  This was accomplished by adjusting rainfall to 100 minimum, 100 maximum, and setting drainage minimum to zero and drainage maximum to zero.  This world has a single dwarven civilization and a single goblin civilization.
 
[[File:SWAMP-world_map.png|thumb|250px|right|Generated in DF v0.43.05.]]
 
[[File:SWAMP-world_map.png|thumb|250px|right|Generated in DF v0.43.05.]]
Line 330: Line 331:
 
</pre>
 
</pre>
  
== Ice Age ==
+
 
 +
=== Ice Age ===
 
This world is experiencing an Ice Age.  There is an advancing wall of ice covering much of the world, and the dwarven civilization is currently within the Ice.  There are greener areas to the north, however, with rivers and forests available.  Again, one dwarven civlization and one goblin civilization.
 
This world is experiencing an Ice Age.  There is an advancing wall of ice covering much of the world, and the dwarven civilization is currently within the Ice.  There are greener areas to the north, however, with rivers and forests available.  Again, one dwarven civlization and one goblin civilization.
 
[[File:ICE_AGE-world_map.png|thumb|250px|right|Generated in DF v0.43.05.]]
 
[[File:ICE_AGE-world_map.png|thumb|250px|right|Generated in DF v0.43.05.]]
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</pre>
 
</pre>
  
== Large Biome Evil ==
+
=== Large Biome Evil ===
 
This world is filled with nothing but large  evil biomes.  This was accomplished by having only very large biomes other than mountainous ones, allowing Dwarves to have their mountainhome, but leaving the rest of the world evil.  Again, one goblin civilization and one dwarven civilization.
 
This world is filled with nothing but large  evil biomes.  This was accomplished by having only very large biomes other than mountainous ones, allowing Dwarves to have their mountainhome, but leaving the rest of the world evil.  Again, one goblin civilization and one dwarven civilization.
 
<pre>
 
<pre>
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[VOLCANISM_RANGES:0:0:0]
 
[VOLCANISM_RANGES:0:0:0]
 
</pre>
 
</pre>
== Large Biome Good ==
+
=== Large Biome Good ===
 
This world has a large good biome, with the added feature of a mountain in the center, with all rivers flowing away from this central mountain.  This particular world has only dwarves and elves, due to the overwhelming "goodness" of the land.
 
This world has a large good biome, with the added feature of a mountain in the center, with all rivers flowing away from this central mountain.  This particular world has only dwarves and elves, due to the overwhelming "goodness" of the land.
 
<pre>
 
<pre>
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[VOLCANISM_RANGES:0:0:0]
 
[VOLCANISM_RANGES:0:0:0]
 
</pre>
 
</pre>
== Room for everyone ==
+
=== Room for everyone ===
This world has a biome for every race, and one civlization of each, including goblin, dwarves, elves, and humans.
+
This world has a biome for every race, and one civlization of each, including goblins, dwarves, elves, and humans.
 
<pre>
 
<pre>
 
Created in DF v0.34.11.
 
Created in DF v0.34.11.
Line 715: Line 717:
 
[VOLCANISM_RANGES:0:0:0]
 
[VOLCANISM_RANGES:0:0:0]
 
</pre>
 
</pre>
== Many Civilizations ==
+
 
 +
=== Many Civilizations ===
 
This world, with just a few adjust parameters from the above example, has 10 human civs, 1 dwarven civ, 16 elvish civs, and 17 goblin civs.  This world has over 53,000 goblins!
 
This world, with just a few adjust parameters from the above example, has 10 human civs, 1 dwarven civ, 16 elvish civs, and 17 goblin civs.  This world has over 53,000 goblins!
 
<pre>
 
<pre>
Line 812: Line 815:
 
</pre>
 
</pre>
  
== Human Necromancers ==
+
=== Human Necromancers ===
 
This world is filled with human necromancers, and over 40 towers would be typically generated.  Due to the nature of Necromancer discovery, the exact number isn't always predictable.  Dwarves, Humans, and 75,000 goblins.
 
This world is filled with human necromancers, and over 40 towers would be typically generated.  Due to the nature of Necromancer discovery, the exact number isn't always predictable.  Dwarves, Humans, and 75,000 goblins.
 
<pre>
 
<pre>
Line 909: Line 912:
 
</pre>
 
</pre>
  
== Monster Island ==
+
=== Monster Island ===
  
 
Named after a [http://www.bay12forums.com/smf/index.php?topic=101941.0 thread] where the first known example of this sort of world was played in Adventurer Mode. An outsider-only world that condenses an entire world's worth of monsters into a single volcanic island. Note that it WILL reject infinitely until you allow it to accept any reject.
 
Named after a [http://www.bay12forums.com/smf/index.php?topic=101941.0 thread] where the first known example of this sort of world was played in Adventurer Mode. An outsider-only world that condenses an entire world's worth of monsters into a single volcanic island. Note that it WILL reject infinitely until you allow it to accept any reject.
Line 1,005: Line 1,008:
 
</pre>
 
</pre>
  
== EARTH ==
+
=== EARTH ===
  
 
This is an almost exact replica of Earth. Russia is on the left, Australia is in the middle, and the Americas are on the right.
 
This is an almost exact replica of Earth. Russia is on the left, Australia is in the middle, and the Americas are on the right.
Line 1,107: Line 1,110:
 
</pre>
 
</pre>
  
== Dead Dwarven Civilization ==
+
=== Dead Dwarven Civilization ====
 
This worldgen creates a dead dwarven civ, so when you embark, all you get are the two hardcoded migrant waves, and no other contact.  No liaisons, no caravans, nothing.  You are on your own.  Also, positions like monarch or baron are not selected.  You can remove the seeds and get similar worlds, of course.  However, during worldgen, you'll have the greatest chances of the dwarven civ being DEAD if the fortress is conquered within the first 50 years, so watch for that during worldgen.  No editing of raws is required, this works in vanilla DF.
 
This worldgen creates a dead dwarven civ, so when you embark, all you get are the two hardcoded migrant waves, and no other contact.  No liaisons, no caravans, nothing.  You are on your own.  Also, positions like monarch or baron are not selected.  You can remove the seeds and get similar worlds, of course.  However, during worldgen, you'll have the greatest chances of the dwarven civ being DEAD if the fortress is conquered within the first 50 years, so watch for that during worldgen.  No editing of raws is required, this works in vanilla DF.
  
The way this works is that there are a LOT of goblins in the world (over 100,000), apparently so many that they repeated siege and pillage the initial mountainhome sometimes 50, 80 or more times, to the point where the civ is considered dead.  The elevation PSV ensures only a single, initial dwarven civ.  If more than one dwarven civ is placed, it's unlikely the Dwarven civ will be dead.
+
The way this works is that there are a LOT of goblins in the world (over 100,000), apparently so many that they repeatedly siege and pillage the initial mountainhome, sometimes 50, 80 or more times, to the point where the civ is considered dead.  The elevation PSV ensures only a single initial dwarven civ.  If more than one dwarven civ is placed, it's unlikely the Dwarven civ will be dead.
 
([http://www.bay12forums.com/smf/index.php?topic=154368.msg6754648#msg6754648 posted] by vjek in the forums)
 
([http://www.bay12forums.com/smf/index.php?topic=154368.msg6754648#msg6754648 posted] by vjek in the forums)
 
<pre>
 
<pre>
Line 1,226: Line 1,229:
 
</pre>
 
</pre>
  
 
+
=== Dead and Varied ===
 
 
== Dead and Varied ==
 
  
 
I decided I wanted a more 'normal' looking world, with all of the civs except dwarves alive. I prefer using v0.42.06.  After fiddling with vjek's template, I was able to come up with a larger, wetter world with the bigger biomes I like.  The dwarves are properly dead (no living members, blank civ screen after embark, no caravans & only 2 migrant waves), but the elves and humans managed to hang on. And plenty of goblins, of course. ([http://www.bay12forums.com/smf/index.php?topic=157348.msg6914691#msg6914691 posted] by Crowbeard in the forums)
 
I decided I wanted a more 'normal' looking world, with all of the civs except dwarves alive. I prefer using v0.42.06.  After fiddling with vjek's template, I was able to come up with a larger, wetter world with the bigger biomes I like.  The dwarves are properly dead (no living members, blank civ screen after embark, no caravans & only 2 migrant waves), but the elves and humans managed to hang on. And plenty of goblins, of course. ([http://www.bay12forums.com/smf/index.php?topic=157348.msg6914691#msg6914691 posted] by Crowbeard in the forums)
Line 1,330: Line 1,331:
  
  
== Dunes ==
+
=== Dunes ===
  
A world composed mostly of sand desert, with a few scattered mountains. Only dwarves and goblins can be found in these worlds.
+
Dunes! A world composed mostly of sand desert, with a few scattered mountains. Only dwarves and goblins can be found in these worlds.
 
[[File:DUNES-world_map.png|thumb|250px|right|Generated in DF v0.43.05.]]
 
[[File:DUNES-world_map.png|thumb|250px|right|Generated in DF v0.43.05.]]
 
<pre>
 
<pre>
Line 1,426: Line 1,427:
 
[VOLCANISM_RANGES:0:0:0]
 
[VOLCANISM_RANGES:0:0:0]
 
</pre>
 
</pre>
 +
 +
=== Volcanos!===
 +
 +
LOTTAVOLCANOES! A world with a simply ridiculous number of volcanos. This was developed in this [https://www.reddit.com/r/dwarffortress/comments/73zmfy/generating_a_world_with_lots_and_lots_of_volcanoes Reddit thread] and tested in 43.05
 +
<pre>
 +
Created in DF v0.43.05.
 +
 +
[WORLD_GEN]
 +
[TITLE:LOTTAVOLCANOES]
 +
[DIM:129:129]
 +
[EMBARK_POINTS:1504]
 +
[END_YEAR:399]
 +
[BEAST_END_YEAR:200:80]
 +
[REVEAL_ALL_HISTORY:1]
 +
[CULL_HISTORICAL_FIGURES:0]
 +
[ELEVATION:1:400:401:401]
 +
[RAINFALL:0:100:200:200]
 +
[TEMPERATURE:25:75:200:200]
 +
[DRAINAGE:0:100:200:200]
 +
[VOLCANISM:100:100:0:0]
 +
[SAVAGERY:0:100:200:200]
 +
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
 +
[RAIN_FREQUENCY:1:1:1:1:1:1]
 +
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
 +
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
 +
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
 +
[VOLCANISM_FREQUENCY:2:3:1:5:3:10000]
 +
[POLE:NORTH_AND_OR_SOUTH]
 +
[MINERAL_SCARCITY:2500]
 +
[MEGABEAST_CAP:18]
 +
[SEMIMEGABEAST_CAP:37]
 +
[TITAN_NUMBER:9]
 +
[TITAN_ATTACK_TRIGGER:80:0:100000]
 +
[DEMON_NUMBER:28]
 +
[NIGHT_TROLL_NUMBER:14]
 +
[BOGEYMAN_NUMBER:14]
 +
[VAMPIRE_NUMBER:14]
 +
[WEREBEAST_NUMBER:14]
 +
[SECRET_NUMBER:28]
 +
[REGIONAL_INTERACTION_NUMBER:28]
 +
[DISTURBANCE_INTERACTION_NUMBER:28]
 +
[EVIL_CLOUD_NUMBER:14]
 +
[EVIL_RAIN_NUMBER:14]
 +
[GENERATE_DIVINE_MATERIALS:1]
 +
[GOOD_SQ_COUNTS:0:0:0]
 +
[EVIL_SQ_COUNTS:0:0:0]
 +
[PEAK_NUMBER_MIN:12]
 +
[PARTIAL_OCEAN_EDGE_MIN:0]
 +
[COMPLETE_OCEAN_EDGE_MIN:4]
 +
[VOLCANO_MIN:4500]
 +
[REGION_COUNTS:SWAMP:0:0:0]
 +
[REGION_COUNTS:DESERT:0:0:0]
 +
[REGION_COUNTS:FOREST:0:0:0]
 +
[REGION_COUNTS:MOUNTAINS:0:0:0]
 +
[REGION_COUNTS:OCEAN:0:0:0]
 +
[REGION_COUNTS:GLACIER:0:0:0]
 +
[REGION_COUNTS:TUNDRA:0:0:0]
 +
[REGION_COUNTS:GRASSLAND:0:0:0]
 +
[REGION_COUNTS:HILLS:0:0:0]
 +
[EROSION_CYCLE_COUNT:500]
 +
[RIVER_MINS:400:400]
 +
[PERIODICALLY_ERODE_EXTREMES:1]
 +
[OROGRAPHIC_PRECIPITATION:1]
 +
[SUBREGION_MAX:5000]
 +
[CAVERN_LAYER_COUNT:3]
 +
[CAVERN_LAYER_OPENNESS_MIN:0]
 +
[CAVERN_LAYER_OPENNESS_MAX:100]
 +
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
 +
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
 +
[CAVERN_LAYER_WATER_MIN:0]
 +
[CAVERN_LAYER_WATER_MAX:100]
 +
[HAVE_BOTTOM_LAYER_1:1]
 +
[HAVE_BOTTOM_LAYER_2:1]
 +
[LEVELS_ABOVE_GROUND:15]
 +
[LEVELS_ABOVE_LAYER_1:5]
 +
[LEVELS_ABOVE_LAYER_2:1]
 +
[LEVELS_ABOVE_LAYER_3:1]
 +
[LEVELS_ABOVE_LAYER_4:1]
 +
[LEVELS_ABOVE_LAYER_5:2]
 +
[LEVELS_AT_BOTTOM:1]
 +
[CAVE_MIN_SIZE:5]
 +
[CAVE_MAX_SIZE:25]
 +
[MOUNTAIN_CAVE_MIN:25]
 +
[NON_MOUNTAIN_CAVE_MIN:50]
 +
[ALL_CAVES_VISIBLE:0]
 +
[SHOW_EMBARK_TUNNEL:2]
 +
[TOTAL_CIV_NUMBER:40]
 +
[TOTAL_CIV_POPULATION:15000]
 +
[SITE_CAP:1040]
 +
[PLAYABLE_CIVILIZATION_REQUIRED:1]
 +
[ELEVATION_RANGES:0:0:0]
 +
[RAIN_RANGES:0:0:0]
 +
[DRAINAGE_RANGES:0:0:0]
 +
[SAVAGERY_RANGES:0:0:0]
 +
[VOLCANISM_RANGES:0:0:0]
 +
</pre>
 +
 +
</pre>
 +
 +
===Islands===
 +
 +
ISOLATED ISLANDS! A world filled somewhat with islands. Good to try a hermit challenge. This was developed by [http://www.bay12forums.com/smf/index.php?action=profile;u=16695 Grax] and updated by [http://www.bay12forums.com/smf/index.php?action=profile;u=14958 Vattic] in the following [http://www.bay12forums.com/smf/index.php?topic=91141.0 thread]. Tested in DF v0.47.04 and still works. The thread also details how to customize your island.
 +
<pre>
 +
Created in DF v0.34.11.
 +
 +
[WORLD_GEN]
 +
[TITLE:ISOLATED ISLANDS]
 +
[DIM:129:129]
 +
[EMBARK_POINTS:10000]
 +
[END_YEAR:0]
 +
[BEAST_END_YEAR:200:80]
 +
[REVEAL_ALL_HISTORY:1]
 +
[CULL_HISTORICAL_FIGURES:0]
 +
[ELEVATION:1:400:3200:3200]
 +
[RAINFALL:0:100:200:200]
 +
[TEMPERATURE:25:75:400:200]
 +
[DRAINAGE:30:100:200:200]
 +
[VOLCANISM:90:100:3200:3200]
 +
[SAVAGERY:0:100:2000:2000]
 +
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
 +
[RAIN_FREQUENCY:1:1:1:1:1:1]
 +
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
 +
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
 +
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
 +
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
 +
[MINERAL_SCARCITY:2500]
 +
[MEGABEAST_CAP:18]
 +
[SEMIMEGABEAST_CAP:37]
 +
[TITAN_NUMBER:9]
 +
[TITAN_ATTACK_TRIGGER:80:0:100000]
 +
[DEMON_NUMBER:28]
 +
[NIGHT_TROLL_NUMBER:14]
 +
[BOGEYMAN_NUMBER:14]
 +
[VAMPIRE_NUMBER:14]
 +
[WEREBEAST_NUMBER:14]
 +
[SECRET_NUMBER:28]
 +
[REGIONAL_INTERACTION_NUMBER:28]
 +
[DISTURBANCE_INTERACTION_NUMBER:28]
 +
[EVIL_CLOUD_NUMBER:14]
 +
[EVIL_RAIN_NUMBER:14]
 +
[GOOD_SQ_COUNTS:0:0:0]
 +
[EVIL_SQ_COUNTS:0:0:0]
 +
[PEAK_NUMBER_MIN:0]
 +
[PARTIAL_OCEAN_EDGE_MIN:0]
 +
[COMPLETE_OCEAN_EDGE_MIN:0]
 +
[VOLCANO_MIN:0]
 +
[REGION_COUNTS:SWAMP:0:0:0]
 +
[REGION_COUNTS:DESERT:0:0:0]
 +
[REGION_COUNTS:FOREST:0:0:0]
 +
[REGION_COUNTS:MOUNTAINS:0:0:0]
 +
[REGION_COUNTS:OCEAN:0:0:0]
 +
[REGION_COUNTS:GLACIER:0:0:0]
 +
[REGION_COUNTS:TUNDRA:0:0:0]
 +
[REGION_COUNTS:GRASSLAND:0:0:0]
 +
[REGION_COUNTS:HILLS:0:0:0]
 +
[EROSION_CYCLE_COUNT:1000]
 +
[RIVER_MINS:0:0]
 +
[PERIODICALLY_ERODE_EXTREMES:0]
 +
[OROGRAPHIC_PRECIPITATION:0]
 +
[SUBREGION_MAX:5000]
 +
[CAVERN_LAYER_COUNT:3]
 +
[CAVERN_LAYER_OPENNESS_MIN:0]
 +
[CAVERN_LAYER_OPENNESS_MAX:100]
 +
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
 +
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
 +
[CAVERN_LAYER_WATER_MIN:0]
 +
[CAVERN_LAYER_WATER_MAX:100]
 +
[HAVE_BOTTOM_LAYER_1:1]
 +
[HAVE_BOTTOM_LAYER_2:1]
 +
[LEVELS_ABOVE_GROUND:15]
 +
[LEVELS_ABOVE_LAYER_1:5]
 +
[LEVELS_ABOVE_LAYER_2:1]
 +
[LEVELS_ABOVE_LAYER_3:1]
 +
[LEVELS_ABOVE_LAYER_4:1]
 +
[LEVELS_ABOVE_LAYER_5:2]
 +
[LEVELS_AT_BOTTOM:1]
 +
[CAVE_MIN_SIZE:5]
 +
[CAVE_MAX_SIZE:25]
 +
[MOUNTAIN_CAVE_MIN:0]
 +
[NON_MOUNTAIN_CAVE_MIN:0]
 +
[ALL_CAVES_VISIBLE:1]
 +
[SHOW_EMBARK_TUNNEL:2]
 +
[TOTAL_CIV_NUMBER:5]
 +
[TOTAL_CIV_POPULATION:-1]
 +
[SITE_CAP:1040]
 +
[PLAYABLE_CIVILIZATION_REQUIRED:1]
 +
[ELEVATION_RANGES:0:0:0]
 +
[RAIN_RANGES:0:0:0]
 +
[DRAINAGE_RANGES:0:0:0]
 +
[SAVAGERY_RANGES:0:0:0]
 +
[VOLCANISM_RANGES:0:0:0]
 +
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 +
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 +
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 +
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 +
 +
#############################################
 +
# Paste Biome and Savagery maps bellow here #
 +
#############################################
 +
</pre>
 +
[[ru:Worldgen examples]]

Latest revision as of 05:24, 25 April 2023

This article is about the current version of DF.
Note that some content may still need to be updated.

This article contains, in no particular order, parameter sets for use with advanced world generation. You may find one of them useful if you are trying to create worlds with specific types of features.

Using Examples[edit]

To use a worldgen example, open prefs/world_gen.txt with a text editor (notepad.exe or notepad++ is fine) and copy/paste the parameter set text into it, then start Dwarf Fortress and select "Design New World With Advanced Parameters". The world parameters will appear in the list on the right of the screen. Select the name of the parameter set with the arrow keys and hit Enter.

Posting Examples[edit]

The following is the best way to post an example as it ensures the seed values used in your world are copied exactly as used in your world. This will make sure people can reproduce your exact results (or, if they want, they can delete the seed values to get their own variation).

  1. Load the world up in Legends mode.
  2. Hit p to "export map/gen info."
  3. Look for a file called regionX-world_gen_param.txt in your main Dwarf Fortress folder.
    1. Open it in a text editor (notepad is good)
    2. Copy and paste the text into the wiki page using the template hidden at the top of the wiki editing text
  4. Optional: convert the world_map-regionX-XXX--XXXXX.bmp to a PNG file (very important) using your favourite graphic editor (GIMP, Paint.Net, MS Paint etc.) and upload that as well.

Worlds[edit]

The Delightful Prairie[edit]

The-delightful-prairie.png

In the Dimension of Wonder lies a small valley between two mountain ranges. This valley is dominated by the Delightful Prairie. Savage beasts call it their home.

Features:

  • Pocket world
  • No aquifiers
  • Flat terrain
  • Badgers everywhere
  • Iron and coal everywhere
  • Flux in many places
  • A lot of Obsidian for some reason
  • One cavern layer
  • Contact with humans, elves, and goblins
  • Two dwarven civs
Created in DF v0.31.25. Tested in DF v0.31.11

[WORLD_GEN]
	[TITLE:NO AQUIFER POCKET]
	[SEED:650296489]
	[HISTORY_SEED:1395011604]
	[NAME_SEED:2186692389]
	[CREATURE_SEED:1226153698]
	[DIM:17:17]
	[EMBARK_POINTS:1274]
	[END_YEAR:3]
	[BEAST_END_YEAR:30:80]
	[REVEAL_ALL_HISTORY:1]
	[CULL_HISTORICAL_FIGURES:0]
	[ELEVATION:1:400:52:52]
	[RAINFALL:0:100:26:26]
	[TEMPERATURE:25:75:26:26]
	[DRAINAGE:0:100:26:26]
	[VOLCANISM:0:100:26:26]
	[SAVAGERY:0:100:26:26]
	[ELEVATION_FREQUENCY:2:1:10:1:1:5]
	[RAIN_FREQUENCY:2:10:10:10:5:5]
	[DRAINAGE_FREQUENCY:2:10:10:10:5:5]
	[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
	[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
	[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
	[MINERAL_SCARCITY:500]
	[MEGABEAST_CAP:10]
	[SEMIMEGABEAST_CAP:20]
	[TITAN_NUMBER:10]
	[TITAN_ATTACK_TRIGGER:80:0:100000]
	[DEMON_NUMBER:20]
	[NIGHT_CREATURE_NUMBER:20]
	[GOOD_SQ_COUNTS:0:0:0]
	[EVIL_SQ_COUNTS:0:0:0]
	[PEAK_NUMBER_MIN:0]
	[PARTIAL_OCEAN_EDGE_MIN:0]
	[COMPLETE_OCEAN_EDGE_MIN:0]
	[VOLCANO_MIN:0]
	[REGION_COUNTS:SWAMP:0:0:0]
	[REGION_COUNTS:DESERT:0:0:0]
	[REGION_COUNTS:FOREST:0:0:0]
	[REGION_COUNTS:MOUNTAINS:0:0:0]
	[REGION_COUNTS:OCEAN:0:0:0]
	[REGION_COUNTS:GLACIER:0:0:0]
	[REGION_COUNTS:TUNDRA:0:0:0]
	[REGION_COUNTS:GRASSLAND:0:0:0]
	[REGION_COUNTS:HILLS:0:0:0]
	[EROSION_CYCLE_COUNT:250]
	[RIVER_MINS:1:1]
	[PERIODICALLY_ERODE_EXTREMES:1]
	[OROGRAPHIC_PRECIPITATION:1]
	[SUBREGION_MAX:2750]
	[CAVERN_LAYER_COUNT:1]
	[CAVERN_LAYER_OPENNESS_MIN:100]
	[CAVERN_LAYER_OPENNESS_MAX:100]
	[CAVERN_LAYER_PASSAGE_DENSITY_MIN:50]
	[CAVERN_LAYER_PASSAGE_DENSITY_MAX:75]
	[CAVERN_LAYER_WATER_MIN:50]
	[CAVERN_LAYER_WATER_MAX:100]
	[HAVE_BOTTOM_LAYER_1:1]
	[HAVE_BOTTOM_LAYER_2:1]
	[LEVELS_ABOVE_GROUND:15]
	[LEVELS_ABOVE_LAYER_1:5]
	[LEVELS_ABOVE_LAYER_2:1]
	[LEVELS_ABOVE_LAYER_3:1]
	[LEVELS_ABOVE_LAYER_4:1]
	[LEVELS_ABOVE_LAYER_5:2]
	[LEVELS_AT_BOTTOM:1]
	[CAVE_MIN_SIZE:5]
	[CAVE_MAX_SIZE:25]
	[MOUNTAIN_CAVE_MIN:1]
	[NON_MOUNTAIN_CAVE_MIN:2]
	[ALL_CAVES_VISIBLE:0]
	[SHOW_EMBARK_TUNNEL:2]
	[TOTAL_CIV_NUMBER:6]
	[TOTAL_CIV_POPULATION:15000]
	[SITE_CAP:15]
	[PLAYABLE_CIVILIZATION_REQUIRED:1]
	[ELEVATION_RANGES:0:0:0]
	[RAIN_RANGES:0:0:0]
	[DRAINAGE_RANGES:0:0:0]
	[SAVAGERY_RANGES:0:0:0]
	[VOLCANISM_RANGES:0:0:0]

Badlands[edit]

This example world is filled with badlands. It has one dwarven civ, and one goblin civ. In a typical embark, there will be no surface trees, at all. This was accomplished by having rainfall set to zero minimum and zero maximum.

Generated in DF v0.43.05.
Created in DF v0.34.11.

[WORLD_GEN]
	[TITLE:BADLANDS]
	[SEED:oeWGcYMiGgasgao8qyqM]
	[HISTORY_SEED:Ee6OIqoaSYguUYS6wEO2]
	[NAME_SEED:eEgKyWCOAygEqYsimc8C]
	[CREATURE_SEED:qWouwiGWMqA0ceo8yu2K]
	[DIM:65:65]
	[EMBARK_POINTS:2500]
	[END_YEAR:300]
	[BEAST_END_YEAR:300:99]
	[REVEAL_ALL_HISTORY:1]
	[CULL_HISTORICAL_FIGURES:0]
	[ELEVATION:100:350:0:0]
	[RAINFALL:0:0:100:100]
	[TEMPERATURE:50:75:0:0]
	[DRAINAGE:0:100:100:100]
	[VOLCANISM:0:0:0:0]
	[SAVAGERY:0:100:100:100]
	[ELEVATION_FREQUENCY:4:9:0:0:0:1]
	[RAIN_FREQUENCY:1:1:1:1:1:1]
	[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
	[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
	[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
	[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
	[MINERAL_SCARCITY:2500]
	[MEGABEAST_CAP:4]
	[SEMIMEGABEAST_CAP:9]
	[TITAN_NUMBER:3]
	[TITAN_ATTACK_TRIGGER:0:0:100000]
	[DEMON_NUMBER:22]
	[NIGHT_TROLL_NUMBER:11]
	[BOGEYMAN_NUMBER:0]
	[VAMPIRE_NUMBER:11]
	[WEREBEAST_NUMBER:11]
	[SECRET_NUMBER:22]
	[REGIONAL_INTERACTION_NUMBER:0]
	[DISTURBANCE_INTERACTION_NUMBER:0]
	[EVIL_CLOUD_NUMBER:0]
	[EVIL_RAIN_NUMBER:0]
	[GOOD_SQ_COUNTS:0:0:0]
	[EVIL_SQ_COUNTS:0:0:0]
	[PEAK_NUMBER_MIN:0]
	[PARTIAL_OCEAN_EDGE_MIN:0]
	[COMPLETE_OCEAN_EDGE_MIN:0]
	[VOLCANO_MIN:0]
	[REGION_COUNTS:SWAMP:0:0:0]
	[REGION_COUNTS:DESERT:0:0:0]
	[REGION_COUNTS:FOREST:0:0:0]
	[REGION_COUNTS:MOUNTAINS:0:0:0]
	[REGION_COUNTS:OCEAN:0:0:0]
	[REGION_COUNTS:GLACIER:0:0:0]
	[REGION_COUNTS:TUNDRA:0:0:0]
	[REGION_COUNTS:GRASSLAND:0:0:0]
	[REGION_COUNTS:HILLS:0:0:0]
	[EROSION_CYCLE_COUNT:0]
	[RIVER_MINS:0:0]
	[PERIODICALLY_ERODE_EXTREMES:0]
	[OROGRAPHIC_PRECIPITATION:0]
	[SUBREGION_MAX:2750]
	[CAVERN_LAYER_COUNT:3]
	[CAVERN_LAYER_OPENNESS_MIN:1]
	[CAVERN_LAYER_OPENNESS_MAX:2]
	[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
	[CAVERN_LAYER_PASSAGE_DENSITY_MAX:0]
	[CAVERN_LAYER_WATER_MIN:25]
	[CAVERN_LAYER_WATER_MAX:25]
	[HAVE_BOTTOM_LAYER_1:1]
	[HAVE_BOTTOM_LAYER_2:1]
	[LEVELS_ABOVE_GROUND:5]
	[LEVELS_ABOVE_LAYER_1:20]
	[LEVELS_ABOVE_LAYER_2:2]
	[LEVELS_ABOVE_LAYER_3:2]
	[LEVELS_ABOVE_LAYER_4:2]
	[LEVELS_ABOVE_LAYER_5:3]
	[LEVELS_AT_BOTTOM:2]
	[CAVE_MIN_SIZE:1]
	[CAVE_MAX_SIZE:1]
	[MOUNTAIN_CAVE_MIN:0]
	[NON_MOUNTAIN_CAVE_MIN:0]
	[ALL_CAVES_VISIBLE:0]
	[SHOW_EMBARK_TUNNEL:2]
	[TOTAL_CIV_NUMBER:2]
	[TOTAL_CIV_POPULATION:1]
	[SITE_CAP:1]
	[PLAYABLE_CIVILIZATION_REQUIRED:1]
	[ELEVATION_RANGES:0:0:0]
	[RAIN_RANGES:0:0:0]
	[DRAINAGE_RANGES:0:0:0]
	[SAVAGERY_RANGES:0:0:0]
	[VOLCANISM_RANGES:0:0:0]

Swamp[edit]

This world is nothing but swamps and rivers. This was accomplished by adjusting rainfall to 100 minimum, 100 maximum, and setting drainage minimum to zero and drainage maximum to zero. This world has a single dwarven civilization and a single goblin civilization.

Generated in DF v0.43.05.
[WORLD_GEN]
	[TITLE:SWAMP]
	[SEED:wAm6yQeMie8YoCsAUkyg]
	[HISTORY_SEED:KiuOk0KcccMOkieYUGsu]
	[NAME_SEED:WAMSumyUEuQa8i6CWk0G]
	[CREATURE_SEED:kUUgyQawYOoykYmMOWuu]
	[DIM:65:65]
	[EMBARK_POINTS:2500]
	[END_YEAR:300]
	[BEAST_END_YEAR:300:99]
	[REVEAL_ALL_HISTORY:1]
	[CULL_HISTORICAL_FIGURES:0]
	[ELEVATION:100:350:0:0]
	[RAINFALL:100:100:0:0]
	[TEMPERATURE:70:75:0:0]
	[DRAINAGE:0:0:0:0]
	[VOLCANISM:0:0:0:0]
	[SAVAGERY:0:100:100:100]
	[ELEVATION_FREQUENCY:4:9:0:0:0:1]
	[RAIN_FREQUENCY:1:1:1:1:1:1]
	[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
	[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
	[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
	[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
	[MINERAL_SCARCITY:2500]
	[MEGABEAST_CAP:4]
	[SEMIMEGABEAST_CAP:9]
	[TITAN_NUMBER:3]
	[TITAN_ATTACK_TRIGGER:0:0:100000]
	[DEMON_NUMBER:22]
	[NIGHT_TROLL_NUMBER:11]
	[BOGEYMAN_NUMBER:0]
	[VAMPIRE_NUMBER:11]
	[WEREBEAST_NUMBER:11]
	[SECRET_NUMBER:22]
	[REGIONAL_INTERACTION_NUMBER:0]
	[DISTURBANCE_INTERACTION_NUMBER:0]
	[EVIL_CLOUD_NUMBER:0]
	[EVIL_RAIN_NUMBER:0]
	[GOOD_SQ_COUNTS:0:0:0]
	[EVIL_SQ_COUNTS:0:0:0]
	[PEAK_NUMBER_MIN:0]
	[PARTIAL_OCEAN_EDGE_MIN:0]
	[COMPLETE_OCEAN_EDGE_MIN:0]
	[VOLCANO_MIN:0]
	[REGION_COUNTS:SWAMP:0:0:0]
	[REGION_COUNTS:DESERT:0:0:0]
	[REGION_COUNTS:FOREST:0:0:0]
	[REGION_COUNTS:MOUNTAINS:0:0:0]
	[REGION_COUNTS:OCEAN:0:0:0]
	[REGION_COUNTS:GLACIER:0:0:0]
	[REGION_COUNTS:TUNDRA:0:0:0]
	[REGION_COUNTS:GRASSLAND:0:0:0]
	[REGION_COUNTS:HILLS:0:0:0]
	[EROSION_CYCLE_COUNT:0]
	[RIVER_MINS:0:0]
	[PERIODICALLY_ERODE_EXTREMES:0]
	[OROGRAPHIC_PRECIPITATION:0]
	[SUBREGION_MAX:2750]
	[CAVERN_LAYER_COUNT:3]
	[CAVERN_LAYER_OPENNESS_MIN:1]
	[CAVERN_LAYER_OPENNESS_MAX:2]
	[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
	[CAVERN_LAYER_PASSAGE_DENSITY_MAX:0]
	[CAVERN_LAYER_WATER_MIN:25]
	[CAVERN_LAYER_WATER_MAX:25]
	[HAVE_BOTTOM_LAYER_1:1]
	[HAVE_BOTTOM_LAYER_2:1]
	[LEVELS_ABOVE_GROUND:5]
	[LEVELS_ABOVE_LAYER_1:20]
	[LEVELS_ABOVE_LAYER_2:2]
	[LEVELS_ABOVE_LAYER_3:2]
	[LEVELS_ABOVE_LAYER_4:2]
	[LEVELS_ABOVE_LAYER_5:3]
	[LEVELS_AT_BOTTOM:2]
	[CAVE_MIN_SIZE:1]
	[CAVE_MAX_SIZE:1]
	[MOUNTAIN_CAVE_MIN:0]
	[NON_MOUNTAIN_CAVE_MIN:0]
	[ALL_CAVES_VISIBLE:0]
	[SHOW_EMBARK_TUNNEL:2]
	[TOTAL_CIV_NUMBER:2]
	[TOTAL_CIV_POPULATION:1]
	[SITE_CAP:1]
	[PLAYABLE_CIVILIZATION_REQUIRED:1]
	[ELEVATION_RANGES:0:0:0]
	[RAIN_RANGES:0:0:0]
	[DRAINAGE_RANGES:0:0:0]
	[SAVAGERY_RANGES:0:0:0]
	[VOLCANISM_RANGES:0:0:0]


Ice Age[edit]

This world is experiencing an Ice Age. There is an advancing wall of ice covering much of the world, and the dwarven civilization is currently within the Ice. There are greener areas to the north, however, with rivers and forests available. Again, one dwarven civlization and one goblin civilization.

Generated in DF v0.43.05.
Created in DF v0.34.11.
[WORLD_GEN]
	[TITLE:ICE_AGE]
	[SEED:qgC2GmMgeKyU80k2y4Cg]
	[HISTORY_SEED:OYkwsYSEcUooyYkCwyAK]
	[NAME_SEED:SAu46A8wGSuccGGmQIUQ]
	[CREATURE_SEED:McgS04Kuw8uiwc2a0Iak]
	[DIM:65:65]
	[EMBARK_POINTS:2500]
	[END_YEAR:300]
	[BEAST_END_YEAR:300:99]
	[REVEAL_ALL_HISTORY:1]
	[CULL_HISTORICAL_FIGURES:0]
	[ELEVATION:100:350:0:0]
	[RAINFALL:100:100:0:0]
	[TEMPERATURE:-20:0:0:0]
	[DRAINAGE:100:100:0:0]
	[VOLCANISM:0:0:0:0]
	[SAVAGERY:0:100:100:100]
	[ELEVATION_FREQUENCY:4:9:0:0:0:1]
	[RAIN_FREQUENCY:1:1:1:1:1:1]
	[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
	[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
	[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
	[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
	[MINERAL_SCARCITY:2500]
	[MEGABEAST_CAP:4]
	[SEMIMEGABEAST_CAP:9]
	[TITAN_NUMBER:3]
	[TITAN_ATTACK_TRIGGER:0:0:100000]
	[DEMON_NUMBER:22]
	[NIGHT_TROLL_NUMBER:11]
	[BOGEYMAN_NUMBER:0]
	[VAMPIRE_NUMBER:11]
	[WEREBEAST_NUMBER:11]
	[SECRET_NUMBER:22]
	[REGIONAL_INTERACTION_NUMBER:0]
	[DISTURBANCE_INTERACTION_NUMBER:0]
	[EVIL_CLOUD_NUMBER:0]
	[EVIL_RAIN_NUMBER:0]
	[GOOD_SQ_COUNTS:0:0:0]
	[EVIL_SQ_COUNTS:0:0:0]
	[PEAK_NUMBER_MIN:0]
	[PARTIAL_OCEAN_EDGE_MIN:0]
	[COMPLETE_OCEAN_EDGE_MIN:0]
	[VOLCANO_MIN:0]
	[REGION_COUNTS:SWAMP:0:0:0]
	[REGION_COUNTS:DESERT:0:0:0]
	[REGION_COUNTS:FOREST:0:0:0]
	[REGION_COUNTS:MOUNTAINS:0:0:0]
	[REGION_COUNTS:OCEAN:0:0:0]
	[REGION_COUNTS:GLACIER:0:0:0]
	[REGION_COUNTS:TUNDRA:0:0:0]
	[REGION_COUNTS:GRASSLAND:0:0:0]
	[REGION_COUNTS:HILLS:0:0:0]
	[EROSION_CYCLE_COUNT:0]
	[RIVER_MINS:0:0]
	[PERIODICALLY_ERODE_EXTREMES:0]
	[OROGRAPHIC_PRECIPITATION:0]
	[SUBREGION_MAX:2750]
	[CAVERN_LAYER_COUNT:3]
	[CAVERN_LAYER_OPENNESS_MIN:1]
	[CAVERN_LAYER_OPENNESS_MAX:2]
	[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
	[CAVERN_LAYER_PASSAGE_DENSITY_MAX:0]
	[CAVERN_LAYER_WATER_MIN:25]
	[CAVERN_LAYER_WATER_MAX:25]
	[HAVE_BOTTOM_LAYER_1:1]
	[HAVE_BOTTOM_LAYER_2:1]
	[LEVELS_ABOVE_GROUND:5]
	[LEVELS_ABOVE_LAYER_1:20]
	[LEVELS_ABOVE_LAYER_2:2]
	[LEVELS_ABOVE_LAYER_3:2]
	[LEVELS_ABOVE_LAYER_4:2]
	[LEVELS_ABOVE_LAYER_5:3]
	[LEVELS_AT_BOTTOM:2]
	[CAVE_MIN_SIZE:1]
	[CAVE_MAX_SIZE:1]
	[MOUNTAIN_CAVE_MIN:0]
	[NON_MOUNTAIN_CAVE_MIN:0]
	[ALL_CAVES_VISIBLE:0]
	[SHOW_EMBARK_TUNNEL:2]
	[TOTAL_CIV_NUMBER:2]
	[TOTAL_CIV_POPULATION:1]
	[SITE_CAP:1]
	[PLAYABLE_CIVILIZATION_REQUIRED:1]
	[ELEVATION_RANGES:0:0:0]
	[RAIN_RANGES:0:0:0]
	[DRAINAGE_RANGES:0:0:0]
	[SAVAGERY_RANGES:0:0:0]
	[VOLCANISM_RANGES:0:0:0]

Large Biome Evil[edit]

This world is filled with nothing but large evil biomes. This was accomplished by having only very large biomes other than mountainous ones, allowing Dwarves to have their mountainhome, but leaving the rest of the world evil. Again, one goblin civilization and one dwarven civilization.

Created in DF v0.34.11.

[WORLD_GEN]
	[TITLE:LARGE_EVIL]
	[SEED:YCqkcwc6Uqu0weguck8M]
	[HISTORY_SEED:EMEAKSa6Om6QYuUwqOog]
	[NAME_SEED:0MMEmeuQEeeymoCQcwce]
	[CREATURE_SEED:AMIm2ggi6O08eCqg82Sg]
	[DIM:65:65]
	[EMBARK_POINTS:2500]
	[END_YEAR:300]
	[BEAST_END_YEAR:300:99]
	[REVEAL_ALL_HISTORY:1]
	[CULL_HISTORICAL_FIGURES:0]
	[ELEVATION:100:350:0:0]
	[RAINFALL:100:100:0:0]
	[TEMPERATURE:75:75:0:0]
	[DRAINAGE:100:100:0:0]
	[VOLCANISM:0:0:0:0]
	[SAVAGERY:0:100:0:0]
	[ELEVATION_FREQUENCY:4:9:0:0:0:1]
	[RAIN_FREQUENCY:1:1:1:1:1:1]
	[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
	[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
	[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
	[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
	[MINERAL_SCARCITY:2500]
	[MEGABEAST_CAP:4]
	[SEMIMEGABEAST_CAP:9]
	[TITAN_NUMBER:3]
	[TITAN_ATTACK_TRIGGER:0:0:100000]
	[DEMON_NUMBER:22]
	[NIGHT_TROLL_NUMBER:11]
	[BOGEYMAN_NUMBER:0]
	[VAMPIRE_NUMBER:11]
	[WEREBEAST_NUMBER:11]
	[SECRET_NUMBER:22]
	[REGIONAL_INTERACTION_NUMBER:0]
	[DISTURBANCE_INTERACTION_NUMBER:0]
	[EVIL_CLOUD_NUMBER:0]
	[EVIL_RAIN_NUMBER:0]
	[GOOD_SQ_COUNTS:0:0:2000]
	[EVIL_SQ_COUNTS:0:0:2000]
	[PEAK_NUMBER_MIN:0]
	[PARTIAL_OCEAN_EDGE_MIN:0]
	[COMPLETE_OCEAN_EDGE_MIN:0]
	[VOLCANO_MIN:0]
	[REGION_COUNTS:SWAMP:0:0:0]
	[REGION_COUNTS:DESERT:0:0:0]
	[REGION_COUNTS:FOREST:0:0:0]
	[REGION_COUNTS:MOUNTAINS:0:0:0]
	[REGION_COUNTS:OCEAN:0:0:0]
	[REGION_COUNTS:GLACIER:0:0:0]
	[REGION_COUNTS:TUNDRA:0:0:0]
	[REGION_COUNTS:GRASSLAND:0:0:0]
	[REGION_COUNTS:HILLS:0:0:0]
	[EROSION_CYCLE_COUNT:0]
	[RIVER_MINS:0:0]
	[PERIODICALLY_ERODE_EXTREMES:0]
	[OROGRAPHIC_PRECIPITATION:0]
	[SUBREGION_MAX:2750]
	[CAVERN_LAYER_COUNT:3]
	[CAVERN_LAYER_OPENNESS_MIN:1]
	[CAVERN_LAYER_OPENNESS_MAX:2]
	[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
	[CAVERN_LAYER_PASSAGE_DENSITY_MAX:0]
	[CAVERN_LAYER_WATER_MIN:25]
	[CAVERN_LAYER_WATER_MAX:25]
	[HAVE_BOTTOM_LAYER_1:1]
	[HAVE_BOTTOM_LAYER_2:1]
	[LEVELS_ABOVE_GROUND:5]
	[LEVELS_ABOVE_LAYER_1:20]
	[LEVELS_ABOVE_LAYER_2:2]
	[LEVELS_ABOVE_LAYER_3:2]
	[LEVELS_ABOVE_LAYER_4:2]
	[LEVELS_ABOVE_LAYER_5:3]
	[LEVELS_AT_BOTTOM:2]
	[CAVE_MIN_SIZE:1]
	[CAVE_MAX_SIZE:1]
	[MOUNTAIN_CAVE_MIN:0]
	[NON_MOUNTAIN_CAVE_MIN:0]
	[ALL_CAVES_VISIBLE:0]
	[SHOW_EMBARK_TUNNEL:2]
	[TOTAL_CIV_NUMBER:2]
	[TOTAL_CIV_POPULATION:1]
	[SITE_CAP:1]
	[PLAYABLE_CIVILIZATION_REQUIRED:1]
	[ELEVATION_RANGES:0:0:0]
	[RAIN_RANGES:0:0:0]
	[DRAINAGE_RANGES:0:0:0]
	[SAVAGERY_RANGES:0:0:0]
	[VOLCANISM_RANGES:0:0:0]

Large Biome Good[edit]

This world has a large good biome, with the added feature of a mountain in the center, with all rivers flowing away from this central mountain. This particular world has only dwarves and elves, due to the overwhelming "goodness" of the land.

Created in DF v0.34.11.

[WORLD_GEN]
	[TITLE:GOOD_MOUNTAIN]
	[SEED:qy80eS6kgw6qk4cwqeSy]
	[HISTORY_SEED:aWckY4Ac6omOY8YmmK4o]
	[NAME_SEED:oAyAiyMQuq2wegIECG0Y]
	[CREATURE_SEED:AkaOaEUIckwGeUi22AIO]
	[DIM:65:65]
	[EMBARK_POINTS:2500]
	[END_YEAR:300]
	[BEAST_END_YEAR:300:99]
	[REVEAL_ALL_HISTORY:1]
	[CULL_HISTORICAL_FIGURES:0]
	[ELEVATION:100:350:0:0]
	[RAINFALL:100:100:0:0]
	[TEMPERATURE:75:75:0:0]
	[DRAINAGE:100:100:0:0]
	[VOLCANISM:0:0:0:0]
	[SAVAGERY:0:100:0:0]
	[ELEVATION_FREQUENCY:2:9:0:0:0:1]
	[RAIN_FREQUENCY:1:1:1:1:1:1]
	[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
	[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
	[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
	[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
	[MINERAL_SCARCITY:2500]
	[MEGABEAST_CAP:4]
	[SEMIMEGABEAST_CAP:9]
	[TITAN_NUMBER:3]
	[TITAN_ATTACK_TRIGGER:0:0:100000]
	[DEMON_NUMBER:22]
	[NIGHT_TROLL_NUMBER:11]
	[BOGEYMAN_NUMBER:0]
	[VAMPIRE_NUMBER:11]
	[WEREBEAST_NUMBER:11]
	[SECRET_NUMBER:22]
	[REGIONAL_INTERACTION_NUMBER:0]
	[DISTURBANCE_INTERACTION_NUMBER:0]
	[EVIL_CLOUD_NUMBER:0]
	[EVIL_RAIN_NUMBER:0]
	[GOOD_SQ_COUNTS:0:0:4225]
	[EVIL_SQ_COUNTS:0:0:0]
	[PEAK_NUMBER_MIN:0]
	[PARTIAL_OCEAN_EDGE_MIN:0]
	[COMPLETE_OCEAN_EDGE_MIN:0]
	[VOLCANO_MIN:0]
	[REGION_COUNTS:SWAMP:0:0:0]
	[REGION_COUNTS:DESERT:0:0:0]
	[REGION_COUNTS:FOREST:0:0:0]
	[REGION_COUNTS:MOUNTAINS:0:0:0]
	[REGION_COUNTS:OCEAN:0:0:0]
	[REGION_COUNTS:GLACIER:0:0:0]
	[REGION_COUNTS:TUNDRA:0:0:0]
	[REGION_COUNTS:GRASSLAND:0:0:0]
	[REGION_COUNTS:HILLS:0:0:0]
	[EROSION_CYCLE_COUNT:0]
	[RIVER_MINS:0:0]
	[PERIODICALLY_ERODE_EXTREMES:0]
	[OROGRAPHIC_PRECIPITATION:0]
	[SUBREGION_MAX:2750]
	[CAVERN_LAYER_COUNT:3]
	[CAVERN_LAYER_OPENNESS_MIN:1]
	[CAVERN_LAYER_OPENNESS_MAX:2]
	[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
	[CAVERN_LAYER_PASSAGE_DENSITY_MAX:0]
	[CAVERN_LAYER_WATER_MIN:25]
	[CAVERN_LAYER_WATER_MAX:25]
	[HAVE_BOTTOM_LAYER_1:1]
	[HAVE_BOTTOM_LAYER_2:1]
	[LEVELS_ABOVE_GROUND:5]
	[LEVELS_ABOVE_LAYER_1:20]
	[LEVELS_ABOVE_LAYER_2:2]
	[LEVELS_ABOVE_LAYER_3:2]
	[LEVELS_ABOVE_LAYER_4:2]
	[LEVELS_ABOVE_LAYER_5:3]
	[LEVELS_AT_BOTTOM:2]
	[CAVE_MIN_SIZE:1]
	[CAVE_MAX_SIZE:1]
	[MOUNTAIN_CAVE_MIN:0]
	[NON_MOUNTAIN_CAVE_MIN:0]
	[ALL_CAVES_VISIBLE:0]
	[SHOW_EMBARK_TUNNEL:2]
	[TOTAL_CIV_NUMBER:2]
	[TOTAL_CIV_POPULATION:1]
	[SITE_CAP:1]
	[PLAYABLE_CIVILIZATION_REQUIRED:1]
	[ELEVATION_RANGES:0:0:0]
	[RAIN_RANGES:0:0:0]
	[DRAINAGE_RANGES:0:0:0]
	[SAVAGERY_RANGES:0:0:0]
	[VOLCANISM_RANGES:0:0:0]

Room for everyone[edit]

This world has a biome for every race, and one civlization of each, including goblins, dwarves, elves, and humans.

Created in DF v0.34.11.

[WORLD_GEN]
	[TITLE:ROOM_EVERYONE]
	[SEED:Zi31Lf6WELGogkcDM0MX]
	[HISTORY_SEED:fYimCRG8wpqhjRrD8uJ8]
	[NAME_SEED:fc8vk8W3E1gHNAUUBiTk]
	[CREATURE_SEED:KuJmjG2wnP50PAruLWEC]
	[DIM:65:65]
	[EMBARK_POINTS:2500]
	[END_YEAR:300]
	[BEAST_END_YEAR:300:99]
	[REVEAL_ALL_HISTORY:1]
	[CULL_HISTORICAL_FIGURES:0]
	[ELEVATION:100:350:0:0]
	[RAINFALL:10:100:0:0]
	[TEMPERATURE:75:75:0:0]
	[DRAINAGE:10:100:0:0]
	[VOLCANISM:0:0:0:0]
	[SAVAGERY:0:100:0:0]
	[ELEVATION_FREQUENCY:4:9:0:0:0:1]
	[RAIN_FREQUENCY:1:1:1:1:1:1]
	[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
	[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
	[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
	[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
	[MINERAL_SCARCITY:2500]
	[MEGABEAST_CAP:4]
	[SEMIMEGABEAST_CAP:9]
	[TITAN_NUMBER:3]
	[TITAN_ATTACK_TRIGGER:0:0:100000]
	[DEMON_NUMBER:22]
	[NIGHT_TROLL_NUMBER:11]
	[BOGEYMAN_NUMBER:0]
	[VAMPIRE_NUMBER:11]
	[WEREBEAST_NUMBER:11]
	[SECRET_NUMBER:22]
	[REGIONAL_INTERACTION_NUMBER:0]
	[DISTURBANCE_INTERACTION_NUMBER:0]
	[EVIL_CLOUD_NUMBER:0]
	[EVIL_RAIN_NUMBER:0]
	[GOOD_SQ_COUNTS:0:0:0]
	[EVIL_SQ_COUNTS:0:0:0]
	[PEAK_NUMBER_MIN:0]
	[PARTIAL_OCEAN_EDGE_MIN:0]
	[COMPLETE_OCEAN_EDGE_MIN:0]
	[VOLCANO_MIN:0]
	[REGION_COUNTS:SWAMP:0:0:0]
	[REGION_COUNTS:DESERT:0:0:0]
	[REGION_COUNTS:FOREST:0:0:0]
	[REGION_COUNTS:MOUNTAINS:0:0:0]
	[REGION_COUNTS:OCEAN:0:0:0]
	[REGION_COUNTS:GLACIER:0:0:0]
	[REGION_COUNTS:TUNDRA:0:0:0]
	[REGION_COUNTS:GRASSLAND:0:0:0]
	[REGION_COUNTS:HILLS:0:0:0]
	[EROSION_CYCLE_COUNT:0]
	[RIVER_MINS:0:0]
	[PERIODICALLY_ERODE_EXTREMES:0]
	[OROGRAPHIC_PRECIPITATION:0]
	[SUBREGION_MAX:2750]
	[CAVERN_LAYER_COUNT:3]
	[CAVERN_LAYER_OPENNESS_MIN:1]
	[CAVERN_LAYER_OPENNESS_MAX:2]
	[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
	[CAVERN_LAYER_PASSAGE_DENSITY_MAX:0]
	[CAVERN_LAYER_WATER_MIN:25]
	[CAVERN_LAYER_WATER_MAX:25]
	[HAVE_BOTTOM_LAYER_1:1]
	[HAVE_BOTTOM_LAYER_2:1]
	[LEVELS_ABOVE_GROUND:5]
	[LEVELS_ABOVE_LAYER_1:20]
	[LEVELS_ABOVE_LAYER_2:2]
	[LEVELS_ABOVE_LAYER_3:2]
	[LEVELS_ABOVE_LAYER_4:2]
	[LEVELS_ABOVE_LAYER_5:3]
	[LEVELS_AT_BOTTOM:2]
	[CAVE_MIN_SIZE:1]
	[CAVE_MAX_SIZE:1]
	[MOUNTAIN_CAVE_MIN:0]
	[NON_MOUNTAIN_CAVE_MIN:0]
	[ALL_CAVES_VISIBLE:0]
	[SHOW_EMBARK_TUNNEL:2]
	[TOTAL_CIV_NUMBER:4]
	[TOTAL_CIV_POPULATION:1]
	[SITE_CAP:1]
	[PLAYABLE_CIVILIZATION_REQUIRED:1]
	[ELEVATION_RANGES:0:0:0]
	[RAIN_RANGES:0:0:0]
	[DRAINAGE_RANGES:0:0:0]
	[SAVAGERY_RANGES:0:0:0]
	[VOLCANISM_RANGES:0:0:0]

Many Civilizations[edit]

This world, with just a few adjust parameters from the above example, has 10 human civs, 1 dwarven civ, 16 elvish civs, and 17 goblin civs. This world has over 53,000 goblins!

Created in DF v0.34.11.

[WORLD_GEN]
	[TITLE:MANY_CIVS]
	[SEED:UWkyCGWW0I6QeOEwMko8]
	[HISTORY_SEED:swMCs8qAMs8IgUo2oqIO]
	[NAME_SEED:cKSQ00moWUoOK0gy8UaG]
	[CREATURE_SEED:MgO6UACueYUoks2iY6Ei]
	[DIM:65:65]
	[EMBARK_POINTS:2500]
	[END_YEAR:300]
	[BEAST_END_YEAR:300:99]
	[REVEAL_ALL_HISTORY:0]
	[CULL_HISTORICAL_FIGURES:1]
	[ELEVATION:100:350:0:0]
	[RAINFALL:0:100:0:0]
	[TEMPERATURE:70:75:0:0]
	[DRAINAGE:0:100:0:0]
	[VOLCANISM:0:0:0:0]
	[SAVAGERY:0:100:0:0]
	[ELEVATION_FREQUENCY:2:9:0:0:0:1]
	[RAIN_FREQUENCY:1:1:1:1:1:1]
	[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
	[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
	[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
	[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
	[MINERAL_SCARCITY:2500]
	[MEGABEAST_CAP:4]
	[SEMIMEGABEAST_CAP:9]
	[TITAN_NUMBER:3]
	[TITAN_ATTACK_TRIGGER:0:0:100000]
	[DEMON_NUMBER:22]
	[NIGHT_TROLL_NUMBER:11]
	[BOGEYMAN_NUMBER:0]
	[VAMPIRE_NUMBER:11]
	[WEREBEAST_NUMBER:11]
	[SECRET_NUMBER:22]
	[REGIONAL_INTERACTION_NUMBER:0]
	[DISTURBANCE_INTERACTION_NUMBER:0]
	[EVIL_CLOUD_NUMBER:0]
	[EVIL_RAIN_NUMBER:0]
	[GOOD_SQ_COUNTS:0:0:0]
	[EVIL_SQ_COUNTS:0:0:0]
	[PEAK_NUMBER_MIN:0]
	[PARTIAL_OCEAN_EDGE_MIN:0]
	[COMPLETE_OCEAN_EDGE_MIN:0]
	[VOLCANO_MIN:0]
	[REGION_COUNTS:SWAMP:0:0:0]
	[REGION_COUNTS:DESERT:0:0:0]
	[REGION_COUNTS:FOREST:0:0:0]
	[REGION_COUNTS:MOUNTAINS:0:0:0]
	[REGION_COUNTS:OCEAN:0:0:0]
	[REGION_COUNTS:GLACIER:0:0:0]
	[REGION_COUNTS:TUNDRA:0:0:0]
	[REGION_COUNTS:GRASSLAND:0:0:0]
	[REGION_COUNTS:HILLS:0:0:0]
	[EROSION_CYCLE_COUNT:0]
	[RIVER_MINS:0:0]
	[PERIODICALLY_ERODE_EXTREMES:0]
	[OROGRAPHIC_PRECIPITATION:0]
	[SUBREGION_MAX:2750]
	[CAVERN_LAYER_COUNT:3]
	[CAVERN_LAYER_OPENNESS_MIN:1]
	[CAVERN_LAYER_OPENNESS_MAX:2]
	[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
	[CAVERN_LAYER_PASSAGE_DENSITY_MAX:0]
	[CAVERN_LAYER_WATER_MIN:25]
	[CAVERN_LAYER_WATER_MAX:25]
	[HAVE_BOTTOM_LAYER_1:1]
	[HAVE_BOTTOM_LAYER_2:1]
	[LEVELS_ABOVE_GROUND:5]
	[LEVELS_ABOVE_LAYER_1:20]
	[LEVELS_ABOVE_LAYER_2:2]
	[LEVELS_ABOVE_LAYER_3:2]
	[LEVELS_ABOVE_LAYER_4:2]
	[LEVELS_ABOVE_LAYER_5:3]
	[LEVELS_AT_BOTTOM:2]
	[CAVE_MIN_SIZE:1]
	[CAVE_MAX_SIZE:1]
	[MOUNTAIN_CAVE_MIN:0]
	[NON_MOUNTAIN_CAVE_MIN:0]
	[ALL_CAVES_VISIBLE:0]
	[SHOW_EMBARK_TUNNEL:2]
	[TOTAL_CIV_NUMBER:40]
	[TOTAL_CIV_POPULATION:1]
	[SITE_CAP:1]
	[PLAYABLE_CIVILIZATION_REQUIRED:1]
	[ELEVATION_RANGES:0:0:0]
	[RAIN_RANGES:0:0:0]
	[DRAINAGE_RANGES:0:0:0]
	[SAVAGERY_RANGES:0:0:0]
	[VOLCANISM_RANGES:0:0:0]

Human Necromancers[edit]

This world is filled with human necromancers, and over 40 towers would be typically generated. Due to the nature of Necromancer discovery, the exact number isn't always predictable. Dwarves, Humans, and 75,000 goblins.

Created in DF v0.34.11.

[WORLD_GEN]
	[TITLE:HUMAN_NECROS]
	[SEED:UEks8QS0QAyugWWOy8K4]
	[HISTORY_SEED:sUAgMSM2WGecikeEki0m]
	[NAME_SEED:k2i0IMAwqI6Au88u0KmG]
	[CREATURE_SEED:qAIAAQU4MeCiecwmgWEY]
	[DIM:33:33]
	[EMBARK_POINTS:2500]
	[END_YEAR:1000]
	[BEAST_END_YEAR:1000:99]
	[REVEAL_ALL_HISTORY:0]
	[CULL_HISTORICAL_FIGURES:1]
	[ELEVATION:100:350:3200:3200]
	[RAINFALL:10:65:0:0]
	[TEMPERATURE:70:75:0:0]
	[DRAINAGE:33:100:0:0]
	[VOLCANISM:0:0:0:0]
	[SAVAGERY:0:0:0:0]
	[ELEVATION_FREQUENCY:1:9:0:0:0:1]
	[RAIN_FREQUENCY:1:1:1:1:1:1]
	[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
	[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
	[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
	[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
	[MINERAL_SCARCITY:2500]
	[MEGABEAST_CAP:0]
	[SEMIMEGABEAST_CAP:0]
	[TITAN_NUMBER:0]
	[TITAN_ATTACK_TRIGGER:0:0:0]
	[DEMON_NUMBER:10]
	[NIGHT_TROLL_NUMBER:10]
	[BOGEYMAN_NUMBER:0]
	[VAMPIRE_NUMBER:10]
	[WEREBEAST_NUMBER:0]
	[SECRET_NUMBER:500]
	[REGIONAL_INTERACTION_NUMBER:0]
	[DISTURBANCE_INTERACTION_NUMBER:500]
	[EVIL_CLOUD_NUMBER:0]
	[EVIL_RAIN_NUMBER:0]
	[GOOD_SQ_COUNTS:0:0:0]
	[EVIL_SQ_COUNTS:0:0:0]
	[PEAK_NUMBER_MIN:0]
	[PARTIAL_OCEAN_EDGE_MIN:0]
	[COMPLETE_OCEAN_EDGE_MIN:0]
	[VOLCANO_MIN:0]
	[REGION_COUNTS:SWAMP:0:0:0]
	[REGION_COUNTS:DESERT:0:0:0]
	[REGION_COUNTS:FOREST:0:0:0]
	[REGION_COUNTS:MOUNTAINS:0:0:0]
	[REGION_COUNTS:OCEAN:0:0:0]
	[REGION_COUNTS:GLACIER:0:0:0]
	[REGION_COUNTS:TUNDRA:0:0:0]
	[REGION_COUNTS:GRASSLAND:0:0:0]
	[REGION_COUNTS:HILLS:0:0:0]
	[EROSION_CYCLE_COUNT:1000]
	[RIVER_MINS:0:0]
	[PERIODICALLY_ERODE_EXTREMES:0]
	[OROGRAPHIC_PRECIPITATION:0]
	[SUBREGION_MAX:2750]
	[CAVERN_LAYER_COUNT:1]
	[CAVERN_LAYER_OPENNESS_MIN:1]
	[CAVERN_LAYER_OPENNESS_MAX:2]
	[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
	[CAVERN_LAYER_PASSAGE_DENSITY_MAX:0]
	[CAVERN_LAYER_WATER_MIN:25]
	[CAVERN_LAYER_WATER_MAX:25]
	[HAVE_BOTTOM_LAYER_1:1]
	[HAVE_BOTTOM_LAYER_2:1]
	[LEVELS_ABOVE_GROUND:5]
	[LEVELS_ABOVE_LAYER_1:40]
	[LEVELS_ABOVE_LAYER_2:2]
	[LEVELS_ABOVE_LAYER_3:2]
	[LEVELS_ABOVE_LAYER_4:2]
	[LEVELS_ABOVE_LAYER_5:3]
	[LEVELS_AT_BOTTOM:2]
	[CAVE_MIN_SIZE:1]
	[CAVE_MAX_SIZE:1]
	[MOUNTAIN_CAVE_MIN:0]
	[NON_MOUNTAIN_CAVE_MIN:0]
	[ALL_CAVES_VISIBLE:0]
	[SHOW_EMBARK_TUNNEL:2]
	[TOTAL_CIV_NUMBER:100]
	[TOTAL_CIV_POPULATION:1]
	[SITE_CAP:1]
	[PLAYABLE_CIVILIZATION_REQUIRED:1]
	[ELEVATION_RANGES:0:0:0]
	[RAIN_RANGES:0:0:0]
	[DRAINAGE_RANGES:0:0:0]
	[SAVAGERY_RANGES:0:0:0]
	[VOLCANISM_RANGES:0:0:0]

Monster Island[edit]

Named after a thread where the first known example of this sort of world was played in Adventurer Mode. An outsider-only world that condenses an entire world's worth of monsters into a single volcanic island. Note that it WILL reject infinitely until you allow it to accept any reject.

Created in DF v0.34.11.

[WORLD_GEN]
	[TITLE:DEATH WORLD]
	[DIM:257:257]
	[EMBARK_POINTS:1324]
	[END_YEAR:50]
	[BEAST_END_YEAR:300:80]
	[REVEAL_ALL_HISTORY:1]
	[CULL_HISTORICAL_FIGURES:0]
	[ELEVATION:1:20:800:800]
	[RAINFALL:0:100:400:400]
	[TEMPERATURE:25:75:400:400]
	[DRAINAGE:0:100:400:400]
	[VOLCANISM:0:100:400:400]
	[SAVAGERY:0:100:400:400]
	[ELEVATION_FREQUENCY:1:1:1:1:1:1]
	[RAIN_FREQUENCY:1:1:1:1:1:1]
	[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
	[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
	[SAVAGERY_FREQUENCY:1:1:1:1:1:10]
	[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
	[MINERAL_SCARCITY:2500]
	[MEGABEAST_CAP:75]
	[SEMIMEGABEAST_CAP:150]
	[TITAN_NUMBER:33]
	[TITAN_ATTACK_TRIGGER:80:0:100000]
	[DEMON_NUMBER:52]
	[NIGHT_TROLL_NUMBER:26]
	[BOGEYMAN_NUMBER:0]
	[VAMPIRE_NUMBER:26]
	[WEREBEAST_NUMBER:26]
	[SECRET_NUMBER:52]
	[REGIONAL_INTERACTION_NUMBER:52]
	[DISTURBANCE_INTERACTION_NUMBER:52]
	[EVIL_CLOUD_NUMBER:0]
	[EVIL_RAIN_NUMBER:0]
	[GOOD_SQ_COUNTS:0:0:0]
	[EVIL_SQ_COUNTS:25:25:25]
	[PEAK_NUMBER_MIN:0]
	[PARTIAL_OCEAN_EDGE_MIN:0]
	[COMPLETE_OCEAN_EDGE_MIN:0]
	[VOLCANO_MIN:1]
	[REGION_COUNTS:SWAMP:0:0:0]
	[REGION_COUNTS:DESERT:0:0:0]
	[REGION_COUNTS:FOREST:0:0:0]
	[REGION_COUNTS:MOUNTAINS:0:0:0]
	[REGION_COUNTS:OCEAN:0:0:0]
	[REGION_COUNTS:GLACIER:0:0:0]
	[REGION_COUNTS:TUNDRA:0:0:0]
	[REGION_COUNTS:GRASSLAND:0:0:0]
	[REGION_COUNTS:HILLS:0:0:0]
	[EROSION_CYCLE_COUNT:250]
	[RIVER_MINS:0:400]
	[PERIODICALLY_ERODE_EXTREMES:1]
	[OROGRAPHIC_PRECIPITATION:1]
	[SUBREGION_MAX:2750]
	[CAVERN_LAYER_COUNT:3]
	[CAVERN_LAYER_OPENNESS_MIN:0]
	[CAVERN_LAYER_OPENNESS_MAX:100]
	[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
	[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
	[CAVERN_LAYER_WATER_MIN:0]
	[CAVERN_LAYER_WATER_MAX:100]
	[HAVE_BOTTOM_LAYER_1:1]
	[HAVE_BOTTOM_LAYER_2:1]
	[LEVELS_ABOVE_GROUND:15]
	[LEVELS_ABOVE_LAYER_1:5]
	[LEVELS_ABOVE_LAYER_2:1]
	[LEVELS_ABOVE_LAYER_3:1]
	[LEVELS_ABOVE_LAYER_4:1]
	[LEVELS_ABOVE_LAYER_5:2]
	[LEVELS_AT_BOTTOM:1]
	[CAVE_MIN_SIZE:5]
	[CAVE_MAX_SIZE:25]
	[MOUNTAIN_CAVE_MIN:100]
	[NON_MOUNTAIN_CAVE_MIN:200]
	[ALL_CAVES_VISIBLE:1]
	[SHOW_EMBARK_TUNNEL:2]
	[TOTAL_CIV_NUMBER:40]
	[TOTAL_CIV_POPULATION:15000]
	[SITE_CAP:1500]
	[PLAYABLE_CIVILIZATION_REQUIRED:0]
	[ELEVATION_RANGES:8256:16512:8256]
	[RAIN_RANGES:8256:16512:8256]
	[DRAINAGE_RANGES:8256:16512:8256]
	[SAVAGERY_RANGES:8256:16512:8256]
	[VOLCANISM_RANGES:8256:16512:8256]

EARTH[edit]

This is an almost exact replica of Earth. Russia is on the left, Australia is in the middle, and the Americas are on the right.

Created in DF v0.42.06.

[WORLD_GEN]
	[TITLE:CREATE WORLD NOW = 5134514]
	[SEED:oXczcPHPkWdqU0Y3eJ6o]
	[HISTORY_SEED:12fJsQ0YXBiJYdV9sh94]
	[NAME_SEED:pkbjyJrmQlCQKJpgdXpP]
	[CREATURE_SEED:9tCXoYkk46qZPInfyGus]
	[DIM:257:257]
	[EMBARK_POINTS:1504]
	[END_YEAR:5]
	[BEAST_END_YEAR:5:-1]
	[REVEAL_ALL_HISTORY:1]
	[CULL_HISTORICAL_FIGURES:0]
	[ELEVATION:1:400:1600:1600]
	[RAINFALL:0:100:400:400]
	[TEMPERATURE:25:75:400:400]
	[DRAINAGE:0:100:400:400]
	[VOLCANISM:0:100:400:400]
	[SAVAGERY:0:100:400:400]
	[ELEVATION_FREQUENCY:1:1:1:1:1:1]
	[RAIN_FREQUENCY:1:1:1:1:1:1]
	[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
	[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
	[SAVAGERY_FREQUENCY:3:5:4:3:2:1]
	[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
	[POLE:NORTH_AND_OR_SOUTH]
	[MINERAL_SCARCITY:500]
	[MEGABEAST_CAP:150]
	[SEMIMEGABEAST_CAP:300]
	[TITAN_NUMBER:66]
	[TITAN_ATTACK_TRIGGER:80:0:100000]
	[DEMON_NUMBER:52]
	[NIGHT_TROLL_NUMBER:26]
	[BOGEYMAN_NUMBER:26]
	[VAMPIRE_NUMBER:26]
	[WEREBEAST_NUMBER:26]
	[SECRET_NUMBER:52]
	[REGIONAL_INTERACTION_NUMBER:52]
	[DISTURBANCE_INTERACTION_NUMBER:52]
	[EVIL_CLOUD_NUMBER:26]
	[EVIL_RAIN_NUMBER:26]
	[GENERATE_DIVINE_MATERIALS:1]
	[GOOD_SQ_COUNTS:24:244:0]
	[EVIL_SQ_COUNTS:24:244:0]
	[PEAK_NUMBER_MIN:12]
	[PARTIAL_OCEAN_EDGE_MIN:0]
	[COMPLETE_OCEAN_EDGE_MIN:4]
	[VOLCANO_MIN:4]
	[REGION_COUNTS:SWAMP:252:1:1]
	[REGION_COUNTS:DESERT:252:1:1]
	[REGION_COUNTS:FOREST:1008:3:2]
	[REGION_COUNTS:MOUNTAINS:2016:2:2]
	[REGION_COUNTS:OCEAN:2016:1:1]
	[REGION_COUNTS:GLACIER:63:0:0]
	[REGION_COUNTS:TUNDRA:126:0:0]
	[REGION_COUNTS:GRASSLAND:2016:3:2]
	[REGION_COUNTS:HILLS:2016:3:2]
	[EROSION_CYCLE_COUNT:250]
	[RIVER_MINS:100:100]
	[PERIODICALLY_ERODE_EXTREMES:1]
	[OROGRAPHIC_PRECIPITATION:1]
	[SUBREGION_MAX:3500]
	[CAVERN_LAYER_COUNT:3]
	[CAVERN_LAYER_OPENNESS_MIN:0]
	[CAVERN_LAYER_OPENNESS_MAX:100]
	[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
	[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
	[CAVERN_LAYER_WATER_MIN:0]
	[CAVERN_LAYER_WATER_MAX:100]
	[HAVE_BOTTOM_LAYER_1:1]
	[HAVE_BOTTOM_LAYER_2:1]
	[LEVELS_ABOVE_GROUND:15]
	[LEVELS_ABOVE_LAYER_1:5]
	[LEVELS_ABOVE_LAYER_2:1]
	[LEVELS_ABOVE_LAYER_3:1]
	[LEVELS_ABOVE_LAYER_4:1]
	[LEVELS_ABOVE_LAYER_5:2]
	[LEVELS_AT_BOTTOM:1]
	[CAVE_MIN_SIZE:5]
	[CAVE_MAX_SIZE:25]
	[MOUNTAIN_CAVE_MIN:80]
	[NON_MOUNTAIN_CAVE_MIN:120]
	[ALL_CAVES_VISIBLE:0]
	[SHOW_EMBARK_TUNNEL:2]
	[TOTAL_CIV_NUMBER:40]
	[TOTAL_CIV_POPULATION:15000]
	[SITE_CAP:2000]
	[PLAYABLE_CIVILIZATION_REQUIRED:1]
	[ELEVATION_RANGES:33000:4032:2016]
	[RAIN_RANGES:2016:4032:2016]
	[DRAINAGE_RANGES:2016:4032:2016]
	[SAVAGERY_RANGES:16512:8256:0]
	[VOLCANISM_RANGES:2016:4032:2016]

Dead Dwarven Civilization =[edit]

This worldgen creates a dead dwarven civ, so when you embark, all you get are the two hardcoded migrant waves, and no other contact. No liaisons, no caravans, nothing. You are on your own. Also, positions like monarch or baron are not selected. You can remove the seeds and get similar worlds, of course. However, during worldgen, you'll have the greatest chances of the dwarven civ being DEAD if the fortress is conquered within the first 50 years, so watch for that during worldgen. No editing of raws is required, this works in vanilla DF.

The way this works is that there are a LOT of goblins in the world (over 100,000), apparently so many that they repeatedly siege and pillage the initial mountainhome, sometimes 50, 80 or more times, to the point where the civ is considered dead. The elevation PSV ensures only a single initial dwarven civ. If more than one dwarven civ is placed, it's unlikely the Dwarven civ will be dead. (posted by vjek in the forums)

Created in DF v0.42.04.

[WORLD_GEN]
	[TITLE:DEAD_DWARVEN_CIV]
	[SEED:UeiAe2y4QIkMGYS46IwO]
	[HISTORY_SEED:EgI2OGYwKCIkwMC0uoKk]
	[NAME_SEED:icIGQ22OUaEgYWseGOEG]
	[CREATURE_SEED:csA0S2MaAycE60YYwQGg]
	[DIM:17:17]
	[EMBARK_POINTS:2500]
	[END_YEAR:1000]
	[BEAST_END_YEAR:1000:-1]
	[REVEAL_ALL_HISTORY:1]
	[CULL_HISTORICAL_FIGURES:1]
	[ELEVATION:100:310:0:0]
	[RAINFALL:1:1:0:0]
	[TEMPERATURE:50:50:0:0]
	[DRAINAGE:0:100:50:50]
	[VOLCANISM:0:0:0:0]
	[SAVAGERY:0:0:0:0]
	[ELEVATION_FREQUENCY:1:1:1:1:1:1]
	[RAIN_FREQUENCY:1:1:1:1:1:1]
	[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
	[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
	[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
	[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
	[POLE:NONE]
	[MINERAL_SCARCITY:1000]
	[MEGABEAST_CAP:0]
	[SEMIMEGABEAST_CAP:0]
	[TITAN_NUMBER:0]
	[TITAN_ATTACK_TRIGGER:0:0:0]
	[DEMON_NUMBER:60]
	[NIGHT_TROLL_NUMBER:0]
	[BOGEYMAN_NUMBER:0]
	[VAMPIRE_NUMBER:0]
	[WEREBEAST_NUMBER:0]
	[SECRET_NUMBER:0]
	[REGIONAL_INTERACTION_NUMBER:0]
	[DISTURBANCE_INTERACTION_NUMBER:0]
	[EVIL_CLOUD_NUMBER:0]
	[EVIL_RAIN_NUMBER:0]
	[GENERATE_DIVINE_MATERIALS:0]
	[GOOD_SQ_COUNTS:0:0:0]
	[EVIL_SQ_COUNTS:0:0:0]
	[PEAK_NUMBER_MIN:0]
	[PARTIAL_OCEAN_EDGE_MIN:0]
	[COMPLETE_OCEAN_EDGE_MIN:0]
	[VOLCANO_MIN:0]
	[REGION_COUNTS:SWAMP:0:0:0]
	[REGION_COUNTS:DESERT:0:0:0]
	[REGION_COUNTS:FOREST:0:0:0]
	[REGION_COUNTS:MOUNTAINS:0:0:0]
	[REGION_COUNTS:OCEAN:0:0:0]
	[REGION_COUNTS:GLACIER:0:0:0]
	[REGION_COUNTS:TUNDRA:0:0:0]
	[REGION_COUNTS:GRASSLAND:0:0:0]
	[REGION_COUNTS:HILLS:0:0:0]
	[EROSION_CYCLE_COUNT:1000]
	[RIVER_MINS:0:0]
	[PERIODICALLY_ERODE_EXTREMES:0]
	[OROGRAPHIC_PRECIPITATION:0]
	[SUBREGION_MAX:5000]
	[CAVERN_LAYER_COUNT:1]
	[CAVERN_LAYER_OPENNESS_MIN:1]
	[CAVERN_LAYER_OPENNESS_MAX:1]
	[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
	[CAVERN_LAYER_PASSAGE_DENSITY_MAX:0]
	[CAVERN_LAYER_WATER_MIN:52]
	[CAVERN_LAYER_WATER_MAX:52]
	[HAVE_BOTTOM_LAYER_1:1]
	[HAVE_BOTTOM_LAYER_2:1]
	[LEVELS_ABOVE_GROUND:10]
	[LEVELS_ABOVE_LAYER_1:16]
	[LEVELS_ABOVE_LAYER_2:2]
	[LEVELS_ABOVE_LAYER_3:2]
	[LEVELS_ABOVE_LAYER_4:2]
	[LEVELS_ABOVE_LAYER_5:3]
	[LEVELS_AT_BOTTOM:2]
	[CAVE_MIN_SIZE:1]
	[CAVE_MAX_SIZE:1]
	[MOUNTAIN_CAVE_MIN:0]
	[NON_MOUNTAIN_CAVE_MIN:0]
	[ALL_CAVES_VISIBLE:0]
	[SHOW_EMBARK_TUNNEL:2]
	[TOTAL_CIV_NUMBER:12]
	[TOTAL_CIV_POPULATION:100]
	[SITE_CAP:0]
	[PLAYABLE_CIVILIZATION_REQUIRED:1]
	[ELEVATION_RANGES:0:0:0]
	[RAIN_RANGES:0:0:0]
	[DRAINAGE_RANGES:0:0:0]
	[SAVAGERY_RANGES:0:0:0]
	[VOLCANISM_RANGES:0:0:0]
[PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100]
[PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100]
[PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100]
[PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100]
[PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100]
[PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100]
[PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100]
[PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100]
[PS_EL:100:100:100:100:100:100:100:100:310:100:100:100:100:100:100:100:100]
[PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100]
[PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100]
[PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100]
[PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100]
[PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100]
[PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100]
[PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100]
[PS_EL:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100:100]

Dead and Varied[edit]

I decided I wanted a more 'normal' looking world, with all of the civs except dwarves alive. I prefer using v0.42.06. After fiddling with vjek's template, I was able to come up with a larger, wetter world with the bigger biomes I like. The dwarves are properly dead (no living members, blank civ screen after embark, no caravans & only 2 migrant waves), but the elves and humans managed to hang on. And plenty of goblins, of course. (posted by Crowbeard in the forums)

Created in DF v0.42.06.

[WORLD_GEN]
	[TITLE:DEADANDVARIED]
	[SEED:KSkCwwCaeok0mAiAS4mq]
	[HISTORY_SEED:8c6WeUkmOqKeYA8QeIGC]
	[NAME_SEED:6oeGKCSiGAU4qQq24Guw]
	[CREATURE_SEED:IIWicw6E8UCMU6Ses0So]
	[DIM:65:65]
	[EMBARK_POINTS:2500]
	[END_YEAR:500]
	[BEAST_END_YEAR:1000:-1]
	[REVEAL_ALL_HISTORY:1]
	[CULL_HISTORICAL_FIGURES:1]
	[ELEVATION:35:400:500:900]
	[RAINFALL:0:95:200:400]
	[TEMPERATURE:0:100:200:400]
	[DRAINAGE:15:100:200:400]
	[VOLCANISM:0:100:200:400]
	[SAVAGERY:0:100:100:200]
	[ELEVATION_FREQUENCY:3:5:2:1:2:3]
	[RAIN_FREQUENCY:3:30:5:4:3:2]
	[DRAINAGE_FREQUENCY:3:10:15:15:15:5]
	[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
	[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
	[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
	[POLE:NORTH_OR_SOUTH]
	[MINERAL_SCARCITY:1000]
	[MEGABEAST_CAP:0]
	[SEMIMEGABEAST_CAP:0]
	[TITAN_NUMBER:0]
	[TITAN_ATTACK_TRIGGER:0:0:0]
	[DEMON_NUMBER:60]
	[NIGHT_TROLL_NUMBER:0]
	[BOGEYMAN_NUMBER:0]
	[VAMPIRE_NUMBER:0]
	[WEREBEAST_NUMBER:0]
	[SECRET_NUMBER:1]
	[REGIONAL_INTERACTION_NUMBER:2]
	[DISTURBANCE_INTERACTION_NUMBER:2]
	[EVIL_CLOUD_NUMBER:2]
	[EVIL_RAIN_NUMBER:2]
	[GENERATE_DIVINE_MATERIALS:0]
	[GOOD_SQ_COUNTS:40:60:1]
	[EVIL_SQ_COUNTS:30:60:0]
	[PEAK_NUMBER_MIN:2]
	[PARTIAL_OCEAN_EDGE_MIN:0]
	[COMPLETE_OCEAN_EDGE_MIN:0]
	[VOLCANO_MIN:0]
	[REGION_COUNTS:SWAMP:1:0:0]
	[REGION_COUNTS:DESERT:5:1:0]
	[REGION_COUNTS:FOREST:1:0:0]
	[REGION_COUNTS:MOUNTAINS:5:0:0]
	[REGION_COUNTS:OCEAN:0:0:0]
	[REGION_COUNTS:GLACIER:0:0:0]
	[REGION_COUNTS:TUNDRA:0:0:0]
	[REGION_COUNTS:GRASSLAND:5:0:0]
	[REGION_COUNTS:HILLS:0:0:0]
	[EROSION_CYCLE_COUNT:300]
	[RIVER_MINS:0:0]
	[PERIODICALLY_ERODE_EXTREMES:0]
	[OROGRAPHIC_PRECIPITATION:1]
	[SUBREGION_MAX:5000]
	[CAVERN_LAYER_COUNT:1]
	[CAVERN_LAYER_OPENNESS_MIN:1]
	[CAVERN_LAYER_OPENNESS_MAX:1]
	[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
	[CAVERN_LAYER_PASSAGE_DENSITY_MAX:0]
	[CAVERN_LAYER_WATER_MIN:51]
	[CAVERN_LAYER_WATER_MAX:52]
	[HAVE_BOTTOM_LAYER_1:1]
	[HAVE_BOTTOM_LAYER_2:1]
	[LEVELS_ABOVE_GROUND:10]
	[LEVELS_ABOVE_LAYER_1:16]
	[LEVELS_ABOVE_LAYER_2:2]
	[LEVELS_ABOVE_LAYER_3:2]
	[LEVELS_ABOVE_LAYER_4:2]
	[LEVELS_ABOVE_LAYER_5:3]
	[LEVELS_AT_BOTTOM:2]
	[CAVE_MIN_SIZE:1]
	[CAVE_MAX_SIZE:250]
	[MOUNTAIN_CAVE_MIN:0]
	[NON_MOUNTAIN_CAVE_MIN:0]
	[ALL_CAVES_VISIBLE:0]
	[SHOW_EMBARK_TUNNEL:2]
	[TOTAL_CIV_NUMBER:4]
	[TOTAL_CIV_POPULATION:200]
	[SITE_CAP:4]
	[PLAYABLE_CIVILIZATION_REQUIRED:0]
	[ELEVATION_RANGES:1:1:1]
	[RAIN_RANGES:1:1:1]
	[DRAINAGE_RANGES:1:1:1]
	[SAVAGERY_RANGES:0:0:0]
	[VOLCANISM_RANGES:0:0:0]


Dunes[edit]

Dunes! A world composed mostly of sand desert, with a few scattered mountains. Only dwarves and goblins can be found in these worlds.

Generated in DF v0.43.05.
Created in DF v0.43.05.

[WORLD_GEN]
	[TITLE:DUNES]
	[DIM:65:65]
	[EMBARK_POINTS:1504]
	[END_YEAR:100]
	[BEAST_END_YEAR:100:80]
	[REVEAL_ALL_HISTORY:1]
	[CULL_HISTORICAL_FIGURES:0]
	[ELEVATION:200:300:800:800]
	[RAINFALL:0:0:101:101]
	[TEMPERATURE:25:75:101:101]
	[DRAINAGE:0:0:101:101]
	[VOLCANISM:0:100:101:101]
	[SAVAGERY:0:100:101:101]
	[ELEVATION_FREQUENCY:3:2:0:1:0:1]
	[RAIN_FREQUENCY:1:1:1:1:1:1]
	[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
	[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
	[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
	[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
	[POLE:NONE]
	[MINERAL_SCARCITY:2500]
	[MEGABEAST_CAP:4]
	[SEMIMEGABEAST_CAP:9]
	[TITAN_NUMBER:3]
	[TITAN_ATTACK_TRIGGER:80:0:100000]
	[DEMON_NUMBER:22]
	[NIGHT_TROLL_NUMBER:0]
	[BOGEYMAN_NUMBER:0]
	[VAMPIRE_NUMBER:0]
	[WEREBEAST_NUMBER:0]
	[SECRET_NUMBER:22]
	[REGIONAL_INTERACTION_NUMBER:22]
	[DISTURBANCE_INTERACTION_NUMBER:22]
	[EVIL_CLOUD_NUMBER:0]
	[EVIL_RAIN_NUMBER:0]
	[GENERATE_DIVINE_MATERIALS:1]
	[GOOD_SQ_COUNTS:1:16:0]
	[EVIL_SQ_COUNTS:1:16:0]
	[PEAK_NUMBER_MIN:0]
	[PARTIAL_OCEAN_EDGE_MIN:0]
	[COMPLETE_OCEAN_EDGE_MIN:0]
	[VOLCANO_MIN:1]
	[REGION_COUNTS:SWAMP:0:0:0]
	[REGION_COUNTS:DESERT:0:0:0]
	[REGION_COUNTS:FOREST:0:0:0]
	[REGION_COUNTS:MOUNTAINS:0:0:0]
	[REGION_COUNTS:OCEAN:0:0:0]
	[REGION_COUNTS:GLACIER:0:0:0]
	[REGION_COUNTS:TUNDRA:0:0:0]
	[REGION_COUNTS:GRASSLAND:0:0:0]
	[REGION_COUNTS:HILLS:0:0:0]
	[EROSION_CYCLE_COUNT:250]
	[RIVER_MINS:0:0]
	[PERIODICALLY_ERODE_EXTREMES:1]
	[OROGRAPHIC_PRECIPITATION:1]
	[SUBREGION_MAX:2750]
	[CAVERN_LAYER_COUNT:3]
	[CAVERN_LAYER_OPENNESS_MIN:0]
	[CAVERN_LAYER_OPENNESS_MAX:100]
	[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
	[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
	[CAVERN_LAYER_WATER_MIN:50]
	[CAVERN_LAYER_WATER_MAX:100]
	[HAVE_BOTTOM_LAYER_1:1]
	[HAVE_BOTTOM_LAYER_2:1]
	[LEVELS_ABOVE_GROUND:15]
	[LEVELS_ABOVE_LAYER_1:5]
	[LEVELS_ABOVE_LAYER_2:1]
	[LEVELS_ABOVE_LAYER_3:1]
	[LEVELS_ABOVE_LAYER_4:1]
	[LEVELS_ABOVE_LAYER_5:2]
	[LEVELS_AT_BOTTOM:1]
	[CAVE_MIN_SIZE:5]
	[CAVE_MAX_SIZE:25]
	[MOUNTAIN_CAVE_MIN:0]
	[NON_MOUNTAIN_CAVE_MIN:6]
	[ALL_CAVES_VISIBLE:0]
	[SHOW_EMBARK_TUNNEL:2]
	[TOTAL_CIV_NUMBER:10]
	[TOTAL_CIV_POPULATION:15000]
	[SITE_CAP:264]
	[PLAYABLE_CIVILIZATION_REQUIRED:1]
	[ELEVATION_RANGES:0:0:0]
	[RAIN_RANGES:0:0:0]
	[DRAINAGE_RANGES:0:0:0]
	[SAVAGERY_RANGES:0:0:0]
	[VOLCANISM_RANGES:0:0:0]

Volcanos![edit]

LOTTAVOLCANOES! A world with a simply ridiculous number of volcanos. This was developed in this Reddit thread and tested in 43.05

Created in DF v0.43.05.

[WORLD_GEN]
	[TITLE:LOTTAVOLCANOES]
	[DIM:129:129]
	[EMBARK_POINTS:1504]
	[END_YEAR:399]
	[BEAST_END_YEAR:200:80]
	[REVEAL_ALL_HISTORY:1]
	[CULL_HISTORICAL_FIGURES:0]
	[ELEVATION:1:400:401:401]
	[RAINFALL:0:100:200:200]
	[TEMPERATURE:25:75:200:200]
	[DRAINAGE:0:100:200:200]
	[VOLCANISM:100:100:0:0]
	[SAVAGERY:0:100:200:200]
	[ELEVATION_FREQUENCY:1:1:1:1:1:1]
	[RAIN_FREQUENCY:1:1:1:1:1:1]
	[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
	[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
	[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
	[VOLCANISM_FREQUENCY:2:3:1:5:3:10000]
	[POLE:NORTH_AND_OR_SOUTH]
	[MINERAL_SCARCITY:2500]
	[MEGABEAST_CAP:18]
	[SEMIMEGABEAST_CAP:37]
	[TITAN_NUMBER:9]
	[TITAN_ATTACK_TRIGGER:80:0:100000]
	[DEMON_NUMBER:28]
	[NIGHT_TROLL_NUMBER:14]
	[BOGEYMAN_NUMBER:14]
	[VAMPIRE_NUMBER:14]
	[WEREBEAST_NUMBER:14]
	[SECRET_NUMBER:28]
	[REGIONAL_INTERACTION_NUMBER:28]
	[DISTURBANCE_INTERACTION_NUMBER:28]
	[EVIL_CLOUD_NUMBER:14]
	[EVIL_RAIN_NUMBER:14]
	[GENERATE_DIVINE_MATERIALS:1]
	[GOOD_SQ_COUNTS:0:0:0]
	[EVIL_SQ_COUNTS:0:0:0]
	[PEAK_NUMBER_MIN:12]
	[PARTIAL_OCEAN_EDGE_MIN:0]
	[COMPLETE_OCEAN_EDGE_MIN:4]
	[VOLCANO_MIN:4500]
	[REGION_COUNTS:SWAMP:0:0:0]
	[REGION_COUNTS:DESERT:0:0:0]
	[REGION_COUNTS:FOREST:0:0:0]
	[REGION_COUNTS:MOUNTAINS:0:0:0]
	[REGION_COUNTS:OCEAN:0:0:0]
	[REGION_COUNTS:GLACIER:0:0:0]
	[REGION_COUNTS:TUNDRA:0:0:0]
	[REGION_COUNTS:GRASSLAND:0:0:0]
	[REGION_COUNTS:HILLS:0:0:0]
	[EROSION_CYCLE_COUNT:500]
	[RIVER_MINS:400:400]
	[PERIODICALLY_ERODE_EXTREMES:1]
	[OROGRAPHIC_PRECIPITATION:1]
	[SUBREGION_MAX:5000]
	[CAVERN_LAYER_COUNT:3]
	[CAVERN_LAYER_OPENNESS_MIN:0]
	[CAVERN_LAYER_OPENNESS_MAX:100]
	[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
	[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
	[CAVERN_LAYER_WATER_MIN:0]
	[CAVERN_LAYER_WATER_MAX:100]
	[HAVE_BOTTOM_LAYER_1:1]
	[HAVE_BOTTOM_LAYER_2:1]
	[LEVELS_ABOVE_GROUND:15]
	[LEVELS_ABOVE_LAYER_1:5]
	[LEVELS_ABOVE_LAYER_2:1]
	[LEVELS_ABOVE_LAYER_3:1]
	[LEVELS_ABOVE_LAYER_4:1]
	[LEVELS_ABOVE_LAYER_5:2]
	[LEVELS_AT_BOTTOM:1]
	[CAVE_MIN_SIZE:5]
	[CAVE_MAX_SIZE:25]
	[MOUNTAIN_CAVE_MIN:25]
	[NON_MOUNTAIN_CAVE_MIN:50]
	[ALL_CAVES_VISIBLE:0]
	[SHOW_EMBARK_TUNNEL:2]
	[TOTAL_CIV_NUMBER:40]
	[TOTAL_CIV_POPULATION:15000]
	[SITE_CAP:1040]
	[PLAYABLE_CIVILIZATION_REQUIRED:1]
	[ELEVATION_RANGES:0:0:0]
	[RAIN_RANGES:0:0:0]
	[DRAINAGE_RANGES:0:0:0]
	[SAVAGERY_RANGES:0:0:0]
	[VOLCANISM_RANGES:0:0:0]

Islands[edit]

ISOLATED ISLANDS! A world filled somewhat with islands. Good to try a hermit challenge. This was developed by Grax and updated by Vattic in the following thread. Tested in DF v0.47.04 and still works. The thread also details how to customize your island.

Created in DF v0.34.11.

[WORLD_GEN]
	[TITLE:ISOLATED ISLANDS]
	[DIM:129:129]
	[EMBARK_POINTS:10000]
	[END_YEAR:0]
	[BEAST_END_YEAR:200:80]
	[REVEAL_ALL_HISTORY:1]
	[CULL_HISTORICAL_FIGURES:0]
	[ELEVATION:1:400:3200:3200]
	[RAINFALL:0:100:200:200]
	[TEMPERATURE:25:75:400:200]
	[DRAINAGE:30:100:200:200]
	[VOLCANISM:90:100:3200:3200]
	[SAVAGERY:0:100:2000:2000]
	[ELEVATION_FREQUENCY:1:1:1:1:1:1]
	[RAIN_FREQUENCY:1:1:1:1:1:1]
	[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
	[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
	[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
	[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
	[MINERAL_SCARCITY:2500]
	[MEGABEAST_CAP:18]
	[SEMIMEGABEAST_CAP:37]
	[TITAN_NUMBER:9]
	[TITAN_ATTACK_TRIGGER:80:0:100000]
	[DEMON_NUMBER:28]
	[NIGHT_TROLL_NUMBER:14]
	[BOGEYMAN_NUMBER:14]
	[VAMPIRE_NUMBER:14]
	[WEREBEAST_NUMBER:14]
	[SECRET_NUMBER:28]
	[REGIONAL_INTERACTION_NUMBER:28]
	[DISTURBANCE_INTERACTION_NUMBER:28]
	[EVIL_CLOUD_NUMBER:14]
	[EVIL_RAIN_NUMBER:14]
	[GOOD_SQ_COUNTS:0:0:0]
	[EVIL_SQ_COUNTS:0:0:0]
	[PEAK_NUMBER_MIN:0]
	[PARTIAL_OCEAN_EDGE_MIN:0]
	[COMPLETE_OCEAN_EDGE_MIN:0]
	[VOLCANO_MIN:0]
	[REGION_COUNTS:SWAMP:0:0:0]
	[REGION_COUNTS:DESERT:0:0:0]
	[REGION_COUNTS:FOREST:0:0:0]
	[REGION_COUNTS:MOUNTAINS:0:0:0]
	[REGION_COUNTS:OCEAN:0:0:0]
	[REGION_COUNTS:GLACIER:0:0:0]
	[REGION_COUNTS:TUNDRA:0:0:0]
	[REGION_COUNTS:GRASSLAND:0:0:0]
	[REGION_COUNTS:HILLS:0:0:0]
	[EROSION_CYCLE_COUNT:1000]
	[RIVER_MINS:0:0]
	[PERIODICALLY_ERODE_EXTREMES:0]
	[OROGRAPHIC_PRECIPITATION:0]
	[SUBREGION_MAX:5000]
	[CAVERN_LAYER_COUNT:3]
	[CAVERN_LAYER_OPENNESS_MIN:0]
	[CAVERN_LAYER_OPENNESS_MAX:100]
	[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
	[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
	[CAVERN_LAYER_WATER_MIN:0]
	[CAVERN_LAYER_WATER_MAX:100]
	[HAVE_BOTTOM_LAYER_1:1]
	[HAVE_BOTTOM_LAYER_2:1]
	[LEVELS_ABOVE_GROUND:15]
	[LEVELS_ABOVE_LAYER_1:5]
	[LEVELS_ABOVE_LAYER_2:1]
	[LEVELS_ABOVE_LAYER_3:1]
	[LEVELS_ABOVE_LAYER_4:1]
	[LEVELS_ABOVE_LAYER_5:2]
	[LEVELS_AT_BOTTOM:1]
	[CAVE_MIN_SIZE:5]
	[CAVE_MAX_SIZE:25]
	[MOUNTAIN_CAVE_MIN:0]
	[NON_MOUNTAIN_CAVE_MIN:0]
	[ALL_CAVES_VISIBLE:1]
	[SHOW_EMBARK_TUNNEL:2]
	[TOTAL_CIV_NUMBER:5]
	[TOTAL_CIV_POPULATION:-1]
	[SITE_CAP:1040]
	[PLAYABLE_CIVILIZATION_REQUIRED:1]
	[ELEVATION_RANGES:0:0:0]
	[RAIN_RANGES:0:0:0]
	[DRAINAGE_RANGES:0:0:0]
	[SAVAGERY_RANGES:0:0:0]
	[VOLCANISM_RANGES:0:0:0]
[PS_EL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:300:300:300:300]
[PS_EL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:300:300:300:300]
[PS_EL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:300:300:300:300]
[PS_EL:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:0:300:300:300:300]
[PS_EL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:300:300:300:300]
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[PS_EL:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:0:100:300:300:300:300]
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# Paste Biome and Savagery maps bellow here #
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