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Editing Wound
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== Scarring == | == Scarring == | ||
− | Dwarves who sustain major injuries may never fully heal – the part will always remain listed in their Wounds section as "Minor" or "Inhibited", and the dwarf's description in | + | Dwarves who sustain major injuries may never fully heal – the part will always remain listed in their Wounds section as "Minor" or "Inhibited", and the dwarf's description in his Thoughts and Preferences screen will note that he bears scars of varying degrees and types, e.g., {Tiny, very short, short, long, very long, massive, huge, etc.}; {Jagged, Dent, Straight, etc.}. While not all scars have an effect, this may result in notes in the [[Health screen]] such as "Ability to grasp somewhat impaired". This means that one of the creature's grasping parts (usually hands) has lost the ability to grasp.<!-- More likely to lose a weapon stuck in an enemy? --> Military dwarves with inhibited ability to grasp will not hold a weapon or shield in the crippled arm. However, they will automatically grasp both weapon and shield in their good hand when they next come to equip themselves, assuming of course that they are set to use both such items. |
{{Category|Military}} | {{Category|Military}} | ||
{{Category|Healthcare}} | {{Category|Healthcare}} |