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{{migrated article}}
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{{quality|Exceptional|21:13, 30 March 2011 (UTC)}}{{av}}
{{Quality|Unrated}}{{av}}
 
 
<!-- [[File:injury_icon.png|100px|right]] -->
 
<!-- [[File:injury_icon.png|100px|right]] -->
 
[[File:injured_dwarf.png|thumb|Seen better days. Fought weaker goblins.<br><small>''Art by Nikolay Persikov''</small>]]
 
[[File:injured_dwarf.png|thumb|Seen better days. Fought weaker goblins.<br><small>''Art by Nikolay Persikov''</small>]]
'''Injuries''' can be sustained to limbs and organs via the environment or fighting. There are five different levels of injury in the game, ranging from none to complete part loss - shown using the default colors, they are as follows:
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'''Injuries''' can be sustained to limbs and organs via the environment or fighting. There are five different levels of injury in the game, ranging from none to complete part loss.
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Shown using the default colors, they are as follows:
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<!--THESE TERMS AND DEFINITIONS ARE COPIED, WORD FOR WORD, FROM INIT.TXT.
 
<!--THESE TERMS AND DEFINITIONS ARE COPIED, WORD FOR WORD, FROM INIT.TXT.
 
So no more "mangled" - RED is now "broken", and the old "broken" is now "inhibited" - don't fight it, just go with it. :\  
 
So no more "mangled" - RED is now "broken", and the old "broken" is now "inhibited" - don't fight it, just go with it. :\  
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:{{DFtext|MISSING: The part is completely gone.|#808080}}
 
:{{DFtext|MISSING: The part is completely gone.|#808080}}
 
</div>
 
</div>
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:''(The [[color]] of wounds can be changed in [[d_init.txt]].)''
  
 
For ways to diagnose and treat injuries, see [[health care]].
 
For ways to diagnose and treat injuries, see [[health care]].
  
 
== Wound effects ==
 
== Wound effects ==
[[File:dwarf2_injury.gif|frame|230px|right|''Many'' injuries of a dwarf.]][[File:recluse_injuries.png|frame|2523px|right|Injuries of a [[brown recluse spider man]].]][[File:adder_injuries.png|frame|166px|right|Injuries of an [[adder]].]]'''Brain''': Any structural damage results in instant death. A bruise which doesn't cause {{DFtext|FUNCTION LOSS|#00ffff}} can be survived, and the creature suffers no effect from the injured brain and lives as normal.
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[[File:dwarf2_injury.gif|frame|230px|right|''Many'' injuries of a dwarf.]][[File:recluse_injuries.png|frame|2523px|right|Injuries of a [[brown recluse spider man]].]][[File:adder_injuries.png|frame|166px|right|Injuries of a [[adder]].]]'''Brain''': Any structural damage results in instant death. A bruise which doesn't cause {{DFtext|FUNCTION LOSS|#00ffff}} can be survived, and the creature suffers no effect from the injured brain and lives as normal.
  
 
'''Throat''': The throat has a major artery, much like the heart. Bruising damage to the throat has no special effect, however any structural damage can "open a major artery in the throat", producing the same bleeding as a torn heart.
 
'''Throat''': The throat has a major artery, much like the heart. Bruising damage to the throat has no special effect, however any structural damage can "open a major artery in the throat", producing the same bleeding as a torn heart.
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'''Pancreas/liver''': No effect. While it is reasonable to assume that the dwarven liver has evolved to be completely indestructible, liver damage doesn't cripple anything else either. Dwarves have a larger liver than any other sapient species, causing them to suffer liver damage more often, as it is easier to hit.
 
'''Pancreas/liver''': No effect. While it is reasonable to assume that the dwarven liver has evolved to be completely indestructible, liver damage doesn't cripple anything else either. Dwarves have a larger liver than any other sapient species, causing them to suffer liver damage more often, as it is easier to hit.
  
'''Guts''': Damage to the guts causes great pain and nausea. Creatures will vomit and then retch repeatedly, depending on how much damage was caused. This slows down the creature and can dehydrate them. When the guts are pierced, they may spill out of the wound. This is visible as a gray "~" trailing behind the creature. This causes a lot of bleeding and exposes the guts themselves as a target for aimed attacks. Slicing off the exposed guts causes heavy bleeding, and almost always death. The cut-off guts can then be picked up and used as a weapon.
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'''Guts''': Damage to the guts causes great pain and nausea. Creatures will vomit and then retch repeatedly depending on how much damage was caused. This slows down the creature and can dehydrate them. When the guts are pierced they may spill out of the wound. This is visible as a gray "~" trailing behind the creature. This causes a lot of bleeding and exposes the guts themselves as a target for aimed attacks. Slicing off the exposed guts causes heavy bleeding and almost always death. The cut-off guts can then be picked up and used as a weapon.
  
 
'''Spinal injuries''': Attacks to the spine that also tear nervous tissue are extremely serious. Lower spinal injuries permanently disable the creature's legs - they can no longer stand or kick. Upper and middle spinal injuries disable every limb in the body, rendering the creature unable to do anything except use the default "push" attack, bite if it still has teeth, and move very slowly. It also disables every organ in the body besides the brain. As this disables the lungs, upper spine injuries will generally cause suffocation within a few turns. However, a broken bone in the spine does '''not''' cause irreparable damage - only damage to the nervous tissue does. If a dwarf suffers a broken bone in the spine without any nerve damage, just get them a cast and it will eventually heal.
 
'''Spinal injuries''': Attacks to the spine that also tear nervous tissue are extremely serious. Lower spinal injuries permanently disable the creature's legs - they can no longer stand or kick. Upper and middle spinal injuries disable every limb in the body, rendering the creature unable to do anything except use the default "push" attack, bite if it still has teeth, and move very slowly. It also disables every organ in the body besides the brain. As this disables the lungs, upper spine injuries will generally cause suffocation within a few turns. However, a broken bone in the spine does '''not''' cause irreparable damage - only damage to the nervous tissue does. If a dwarf suffers a broken bone in the spine without any nerve damage, just get them a cast and it will eventually heal.
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== Permanent injury ==
 
== Permanent injury ==
{{TipBox2|titlebg=#0a0|float=right|Disabled veterans|When a highly-skilled soldier is injured too badly to continue in active duty, they can remain in the military as a teacher. Put them into a squad with your raw recruits and have them teach the green maggots what soldiering is about. When the recruits have been whipped into shape, they can be transferred to active-duty squads.}}
 
 
There are several types of injuries that dwarves will never recover from - nerve damage is permanent, as is loss of limbs, while some types of [[syndrome]]s are lifelong. As a result, you may end up with a dwarf who has lost function in one or more body parts, or who continually exhibits some kind of problematic symptom. But these dwarves, if they don't meet with an [[unfortunate accident]], can still be very useful.
 
There are several types of injuries that dwarves will never recover from - nerve damage is permanent, as is loss of limbs, while some types of [[syndrome]]s are lifelong. As a result, you may end up with a dwarf who has lost function in one or more body parts, or who continually exhibits some kind of problematic symptom. But these dwarves, if they don't meet with an [[unfortunate accident]], can still be very useful.
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===Disabled veterans===
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When a highly-skilled soldier is injured too badly to continue in active duty, they can remain in the military as a teacher. Put them into a squad with your raw recruits and have them teach the green maggots what soldiering is about. When the recruits have been whipped into shape, they can be transferred to active-duty squads.
  
 
===Function loss: legs===
 
===Function loss: legs===
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===Function loss: arms===
 
===Function loss: arms===
The dwarf who has lost the use of an arm can go on with their life normally, and can even hold a shield and battle-axe at the same time. In the military, they are limited only in that they cannot wield weapons that are too large to be wielded one-handed, and outside the military, they can work as well as any other dwarf.
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The dwarf who has lost the use of an arm can go on with their life normally, and can even hold a shield and battle-axe at the same time. In the military, they are limited only in that they cannot wield weapons that are too large to be wielded one-handed-outside the military, they can work as well as any other dwarf.
  
 
Losing both arms is a different story. Dwarves who have lost the use of both arms will be unable to do almost any task. Even managers, bookkeepers, and brokers must be able to use at least one arm. They cannot pick up weapons or shields and cannot haul items. Most irritatingly, they cannot clean themselves, or pick up clothing in order to put it on, and will probably spam cancellation messages at you (seriously, consider turning off job cancellation messages in the 'o'rders menu if this is the case). These dwarves are at risk of [[insanity]] from the lack of clothing once their current set wears out, though they may have been lucky enough to be wearing armor, which will not wear out. Military dwarves can still lead demonstrations in non-weapons skills, and could quite possibly become a good wrestler, biter, and/or kicker (if they still have functioning legs). Dwarves without arms can also be used as sentries; burrow them in watchtowers to spot ambushes.
 
Losing both arms is a different story. Dwarves who have lost the use of both arms will be unable to do almost any task. Even managers, bookkeepers, and brokers must be able to use at least one arm. They cannot pick up weapons or shields and cannot haul items. Most irritatingly, they cannot clean themselves, or pick up clothing in order to put it on, and will probably spam cancellation messages at you (seriously, consider turning off job cancellation messages in the 'o'rders menu if this is the case). These dwarves are at risk of [[insanity]] from the lack of clothing once their current set wears out, though they may have been lucky enough to be wearing armor, which will not wear out. Military dwarves can still lead demonstrations in non-weapons skills, and could quite possibly become a good wrestler, biter, and/or kicker (if they still have functioning legs). Dwarves without arms can also be used as sentries; burrow them in watchtowers to spot ambushes.

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