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Editing v0.31:Adventure mode quick start

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For your first game it's best to start with a generic world to avoid potential problems. You can come back to an existing world once you have the hang of things.
 
For your first game it's best to start with a generic world to avoid potential problems. You can come back to an existing world once you have the hang of things.
  
See [[World generation]] if you need help with world generation.
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See {{L|World generation}} if you need help with world generation.
  
  
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== Race and Civilization==
 
== Race and Civilization==
 
{{TipBox2|titlebg=#0a0|float=right|For your first game...|'''Select Human of some civilization (not outsider).'''}}
 
{{TipBox2|titlebg=#0a0|float=right|For your first game...|'''Select Human of some civilization (not outsider).'''}}
The first step in starting an [[adventure mode]] game is to choose the race (and civilization) of your adventurer. All three races can complete the same quests.
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The first step in starting an {{L|adventure mode}} game is to choose the race (and civilization) of your adventurer. All three races can complete the same quests.
  
 
*'''Civilized Humans''' begin with bronze or iron weapons and can use any of the items sold by shopkeepers (who, for the time being, are only found in human towns and only sell human-sized clothing/armor). They also start with the widest variety of weapon skills. This is probably the best race to use when starting out.
 
*'''Civilized Humans''' begin with bronze or iron weapons and can use any of the items sold by shopkeepers (who, for the time being, are only found in human towns and only sell human-sized clothing/armor). They also start with the widest variety of weapon skills. This is probably the best race to use when starting out.
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*'''Human Outsiders''' can only start with Spear User and Knife User as weapon skills, and they cannot start with Armor User or Shield User. They also start out literally naked with no clothing.
 
*'''Human Outsiders''' can only start with Spear User and Knife User as weapon skills, and they cannot start with Armor User or Shield User. They also start out literally naked with no clothing.
  
*'''Dwarves''' have the advantage of being able to go into a [[Martial trance|martial trance]] when fighting multiple foes at once. They are the only race which can start with steel weapons, but they wear "small" sized clothing (like goblins and elves) which means that they're unable to wear human clothing and armor found in shops.
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*'''Dwarves''' have the advantage of being able to go into a {{L|Martial trance|martial trance}} when fighting multiple foes at once. They are the only race which can start with steel weapons, but they wear "small" sized clothing (like goblins and elves) which means that they're unable to wear human clothing and armor found in shops.
  
 
*'''Elves''' start with very weak wooden weapons and have a more limited list of weapon skills during character creation. They have the advantage that they have higher natural speed. Like dwarves they wear small sized clothing so will have the same problem finding suitable armor in shops.
 
*'''Elves''' start with very weak wooden weapons and have a more limited list of weapon skills during character creation. They have the advantage that they have higher natural speed. Like dwarves they wear small sized clothing so will have the same problem finding suitable armor in shops.
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Later you may find that you want to start with different attributes, but these are a good safe starting point. For example, you may find that later you don't care about the extra follower from Social Awareness and want to increase Spatial Sense or something instead, but for purposes of getting through this tutorial alive the extra follower will help.}}
 
Later you may find that you want to start with different attributes, but these are a good safe starting point. For example, you may find that later you don't care about the extra follower from Social Awareness and want to increase Spatial Sense or something instead, but for purposes of getting through this tutorial alive the extra follower will help.}}
  
Read up on [[Attribute|attributes]] for more information.
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Read up on {{L|Attribute|attributes}} for more information.
  
 
== Starting Skills ==
 
== Starting Skills ==
 
These are what you start out with for skills, though you can increase them and develop others by doing things in game. The most important in the beginning are a specific melee weapon skill (such as '''Swordsman'''), and defensive skills like '''Shield User''', '''Armor User''', and '''Dodger'''.
 
These are what you start out with for skills, though you can increase them and develop others by doing things in game. The most important in the beginning are a specific melee weapon skill (such as '''Swordsman'''), and defensive skills like '''Shield User''', '''Armor User''', and '''Dodger'''.
  
Defensive skills are absolutely critical if you don't want to die instantly. (See [[Fighter|combat skills]] for more info.) '''Observer''' is important for avoiding ambushes, which often mean instant death if sleeping, and '''Swimmer''' helps to avoid drowning. Others such as Fighter are useful but increase rather easily on their own in game.
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Defensive skills are absolutely critical if you don't want to die instantly. (See {{L|Fighter|combat skills}} for more info.) '''Observer''' is important for avoiding ambushes, which often mean instant death if sleeping, and '''Swimmer''' helps to avoid drowning. Others such as Fighter are useful but increase rather easily on their own in game.
  
  
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As with attributes, you may later find that you want to experiment with different skill point allocations, but these are some good safe starting choices for purposes of getting through the tutorial.}}
 
As with attributes, you may later find that you want to experiment with different skill point allocations, but these are some good safe starting choices for purposes of getting through the tutorial.}}
  
Read up on [[Skill|skills]] for more information.
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Read up on {{L|Skill|skills}} for more information.
  
 
== Other ==
 
== Other ==
{{TipBox2|titlebg=#0a0|float=right|Key Reference|Most of the key commands you will need are noted in the text, but refer to the [[Adventure Mode quick reference|quick reference]] guide if you need to look up the key for a particular action.}}
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{{TipBox2|titlebg=#0a0|float=right|Key Reference|Most of the key commands you will need are noted in the text, but refer to the {{L|Adventure Mode quick reference|quick reference}} guide if you need to look up the key for a particular action.}}
 
Your name and gender don't impact your character's ability, so feel free to do whatever you want with those.
 
Your name and gender don't impact your character's ability, so feel free to do whatever you want with those.
  
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== Trading ==
 
== Trading ==
{{TipBox2|titlebg=#a00|float=right|"Don't forget your stuff!"|Read the section on [[Adventure_mode#Trading_.28barter.29|Adventure Mode Trading]] because how trading works is not entirely obvious, especially the fact that you must manually pick up your change and whatever you buy.}}
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{{TipBox2|titlebg=#a00|float=right|"Don't forget your stuff!"|Read the section on {{l|Adventure_mode#Trading_.28barter.29|Adventure Mode Trading}} because how trading works is not entirely obvious, especially the fact that you must manually pick up your change and whatever you buy.}}
 
Next you will probably want to sell of a bunch of junk you don't need and ideally buy some armor. To do this you'll need to find a shop.
 
Next you will probably want to sell of a bunch of junk you don't need and ideally buy some armor. To do this you'll need to find a shop.
  
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== After That ==
 
== After That ==
{{TipBox2|titlebg=#0a0|float=right|More Tips|See the [[Adventurer_mode#FAQ|Adventure mode FAQ]] for lots of tips and suggestions on how to avoid death and increase your skills.}}
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{{TipBox2|titlebg=#0a0|float=right|More Tips|See the {{L|Adventurer_mode#FAQ|Adventure mode FAQ}} for lots of tips and suggestions on how to avoid death and increase your skills.}}
 
Congratulations, you have graduated from adventurer school. You can now keep doing quests, explore random sites, go find and explore an old fort of yours in one of your existing worlds, get lost in the underworld, or whatever you feel like.
 
Congratulations, you have graduated from adventurer school. You can now keep doing quests, explore random sites, go find and explore an old fort of yours in one of your existing worlds, get lost in the underworld, or whatever you feel like.
  

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