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Attributes are located in the Thoughts and Preferences screen.  Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter.  Positive attributes are dark green and negative attributes are red.
 
Attributes are located in the Thoughts and Preferences screen.  Body attributes are listed just above prefstrings, and soul attributes are listed immediately thereafter.  Positive attributes are dark green and negative attributes are red.
  
Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory.  Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as a [[Creature token]].
+
Attributes are now associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory.  Attribute gain and rust rates, along with skill gain and rust rates, are moddable in the raws as [[Creature_Tokens]].
  
 
Attributes can be viewed for individual dwarves by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}.
 
Attributes can be viewed for individual dwarves by selecting {{k|v}}iew dwarves, {{k|z}}, {{k|enter}} or by going to the {{k|u}}nits menu, {{k|v}}iew, then {{k|enter}}.
  
 
==Body Attributes==
 
==Body Attributes==
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.
+
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to {{L|personality trait}}s where one may prefer higher or lower depending on the situation.
  
 
{|
 
{|
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===Strength===
 
===Strength===
Alters the damage done in melee (increases velocity of weapon swings), increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. Higher strength also increases the speed with which a creature, even a naked creature, may move.
+
Alters the damage done in melee(increases velocity of weapon swings), increases muscle mass (thicker muscle layer also resists damage more), and increases how much a creature can carry. Higher strength also increases the speed with which a creature, even a naked creature, may move.
  
 
{| {{prettytable}}
 
{| {{prettytable}}
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|width=50%|
 
|width=50%|
 
 
===Agility===
 
===Agility===
This attribute increases the [[speed]] at which a creature works in the same way as strength -- a creature with maximum agility and strength can move around three times faster than a creature with minimum agility and strength.
+
This attribute increases the {{L|speed}} at which a creature works in the same way as strength-- a creature with maximum agility and strength can move around three times faster than a creature with minimum agility and strength.
  
 
{| {{prettytable}}
 
{| {{prettytable}}
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|-
 
|-
 
|
 
|
 
 
===Toughness===
 
===Toughness===
 
Reduces physical damage.
 
Reduces physical damage.
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==Soul Attributes==
 
==Soul Attributes==
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to [[personality trait]]s where one may prefer higher or lower depending on the situation.
+
The attribute values given in the tables correspond to default racial averages for dwarves only. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different. In almost every case, a higher attribute value is better, as opposed to {{L|personality trait}}s where one may prefer higher or lower depending on the situation.
  
 
From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One]
 
From [http://www.bay12forums.com/smf/index.php?topic=60554.msg1413312#msg1413312 this post by Toady One]
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== Skills by Associated Attributes ==
 
== Skills by Associated Attributes ==
 
Strength, Toughness, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br />
 
Strength, Toughness, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br />
[[Miner]], [[Biter]]
+
{{L|Miner}}, {{L|Biter}}
  
 
Agility, Creativity, Spatial Sense, Kinesthetic Sense:<br />
 
Agility, Creativity, Spatial Sense, Kinesthetic Sense:<br />
[[Bowyer]], [[Engraver]], [[Gem setter]], [[Bone carver]], [[Clothier]], [[Stone crafter]], [[Weaver]], [[Wood crafter]]
+
{{L|Bowyer}}, {{L|Engraver}}, {{L|Gem setter}}, {{L|Bone carver}}, {{L|Clothier}}, {{L|Stone crafter}}, {{L|Weaver}}, {{L|Wood crafter}}
  
 
Strength, Agility, Creativity, Spatial Sense, Kinesthetic Sense:<br />
 
Strength, Agility, Creativity, Spatial Sense, Kinesthetic Sense:<br />
[[Carpenter]]
+
{{L|Carpenter}}
  
 
Strength, Agility, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br />
 
Strength, Agility, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br />
[[Wood cutter]], [[Swimmer]], [[Wrestler]]
+
{{L|Wood cutter}}, {{L|Swimmer}}, {{L|Wrestler}}
  
 
Strength, Agility, Endurance, Creativity, Spatial Sense, Kinesthetic Sense:<br />
 
Strength, Agility, Endurance, Creativity, Spatial Sense, Kinesthetic Sense:<br />
[[Mason]], [[Armorsmith]], [[Metal crafter]], [[Metalsmith]], [[Weaponsmith]], [[Glassmaker]], [[Leatherworker]]
+
{{L|Mason}}, {{L|Armorsmith}}, {{L|Metal crafter}}, {{L|Metalsmith}}, {{L|Weaponsmith}}, {{L|Glassmaker}}, {{L|Leatherworker}}
  
 
Agility, Focus, Spatial Sense, Kinesthetic Sense:<br />
 
Agility, Focus, Spatial Sense, Kinesthetic Sense:<br />
[[Ambusher]], [[Surgeon]], [[Suturer]], [[Archer]], [[Blowgunner]], [[Bowman]], [[Crossbowman]]
+
{{L|Ambusher}}, {{L|Surgeon}}, {{L|Suturer}}, {{L|Archer}}, {{L|Blowgunner}}, {{L|Bowman}}, {{L|Crossbowman}}
  
 
Agility, Analytical Ability, Memory, Empathy:<br />
 
Agility, Analytical Ability, Memory, Empathy:<br />
[[Animal caretaker]]
+
{{L|Animal caretaker}}
  
 
Agility, Kinesthetic Sense:<br />
 
Agility, Kinesthetic Sense:<br />
[[Animal dissector]], [[Tanner]], [[Fish dissector]]
+
{{L|Animal dissector}}, {{L|Tanner}}, {{L|Fish dissector}}
  
 
Agility, Toughness, Endurance, Intuition, Patience, Empathy:<br />
 
Agility, Toughness, Endurance, Intuition, Patience, Empathy:<br />
[[Animal trainer]]
+
{{L|Animal trainer}}
  
 
Agility, Analytical Ability, Creativity, Spatial Sense:<br />
 
Agility, Analytical Ability, Creativity, Spatial Sense:<br />
[[Trapper]]
+
{{L|Trapper}}
  
 
Strength, Agility, Focus, Spatial Sense, Kinesthetic Sense:<br />
 
Strength, Agility, Focus, Spatial Sense, Kinesthetic Sense:<br />
[[Bone doctor]]
+
{{L|Bone doctor}}
  
 
Agility, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br />
 
Agility, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br />
[[Crutch walker]]
+
{{L|Crutch walker}}
  
 
Analytical Ability, Memory, Intuition:<br />
 
Analytical Ability, Memory, Intuition:<br />
[[Diagnostician]], [[Appraiser]]
+
{{L|Diagnostician}}, {{L|Appraiser}}
  
 
Agility, Spatial Sense, Kinesthetic Sense, Empathy:<br />
 
Agility, Spatial Sense, Kinesthetic Sense, Empathy:<br />
[[Wound dresser]]
+
{{L|Wound dresser}}
  
 
Strength, Agility, Kinesthetic Sense:<br />
 
Strength, Agility, Kinesthetic Sense:<br />
[[Brewer]]<br />
+
{{L|Brewer}}<br />
[[Balance]], not implemented
+
{{L|Balance}}, not implemented
  
 
Strength, Agility, Endurance, Kinesthetic Sense:<br />
 
Strength, Agility, Endurance, Kinesthetic Sense:<br />
[[Butcher]], [[Dyer]], [[Grower]], [[Milker]], [[Miller]], [[Thresher]]
+
{{L|Butcher}}, {{L|Dyer}}, {{L|Grower}}, {{L|Milker}}, {{L|Miller}}, {{L|Thresher}}
  
 
Strength, Agility, Endurance, Analytical Ability, Creativity, Kinesthetic Sense:<br />
 
Strength, Agility, Endurance, Analytical Ability, Creativity, Kinesthetic Sense:<br />
[[Cheese maker]]
+
{{L|Cheese maker}}
  
 
Agility, Analytical Ability, Creativity, Kinesthetic Sense:<br />
 
Agility, Analytical Ability, Creativity, Kinesthetic Sense:<br />
[[Cook]]
+
{{L|Cook}}
  
 
Agility, Memory, Kinesthetic Sense:<br />
 
Agility, Memory, Kinesthetic Sense:<br />
[[Herbalist]]
+
{{L|Herbalist}}
  
 
Strength, Toughness, Endurance, Kinesthetic Sense:<br />
 
Strength, Toughness, Endurance, Kinesthetic Sense:<br />
[[Lye maker]], [[Potash maker]], [[Soaper]], [[Wood burner]]
+
{{L|Lye maker}}, {{L|Potash maker}}, {{L|Soaper}}, {{L|Wood burner}}
  
 
Agility, Endurance, Kinesthetic Sense:<br />
 
Agility, Endurance, Kinesthetic Sense:<br />
[[Fish cleaner]]
+
{{L|Fish cleaner}}
  
 
Strength, Agility, Focus, Patience, Kinesthetic Sense:<br />
 
Strength, Agility, Focus, Patience, Kinesthetic Sense:<br />
[[Fisherdwarf]]
+
{{L|Fisherdwarf}}
  
 
Strength, Toughness, Endurance, Analytical Ability, Kinesthetic Sense:<br />
 
Strength, Toughness, Endurance, Analytical Ability, Kinesthetic Sense:<br />
[[Furnace operator]]
+
{{L|Furnace operator}}
  
 
Agility, Analytical Ability, Spatial Sense, Kinesthetic Sense:<br />
 
Agility, Analytical Ability, Spatial Sense, Kinesthetic Sense:<br />
[[Gem cutter]]
+
{{L|Gem cutter}}
  
 
Strength, Agility, Endurance, Analytical Ability, Kinesthetic Sense:<br />
 
Strength, Agility, Endurance, Analytical Ability, Kinesthetic Sense:<br />
[[Strand extractor]]
+
{{L|Strand extractor}}
  
 
Strength, Agility, Endurance, Analytical Ability, Creativity, Spatial Sense:<br />
 
Strength, Agility, Endurance, Analytical Ability, Creativity, Spatial Sense:<br />
[[Mechanic]], [[Siege engineer]]
+
{{L|Mechanic}}, {{L|Siege engineer}}
  
 
Strength, Toughness, Endurance, Willpower, Kinesthetic Sense:<br />
 
Strength, Toughness, Endurance, Willpower, Kinesthetic Sense:<br />
[[Pump operator]], [[Armor user]]
+
{{L|Pump operator}}, {{L|Armor user}}
  
 
Strength, Toughness, Endurance, Analytical Ability, Focus, Spatial Sense:<br />
 
Strength, Toughness, Endurance, Analytical Ability, Focus, Spatial Sense:<br />
[[Siege operator]]
+
{{L|Siege operator}}
  
 
Agility, Analytical Ability, Creativity, Intuition:<br />
 
Agility, Analytical Ability, Creativity, Intuition:<br />
[[Alchemist]], not implemented
+
{{L|Alchemist}}, not implemented
  
 
Strength, Agility, Analytical Ability, Spatial Sense, Kinesthetic Sense:<br />
 
Strength, Agility, Analytical Ability, Spatial Sense, Kinesthetic Sense:<br />
[[Knapper]]
+
{{L|Knapper}}
  
 
Analytical Ability, Creativity, Spatial Sense:<br />
 
Analytical Ability, Creativity, Spatial Sense:<br />
[[Building designer]]
+
{{L|Building designer}}
  
 
Analytical Ability, Creativity, Social Awareness:<br />
 
Analytical Ability, Creativity, Social Awareness:<br />
[[Organizer]]
+
{{L|Organizer}}
  
 
Analytical Ability, Memory, Focus:<br />
 
Analytical Ability, Memory, Focus:<br />
[[Record keeper]], [[Student]]
+
{{L|Record keeper}}, {{L|Student}}
  
 
Strength, Agility, Toughness, Willpower, Spatial Sense, Kinesthetic Sense:<br />
 
Strength, Agility, Toughness, Willpower, Spatial Sense, Kinesthetic Sense:<br />
[[Axeman]], [[Fighter]], [[Hammerman]], [[Kicker]], [[Knife user]], [[Lasher]], [[Maceman]], [[Misc. object user]], [[Pikeman]], [[Shield user]], [[Spearman]], [[Striker]], [[Swordsman]][[Thrower]]
+
{{L|Axeman}}, {{L|Fighter}}, {{L|Hammerman}}, {{L|Kicker}}, {{L|Knife user}}, {{L|Lasher}}, {{L|Maceman}}, {{L|Misc. object user}}, {{L|Pikeman}}, {{L|Shield user}}, {{L|Spearman}}, {{L|Striker}}, {{L|Swordsman}}{{L|Thrower}}
  
 
Agility, Toughness, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br />
 
Agility, Toughness, Endurance, Willpower, Spatial Sense, Kinesthetic Sense:<br />
[[Dodger]]
+
{{L|Dodger}}
  
 
Agility, Creativity, Kinesthetic Sense, Linguistic Ability:<br />
 
Agility, Creativity, Kinesthetic Sense, Linguistic Ability:<br />
[[Comedian]], unless otherwise prohibited by traits
+
{{L|Comedian}}, unless otherwise prohibited by traits
  
 
Linguistic Ability, Empathy, Social Awareness:<br />
 
Linguistic Ability, Empathy, Social Awareness:<br />
[[Conversationalist]], [[Flatterer]], [[Negotiator]], [[Persuader]], [[Consoler]], [[Leader]], [[Pacifier]], [[Teacher]], unless otherwise prohibited by traits
+
{{L|Conversationalist}}, {{L|Flatterer}}, {{L|Negotiator}}, {{L|Persuader}}, {{L|Consoler}}, {{L|Leader}}, {{L|Pacifier}}, {{L|Teacher}}, unless otherwise prohibited by traits
  
 
Agility, Kinesthetic Sense, Linguistic Ability:<br />
 
Agility, Kinesthetic Sense, Linguistic Ability:<br />
[[Intimidator]], unless otherwise prohibited by traits
+
{{L|Intimidator}}, unless otherwise prohibited by traits
  
 
Intuition, Empathy, Social Awareness:<br />
 
Intuition, Empathy, Social Awareness:<br />
[[Judge of intent]]
+
{{L|Judge of intent}}
  
 
Creativity, Linguistic Ability, Social Awareness:<br />
 
Creativity, Linguistic Ability, Social Awareness:<br />
[[Liar]], unless otherwise prohibited by traits
+
{{L|Liar}}, unless otherwise prohibited by traits
  
 
Focus, Willpower, Patience:<br />
 
Focus, Willpower, Patience:<br />
[[Concentration]], not implemented
+
{{L|Concentration}}, not implemented
  
 
Intuition, Focus, Spatial Sense:<br />
 
Intuition, Focus, Spatial Sense:<br />
[[Observer]]
+
{{L|Observer}}
  
 
Analytical Ability, Creativity, Intuition:<br />
 
Analytical Ability, Creativity, Intuition:<br />
[[Military tactics]], not implemented
+
{{L|Military tactics}}, not implemented
  
 
Agility, Toughness, Endurance, Focus, Willpower, Empathy:<br />
 
Agility, Toughness, Endurance, Focus, Willpower, Empathy:<br />
[[Druid]], not implemented
+
{{L|Druid}}, not implemented
  
 
Analytical Ability, Focus, Spatial Sense:<br />
 
Analytical Ability, Focus, Spatial Sense:<br />
[[Tracker]], not implemented
+
{{L|Tracker}}, not implemented
  
 
Focus, Willpower:<br />
 
Focus, Willpower:<br />
[[Discipline]], not implemented
+
{{L|Discipline}}, not implemented
  
 
Creativity, Intuition, Linguistic Ability:<br />
 
Creativity, Intuition, Linguistic Ability:<br />
[[Poet]], [[Wordsmith]], [[Writer]], not implemented
+
{{L|Poet}}, {{L|Wordsmith}}, {{L|Writer}}, not implemented
  
 
Memory, Focus, Linguistic Ability:<br />
 
Memory, Focus, Linguistic Ability:<br />
[[Reader]], not implemented
+
{{L|Reader}}, not implemented
  
 
Linguistic Ability:<br />
 
Linguistic Ability:<br />
[[Speaker]], not implemented
+
{{L|Speaker}}, not implemented
  
 
Agility, Spatial Sense, Kinesthetic Sense:<br />
 
Agility, Spatial Sense, Kinesthetic Sense:<br />
[[Coordination]], not implemented
+
{{L|Coordination}}, not implemented
  
 
Implemented but unknown:
 
Implemented but unknown:
Line 804: Line 802:
 
| 100
 
| 100
 
| Doesn't really care about anything anymore.  
 
| Doesn't really care about anything anymore.  
| rowspan=3 | This trait increases as dwarves witness death and suffer tragedy.  The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful, if tragic, side effect of running a bloody fort.  This trait often finds its way into experienced [[military|soldiers]], who might watch [[friend|friends]] and comrades die as often as they kill [[goblin|goblins]].
+
| rowspan=3 | This trait increases as dwarves witness death and suffer tragedy.  The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful if tragic side effect of running a bloody fort.  This trait often finds its way into experienced {{l|military|soldiers}}, who might watch {{l|friend|friends}} and comrades die as often as they kill {{l|goblin|goblins}}.
 
|-
 
|-
 
| 67 - 99
 
| 67 - 99

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