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The '''default screen''' setup is a little crowded. The actual game view is on the left hand side. You can use the {{k|tab}} key to hide the '''mini-map''' and the '''command menu'''. Just keep tapping tab to cycle through different configurations. You might want to keep the command menu visible for easy reference. That seems like a lot of commands, but some of them are more useful than others.
 
The '''default screen''' setup is a little crowded. The actual game view is on the left hand side. You can use the {{k|tab}} key to hide the '''mini-map''' and the '''command menu'''. Just keep tapping tab to cycle through different configurations. You might want to keep the command menu visible for easy reference. That seems like a lot of commands, but some of them are more useful than others.
  
In the most recent versions of ''Dwarf Fortress'', you can re-size the window with the mouse, and zoom in and out with the mouse wheel. Also, you can toggle the full-screen mode with {{k|F11}}, but that will make it harder to read this as you play.
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In the most recent versions of Dwarf Fortress, you can re-size the window with the mouse, and zoom in and out with the mouse wheel. Also, you can toggle the full-screen mode with {{k|F11}}, but that will make it harder to read this as you play.
  
 
You can use the arrow keys ({{k|↑}} {{k|↓}} {{k|←}} {{k|→}}) to scroll around the map. To move 10 tiles at once, use {{k|shift}}+ direction. If you get lost, press {{k|F1}} to center the screen where you first embarked.
 
You can use the arrow keys ({{k|↑}} {{k|↓}} {{k|←}} {{k|→}}) to scroll around the map. To move 10 tiles at once, use {{k|shift}}+ direction. If you get lost, press {{k|F1}} to center the screen where you first embarked.
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== Game Options ==
 
== Game Options ==
  
{{k|Esc}} brings up the game '''options menu''', which includes things like '''volume control''', and the '''quit & save''' option. Note there is no save & continue option. ''Dwarf Fortress'' is hardcore. If your fortress goes south, you don't go back to your last save, you have to struggle through, or [[abandon]] and start over. Remember, losing is [[Fun]]!
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{{k|Esc}} brings up the game '''options menu''', which includes things like '''volume control''', and the '''quit & save''' option. Note there is no save & continue option. Dwarf Fortress is hardcore. If your fortress goes south, you don't go back to your last save, you have to struggle through, or [[abandon]] and start over. Remember, losing is [[Fun]]!
  
 
== When in doubt, pause the game ==
 
== When in doubt, pause the game ==
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|}
 
|}
  
''Dwarf Fortress'' is a '''three dimensional''' game. Anywhere you can use the arrow keys to move a cursor or the map, you can use {{k|<}} and {{k|>}} to move vertically. Each step is called a '''z-level'''. You can only see one z-level at a time.  Undiscovered earth is blacked out, while empty space above ground show as light blue. In the bottom right of the screen, there's a display of the current z-level.  On the right is also a scroll bar that shows where you are relative to sky (light blue) and earth (dark). The wagon is parked on level 146.  
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Dwarf Fortress is a '''three dimensional''' game. Anywhere you can use the arrow keys to move a cursor or the map, you can use {{k|<}} and {{k|>}} to move vertically. Each step is called a '''z-level'''. You can only see one z-level at a time.  Undiscovered earth is blacked out, while empty space above ground show as light blue. In the bottom right of the screen, there's a display of the current z-level.  On the right is also a scroll bar that shows where you are relative to sky (light blue) and earth (dark). The wagon is parked on level 146.  
  
 
If you move the display up one step, (to 147) most of the map will appear light blue indicating empty space, but the hill to the left now looks normal. Note that the up-arrows, viewed from this level now show as down arrows. Conversely, if you go down to 145, all you can see is the bottoms of the ponds and the brook (dark blue).
 
If you move the display up one step, (to 147) most of the map will appear light blue indicating empty space, but the hill to the left now looks normal. Note that the up-arrows, viewed from this level now show as down arrows. Conversely, if you go down to 145, all you can see is the bottoms of the ponds and the brook (dark blue).
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The more Vabok digs, the more [[Experience|experienced]] she gets in mining. As her skill increases, she'll dig squares out quicker and destroy less  [[rock]], [[gem]]s, and [[ore]], as she goes.   
 
The more Vabok digs, the more [[Experience|experienced]] she gets in mining. As her skill increases, she'll dig squares out quicker and destroy less  [[rock]], [[gem]]s, and [[ore]], as she goes.   
  
This is true of all skills in ''Dwarf Fortress''. Dwarves improve their skills through practice. More skill means higher quality work, done faster. Keeping your dwarves working and learning is the key to a thriving fortress.  
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This is true of all skills in Dwarf Fortress. Dwarves improve their skills through practice. More skill means higher quality work, done faster. Keeping your dwarves working and learning is the key to a thriving fortress.  
  
 
== Other Designations: cutting trees, gathering plants ==
 
== Other Designations: cutting trees, gathering plants ==
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All the seeds you have are for dwarven [[crop]]s that grow underground. Farms can only be built on soil or muddy stone. Dig an area for your farm, one z-level below the surface and near the brook or a pond. A three by three area will easily feed all your dwarves. Make it four-by-four if you want a big one.  
 
All the seeds you have are for dwarven [[crop]]s that grow underground. Farms can only be built on soil or muddy stone. Dig an area for your farm, one z-level below the surface and near the brook or a pond. A three by three area will easily feed all your dwarves. Make it four-by-four if you want a big one.  
  
Now it's time to build a [[farm plot]]. It's in the build menu, and the shortcut is p. Changing the size of your plot with u,m,k, and h. {{k|u}} and {{k|k}} make it larger, {{k|h}}and {{k|m}} make it smaller. (This awkward method is used in a very few places in ''Dwarf Fortress''.) As soon as you exit build mode, Ïteb will build the new plot.  
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Now it's time to build a [[farm plot]]. It's in the build menu, and the shortcut is p. Changing the size of your plot with u,m,k, and h. {{k|u}} and {{k|k}} make it larger, {{k|h}}and {{k|m}} make it smaller. (This awkward method is used a very few places in Dwarf Fortress.) As soon as you exit build mode, Ïteb will build the new plot.  
  
 
Now watch as Ïteb comes and builds the fields.  Once your plot is constructed, use {{k|q}} to view its settings. Here, you can use the secondary select to choose a crop to grow for the current season. You can also use a-d to plan other seasons of the year. What to grow first?
 
Now watch as Ïteb comes and builds the fields.  Once your plot is constructed, use {{k|q}} to view its settings. Here, you can use the secondary select to choose a crop to grow for the current season. You can also use a-d to plan other seasons of the year. What to grow first?
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Note that any furniture within that area is considered part of the office, so if there's a bed there, it belongs to the bookkeeper now, and only she can sleep in it. If there's a chest or cabinet there, she might start keeping her things in it.  
 
Note that any furniture within that area is considered part of the office, so if there's a bed there, it belongs to the bookkeeper now, and only she can sleep in it. If there's a chest or cabinet there, she might start keeping her things in it.  
  
This is a common method in ''Dwarf Fortress'' of placing a piece of furniture and expanding a [[room]] around it. Chairs turn into offices, tables turn into [[dining room]]s, beds turn into [[bedroom]]s, coffins turn into [[tomb]]s, [[chain]]s and [[cage]]s into [[jail]]s, [[statue]]s turn into statue gardens, and nearly anything can be turned into a [[barracks]].  
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This is a common method in Dwarf Fortress, of placing a piece of furniture, and expanding a [[room]] around it. Chairs turn into offices, tables turn into [[dining room]]s, beds turn into [[bedroom]]s, coffins turn into [[tomb]]s, [[chain]]s and [[cage]]s into [[jail]]s, [[statue]]s turn into statue gardens, and nearly anything can be turned into a [[barracks]].  
  
 
==Make a mass tomb==
 
==Make a mass tomb==
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==Dig deeper==
 
==Dig deeper==
If ever the game seems too dull, start digging downward. The subterranean world is a complex and dangerous place. The [[caverns]] are a potential source of wealth, and deadly monsters.  
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If ever the game seems too dull, start digging downward. The subterranean world is complex and dangerous place. The [[caverns]] are a potential source of wealth, and deadly monsters.  
  
 
* Start an underground tree farm, Harvest [[cave spider]] [[silk]], Establish underground defenses, Reach the [[magma]] and set up [[magma forge]]s.  
 
* Start an underground tree farm, Harvest [[cave spider]] [[silk]], Establish underground defenses, Reach the [[magma]] and set up [[magma forge]]s.  
  
 
==Do something stupid==
 
==Do something stupid==
''Dwarf Fortress'' just isn't the same without the giant monuments, [[stupid dwarf trick]]s and [[Megaprojects]].
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Dwarf Fortress just isn't the same without the giant monuments, [[stupid dwarf trick]]s and [[Megaprojects]].
  
 
= FAQ =
 
= FAQ =
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'''Are there other commands I need to know?'''
 
'''Are there other commands I need to know?'''
  
There are still more commands in ''Dwarf Fortress'', even some very useful ones, that are not covered in this tutorial. There is detailed information at [[menu]].
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There are still more commands in Dwarf Fortress, even some very useful ones, that are not covered in this tutorial. There is detailed information at [[menu]].
  
 
* Hot keys: {{K|h}}
 
* Hot keys: {{K|h}}

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