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Editing v0.31:Biome
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== Generating a Biome == | == Generating a Biome == | ||
− | When using [[advanced world generation]] to attempt to create the "perfect" starting location, it helps to understand how biomes are created. A region's biome is a factor of elevation, drainage, rainfall, and temperature, as explained in [http://www.bay12forums.com/smf/index.php?topic=20685.0 this old forum thread for 40d]. Testing has confirmed that this information holds true for | + | When using [[advanced world generation]] to attempt to create the "perfect" starting location, it helps to understand how biomes are created. A region's biome is a factor of elevation, drainage, rainfall, and temperature, as explained in [http://www.bay12forums.com/smf/index.php?topic=20685.0 this old forum thread for 40d]. Testing has confirmed that this information holds true for DF2010. |
Elevation comes first. Any terrain with an elevation of 0-99 is ocean. Any terrain with an elevation of 300-400 is mountain terrain. All other biomes lie in between these two extremes. | Elevation comes first. Any terrain with an elevation of 0-99 is ocean. Any terrain with an elevation of 300-400 is mountain terrain. All other biomes lie in between these two extremes. |