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Difference between revisions of "v0.31:Blood"

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(Rated article "Fine" using the rating script)
(wikify, slight rewording)
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{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{av}}
 
{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{av}}
  
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'''Blood''' is the preferred fluid of Armok, as well as the fluid that most living creatures contain within their bodies. It is unfortunate that losing this fluid tends to be invariably fatal to those who possess it.
  
The preferred fluid of Armok, as well as the fluid that most living creatures contain within their bodies. It is unfortunate that losing this fluid tends to be invariably fatal to those who possess it.
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Blood tends to spread ''everywhere''; you will just have to get used to it. Or go insane, your choice.  It is possible to remove blood from a {{L|soil}} floor by building a {{L|dirt road}} on it.  Allocating bloody {{L|tile attributes|indoor}} underground areas as a {{L|activity zone#Meeting Area|meeting area}} seems to increase their {{L|cleaning}} priority and they will get cleaned pretty quickly if you have enough idle workers. However, this does not seem to work for above ground areas.
 
 
Blood tends to spread '''everywhere''', you will just have to get used to it. Or go insane, your choice.  It is possible to remove blood from a sand, soil or loam floor by building a dirt road on it.  Allocating bloody indoor underground areas as a meeting area seems to increase their cleaning priority and they will get cleaned pretty quickly if you have enough idle workers, this does not seem to extend to above ground areas however.
 
  
 
==Assorted Blood Types==
 
==Assorted Blood Types==
 
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Not all creatures have the same dark red blood that most do. {{L|Fire imp}}s, for instance, have a gray goo instead of blood, and {{L|troll}}s bleed a bright cyan.
Not all creatures have the same dark red blood most do. [[Fire Imp]]s, for instance, have a gray goo instead of blood, and Trolls bleed a bright cyan.
 
  
 
==Bloodless Creatures==
 
==Bloodless Creatures==
 
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Several creatures, such as the {{L|bronze colossus}} and skeletal {{L|undead}}, do not possess blood. Such creatures are markedly harder to kill.
Several creatures, such as the [[Bronze Colossus]] and Skeletal undead, do not possess blood. Such creatures are markedly harder to kill.
 
  
 
==Collecting Blood==
 
==Collecting Blood==
 
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Beyond the obvious method of injuring creatures, {{L|barrel}}s full of blood can be brought with a {{L|dwarf|dwarven}} expedition upon {{L|embark}}, and bought from dwarven civilizations in {{L|trade}}. The use for this is uncertain.
Beyond the obvious method of injuring creatures, [[barrel]]s full of blood can be brought with a Dwarven expedition upon embark, and bought from Dwarven civilizations in [[trade]]. The use for this is uncertain.
 

Revision as of 16:46, 26 June 2010

This article is about an older version of DF.

Blood is the preferred fluid of Armok, as well as the fluid that most living creatures contain within their bodies. It is unfortunate that losing this fluid tends to be invariably fatal to those who possess it.

Blood tends to spread everywhere; you will just have to get used to it. Or go insane, your choice. It is possible to remove blood from a Template:L floor by building a Template:L on it. Allocating bloody Template:L underground areas as a Template:L seems to increase their Template:L priority and they will get cleaned pretty quickly if you have enough idle workers. However, this does not seem to work for above ground areas.

Assorted Blood Types

Not all creatures have the same dark red blood that most do. Template:Ls, for instance, have a gray goo instead of blood, and Template:Ls bleed a bright cyan.

Bloodless Creatures

Several creatures, such as the Template:L and skeletal Template:L, do not possess blood. Such creatures are markedly harder to kill.

Collecting Blood

Beyond the obvious method of injuring creatures, Template:Ls full of blood can be brought with a Template:L expedition upon Template:L, and bought from dwarven civilizations in Template:L. The use for this is uncertain.