v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Bogeyman"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Improved the page somewhat. I need a little verifying. Still need to test if daylight causes Bogeymen to disappear.)
(smoke)
Line 11: Line 11:
  
 
Every bogeyman is created differently, and they appear in packs of several bogeymen. They are fast and can kill and inexperienced adventurer easily.
 
Every bogeyman is created differently, and they appear in packs of several bogeymen. They are fast and can kill and inexperienced adventurer easily.
 +
Bogeymen disintegrate into smoke shortly after being killed, but will not light objects on fire.

Revision as of 08:38, 12 November 2010

A Bogeyman is a creature of the night who attacks unwary adventurers who sleep or travel at night.

When you are ambushed, you will get the message:

You are surrounded by incessant cackling

And will receive the message:

You are still surrounded by cackling

If you try to travel or sleep/rest while you're still being attacked. If you buffed agility enough during character creation, you may be able to run away from them. However, no matter where you run, they may spawn near you endlessly and attack you. The only way to stop their attacks running through a critical distance somewhere near a town/hamlet[Verify], or killing them all. After they're gone, you'll get the message:

The cackling fades away

And can get back to adventuring.

Every bogeyman is created differently, and they appear in packs of several bogeymen. They are fast and can kill and inexperienced adventurer easily. Bogeymen disintegrate into smoke shortly after being killed, but will not light objects on fire.