v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31:Bolt

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 18: Line 18:
  
 
==Masterwork Bolts==
 
==Masterwork Bolts==
As with other items, high-skill dwarves can make masterwork-[[Item quality|quality]] bolts.  While they don't care if the bolts are fired and shatter on impact, they do get upset if a bolt gets carried off - say by a retreating enemy with the bolt stuck in him. Unfortunately, dwarves also get upset if you melt down individual masterwork bolts, which are otherwise nearly useless.
+
As with other items, high-skill dwarves can make masterwork-[[Item quality|quality]] bolts.  While they don't care if the bolts are fired and shatter on impact, they do get upset if a bolt gets carried off - say by a retreating enemy with the bolt stuck in him.
 
 
The simplest remedy for this is to simply '''make more bolts''' - a dwarf who has produced hundreds of masterwork bolts will be more annoyed by [[fly|flies]] than the loss of a masterwork.
 
  
 
==Bugs==
 
==Bugs==
 
Tests show that bone and wooden bolts are effective against most{{verify}} unarmored targets, like  wildlife, but for various reasons are quite useless against some other creatures and armored targets.
 
Tests show that bone and wooden bolts are effective against most{{verify}} unarmored targets, like  wildlife, but for various reasons are quite useless against some other creatures and armored targets.
  
The same goes for some metal bolts (silver, copper) with variations depending on the precise metal.{{verify}}
+
The same goes for some metal bolts (silver,copper) with variations depending on the precise metal.{{verify}}
  
 
Bone bolts are not advisable for weapon traps as only a stack of 5 will be stored per crossbow, making frequent restocking necessary.
 
Bone bolts are not advisable for weapon traps as only a stack of 5 will be stored per crossbow, making frequent restocking necessary.
Line 32: Line 30:
  
 
*If squad is assigned multiple ammo types, dwarves with "individual choice ranged" carry wrong ammo{{bug|1374}}.
 
*If squad is assigned multiple ammo types, dwarves with "individual choice ranged" carry wrong ammo{{bug|1374}}.
*Masterwork bolts cause unhappy thoughts when they get carried off the map or melted down{{bug|3169}}.
 
  
 
{{gamedata|[ITEM_AMMO:ITEM_AMMO_BOLTS]
 
{{gamedata|[ITEM_AMMO:ITEM_AMMO_BOLTS]

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: