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Editing v0.31:Carp

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{{Quality|Exceptional|06:53, 14 July 2010 (UTC)}}
 
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{{CreatureInfo|name=Carp|symbol=α|color=rgb(0, 128, 128)|bones=?|fat=?|skin=?|skulls=?|meat=?|biome= * [[Temperate|Temperate]] freshwater river
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* Temperate freshwater lake
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* [[Tropical|Tropical]] freshwater [[river|river]]
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* Tropical freshwater lake}}
  
The '''carp''' is a fairly common variety of [[Fish|large fish]] that is infamous among dwarves as being a vicious killer. However, they are not as dangerous now as the stories would lead you to believe. They are still capable of dragging dwarves into water<sup><small>1</small></sup>, which if there are no [[ramp]]s to allow the unlucky dwarf to escape can result in them drowning. Groups of carp are considerably more dangerous, able to inflict enough wounds with their raspy sucker-mouths to cause a fully-clothed dwarf bleed out and turn the [[river]] a festive red color.
 
  
Carp may be found in anything from a river to a murky pool. While river-carp may be just as scared of your dwarves as the dwarves are of them (tending to swim away), carp found in a [[murky pool]] will often feel cornered and attack anyone who gets too close "as an act of self defense".
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<!--While a lot of new data has been added to the RAW file for the Carp, the carp is just as dangerous in DF2010 as it was in [[40d:Carp|40d]].-->
  
<small>1: Actually, the stupid dwarves fall into the water trying to dodge carp attacks.</small>
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The '''carp''' is a fairly common variety of [[Fish|large fish]] that has a disproportionately powerful attack to that of Dwarfs*.  This wouldn't be much of a problem if the Carp's attack wasn't also given the ability to latch onto it's foes.  While all Large Fish have this kind of attack the prevalence of carp has made them infamous in the Dwarf world.
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:''(* 1-6 damage, compared to an untrained, unarmed dwarf's 1-2 damage)''
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Carp may be found in anything from a river to a murky pool.  While river-carp may be just as scared as your Dwarfs as they are of them (avoiding your Dwarfs), carp found in a {{L|murky pool}} will often feel cornered and attack anyone who gets too close "as an act of self defense".
  
 
== Advice ==
 
== Advice ==
  
If carp only exist in one specific water source (say, one Murky Pool), it may be best to simply designate a non-carp-infested body of water as a water source ({{k|i}}, set area rectangle using {{k|enter}}, {{k|w}}) and then restrict access ({{k|d}}, {{k|o}}, {{k|r}}) so dwarves aren't allowed to drink/fish anywhere else.
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If Carp only exist in one specific water source (say, one Murky Pool), it may be best to simply restrict access ({{k|d}}, {{k|o}}, {{k|r}}) to specific water source, and designating a non-carp-infested water source a a water source ({{k|i}}, set area rectangle using {{k|enter}}, {{k|w}})
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Carp cannot attack any dwarfs through a well, so building one will allow your dwarfs safe access to water inhabited by carp (so long as the well is not on the same z level as the top of the lake/river).
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When Carp are found within the boundaries of your fortress river it is often suggested to dig a [[channel]] out and cover the channel with [[grate|grates]] for a safe fishing/drinking zone.
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<!--
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CARP HAVE NO SUCH REPUTATION IN THE NEW VERSION.
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IF/WHEN THAT REP IS RE-ESTABLISHED, THIS CAN BE REPLACED, OR EDITED TO FIT A MORE APPROPRIATE NEW STATUS.
  
Carp cannot attack any dwarves through a [[well]], so building one will allow your dwarves safe access to water inhabited by carp (so long as the well is not on the same z level as the top of the lake/river).
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== Humor ==
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{{D for Dwarf}}
  
When carp are found in the river, one solution is to dig an artificial [[channel]] and place a [[grate]] between it and the river proper, as carp cannot swim through grates, but grates still allow water through. Placing grates over the river or channel may also protect dwarves, by stopping them from falling in.
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:'' "I think I made fish too hardcore" ''--[[40d:Toady One|Toady One]]
  
== Carp of Yore ==
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These terrible beasts challenge the mighty [[elephant]]s for the post of [[King of beasts|King of Beasts]]. Their insidious nature and vicious strength provide them with the means to drag a fully grown [[dwarf]] into the [[water|aquatic depths]], whereupon they proceed to gnaw at the struggling [[dwarf|victim]]. And this is not all, for the awful carp can stare at the well-meaning [[fisherdwarf]] who for fear at these awful descendants of the [http://en.wikipedia.org/wiki/Cthulhu Old Ones], are sent staggering back, too often straight off a [[cliff]]. To make things worse, they will taunt the [[Ambusher|hunters]], who in hopes of achieving eternal glory, will unload whole [[quiver]]s towards them, oblivious to nearby [[animal]]s walking on land. Not all hope is lost, for the carp bears an [http://en.wikipedia.org/wiki/Achilles_heel Achilles heel], and will however die after the first winter if one is lucky enough to have a map which freezes. Otherwise, one may try draining all the [[40d:river|river]]s and lakes to air-drown these water-fiends (but be wary not to water-drown your [[40d:dwarves|dwarves]] in the process).
In [[40d:Carp|prior versions]] of the game, carp had teeth that could inflict 3 times as much damage as an unarmed dwarf's fist, and so could dispatch an unarmed and unarmored dwarf (e.g. a fisherman, or a miner going for a drink) with ease.
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-->
  
 
[[Image:Carp_escape.jpg|thumb|center|700px|'''''Legends of terrifying carp persist from [[40d:Carp|days of yore]]''''']]
 
[[Image:Carp_escape.jpg|thumb|center|700px|'''''Legends of terrifying carp persist from [[40d:Carp|days of yore]]''''']]
 
{{gamedata}}
 
{{creatures}}
 
{{Category|Animals}}
 

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