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Editing v0.31:Clutter
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== Benefits == | == Benefits == | ||
− | There is one upside to clutter, depending on your viewpoint and playstyle. As a workshop's production is slowed, so is their consumption of raw materials and their output if there is little demand. If there is sudden spike of demand, | + | There is one upside to clutter, depending on your viewpoint and playstyle. As a workshop's production is slowed, so is their consumption of raw materials and their output if there is little demand. If there is sudden spike of demand, workshop gets uncluttered easily and can work at full speed. Benefits of this is that tasks can be left in repeat mode with no supervision and will not produce much unwanted extras or consume more resources than needed. |
− | A [[still]], for example, can eventually get to the | + | A [[still]], for example, can eventually get to the speed where dwarves consume booze at same speed as the cluttered workshops produce it. |
− | [[Wood furnace|Wood furnaces]] similarly will eventually be brought to a point where they produce fuel at same | + | [[Wood furnace|Wood furnaces]] similarly will eventually be brought to a point where they produce fuel at same speed as other workshops consume it. |
If [[stockpile|stockpiles]] are used with this method, they must all be kept completely full, so that the workshop remains cluttered. Your stockpile will become a sort of buffer to compensate for large spikes in demand. The larger your booze stockpile is, the larger of a spike in demand it can compensate for when say a tantrum spiral erupts. | If [[stockpile|stockpiles]] are used with this method, they must all be kept completely full, so that the workshop remains cluttered. Your stockpile will become a sort of buffer to compensate for large spikes in demand. The larger your booze stockpile is, the larger of a spike in demand it can compensate for when say a tantrum spiral erupts. |