Difference between revisions of "v0.31:Corpse"

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A corpse has several levels of decay, it will begin as "(creature or name) corpse", progress to "rotten (creature or name) corpse", then to "(creature or name) partially decayed corpse", and finally become "(creature or name) skeleton".  Alternatively, if the creature had had parts ripped or cut off before death, the corpse will be described as "mutilated corpse" and "partial skeleton" in respective descriptions, and the parts (if still on the map) will decay in a similar fashion.  Remains, however, simply progress from "(vermin) remains" to "rotten (vermin) remains" before simply vanishing.
 
A corpse has several levels of decay, it will begin as "(creature or name) corpse", progress to "rotten (creature or name) corpse", then to "(creature or name) partially decayed corpse", and finally become "(creature or name) skeleton".  Alternatively, if the creature had had parts ripped or cut off before death, the corpse will be described as "mutilated corpse" and "partial skeleton" in respective descriptions, and the parts (if still on the map) will decay in a similar fashion.  Remains, however, simply progress from "(vermin) remains" to "rotten (vermin) remains" before simply vanishing.
  
Butchering a corpse produces quantities of {{l|meat}}, {{l|prepared organs}}, {{l|bones}}, a {{l|skull}}, {{l|skin}}, and nails/hoofs, as well as cartilage, nervous tissue, and other types of useless byproducts.  Body parts can be butchered, presumably for whatever tissues/organs were in the part. "Butchering" a skeleton produces only a skull, bones, cartilage and other non-decaying tissues.
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{{l|Butcher}}ing a corpse produces quantities of {{l|meat}}, {{l|prepared organs}}, {{l|bones}}, a {{l|skull}}, {{l|skin}}, and nails/hoofs, as well as cartilage, nervous tissue, and other types of useless byproducts.  Body parts can be butchered, presumably for whatever tissues/organs were in the part. "Butchering" a skeleton produces only a skull, bones, cartilage and other non-decaying tissues.
  
 
Corpses will produce {{l|miasma}} in subterranean areas, but not above ground.
 
Corpses will produce {{l|miasma}} in subterranean areas, but not above ground.
  
 
Note that it's possible to view the corpse's description, like that of a living creature's, through the {{k|u}}nits menu, but it will always report that the creature's upper body is gone, regardless of it's true conditions.
 
Note that it's possible to view the corpse's description, like that of a living creature's, through the {{k|u}}nits menu, but it will always report that the creature's upper body is gone, regardless of it's true conditions.

Revision as of 01:37, 9 June 2010

This article is about an older version of DF.

A corpse is what is left of a creature once dead. The corpses of vermin are called remains.

A corpse has several levels of decay, it will begin as "(creature or name) corpse", progress to "rotten (creature or name) corpse", then to "(creature or name) partially decayed corpse", and finally become "(creature or name) skeleton". Alternatively, if the creature had had parts ripped or cut off before death, the corpse will be described as "mutilated corpse" and "partial skeleton" in respective descriptions, and the parts (if still on the map) will decay in a similar fashion. Remains, however, simply progress from "(vermin) remains" to "rotten (vermin) remains" before simply vanishing.

Template:Ling a corpse produces quantities of Template:L, Template:L, Template:L, a Template:L, Template:L, and nails/hoofs, as well as cartilage, nervous tissue, and other types of useless byproducts. Body parts can be butchered, presumably for whatever tissues/organs were in the part. "Butchering" a skeleton produces only a skull, bones, cartilage and other non-decaying tissues.

Corpses will produce Template:L in subterranean areas, but not above ground.

Note that it's possible to view the corpse's description, like that of a living creature's, through the units menu, but it will always report that the creature's upper body is gone, regardless of it's true conditions.