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Editing v0.31:Creature token

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Latest revision Your text
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| SELECT_MATERIAL  
 
| SELECT_MATERIAL  
 
|  
 
|  
*Material token
+
*MATERIAL NAME
| Selects a locally defined material. Can be ALL.
+
| Selects the material. Can be ALL.
  
 
|-  
 
|-  
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| SHEARABLE_TISSUE_LAYER
 
| SHEARABLE_TISSUE_LAYER
 
|
 
|
* tissue modifier
+
* property
* required value
+
* growth rate?
| Tissue layer can be sheared for its component material. The specified modifier must be at least of the desired value for shearing to be possible (a llama's wool must have a LENGTH of 300 before it is shearable).
+
| Tissue layer can be sheared for its component material. Tissue layer must have certain modifiers, with LENGTH being the only one known to work.
  
 
|-
 
|-
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| SOUND
 
| SOUND
 
|
 
|
* Sound application (currently accepts ALERT or PEACEFUL_INTERMITTENT)
+
| Creature makes sounds.
* Sound range (in tiles)
 
* Sound delay (lower values = sound is produced more often)
 
* VOCALIZATION or NONE (determines whether the sound requires breathing or not)
 
* First-person description
 
* Third-person description
 
* Description when out of sight
 
| Creature makes sounds periodically, which can be heard in Adventure mode.
 
  
 
|-
 
|-
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| SPEECH  
 
| SPEECH  
 
| speech file  
 
| speech file  
| Boasting speeches relating to killing this creature. Examples include dwarf.txt and elf.txt in data\speech.
+
| Boasting speeches relating to killing this creature. Examples include dwarf.txt and elf.txt in the Speech folder in Data.u
  
 
|-  
 
|-  

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