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Editing v0.31:Danger room

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"Danger room" is a term used to describe a place your dwarves go to be continually poked by [[Trap#Upright Spear/Spike|upright spikes]].  This serves two purposes: first, it trains your dwarves in [[Combat_skill#Equipment_skills|Armor User skill]], [[Combat_skill#Equipment_skills|Shield User]], [[Combat skill|Dodger]], [[Combat skill|Fighter]] and to some extent also [[Combat_skill#Weapon_skills|weapons skills]] (if they manage to block attacks with them). Second, it helps keep your [[doctor]]s' skills from rusting and your [[coffin]] makers busy (rarely).
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"Danger room" is a term used to describe a place your dwarves go to be continually poked by {{l|Trap#Upright Spear/Spike|upright spikes}}.  This serves two purposes: first, it trains your dwarves in {{l|Combat_skill#Equipment_skills|Armor User skill}}, {{l|Combat_skill#Equipment_skills|Shield User}}, {{l|Combat skill|Dodger}}, {{l|Combat skill|Fighter}} and to some extent also {{l|Combat_skill#Weapon_skills|weapons skills}} (if they manage to block attacks with them). Second, in case of injury, it helps you keep your {{l|doctor}}s' skills from rusting.
  
 
Danger rooms are a useful feature and a great workaround for regular training being too slow. A few people consider this an exploit, because it is incredibly effective.  Reported as {{bug|3855}}.
 
Danger rooms are a useful feature and a great workaround for regular training being too slow. A few people consider this an exploit, because it is incredibly effective.  Reported as {{bug|3855}}.
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== Triggers ==
 
== Triggers ==
The third challenge is providing an appropriate triggering frequency.  Some signal must be sent to raise and lower the spikes while the dwarves are on them.  This can be accomplished by hooking the spikes to a [[lever]] or [[pressure plate]], or by using a [[repeater]].  If a lever is used, then it should be near the room, so you can keep track of what's happening in the room while still knowing where the control lever is.
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The third challenge is providing an appropriate triggering frequency.  Some signal must be sent to raise and lower the spikes while the dwarves are on them.  This can be accomplished by hooking the spikes to a {{l|lever}} or {{l|pressure plate}}, or by using a {{l|repeater}}.  If a lever is used, then it should be near the room, so you can keep track of what's happening in the room while still knowing where the control lever is.
  
 
== Results ==
 
== Results ==
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== Caveats ==
 
== Caveats ==
Note that pets will attempt to follow soldiers into the danger room, getting perforated in the process, and leaving corpses and causing [[thought|unhappy thoughts]]; if there is a refuse stockpile or tomb that the pet can go to, a flood of job cancellation messages may result until the spikes cease their triggering. The same applies if a soldier who is carrying an infant enters the danger room.  
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Note that pets will attempt to follow soldiers into the danger room, getting perforated in the process, and leaving corpses and causing {{l|thought|unhappy thoughts}}; if there is a refuse stockpile or tomb that the pet can go to, a flood of job cancellation messages may result until the spikes cease their triggering. The same applies if a soldier who is carrying an infant enters the danger room.  
  
As of version 0.31.20, pets can be put in a [[pasture]] for their safety -- yes, even the non-grazers.
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As of version 0.31.20, pets can be put in a {{l|pasture}} for their safety -- yes, even the non-grazers.
  
 
To deal with the babies, you can either avoid recruiting (married) females into your military, or you can create male-only squads which you send into the danger room. Once you have dwarves who are very experienced in dodging and shield use, they will be able to train other dwarves much faster than if you simply have beginners training with each other. You can disband your male-only squads when the males are experienced enough, and mix them into all of your squads so that they can help train the rest of the soldiers.
 
To deal with the babies, you can either avoid recruiting (married) females into your military, or you can create male-only squads which you send into the danger room. Once you have dwarves who are very experienced in dodging and shield use, they will be able to train other dwarves much faster than if you simply have beginners training with each other. You can disband your male-only squads when the males are experienced enough, and mix them into all of your squads so that they can help train the rest of the soldiers.
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If you are not averse to cheating-by-modding, change the required skill for a weapon in the weapon raw text. Dwarves will gain that skill while in a danger room at the same prodigious rate. In this way it is possible to train legendary marksdwarves or even teachers using training axes.
 
If you are not averse to cheating-by-modding, change the required skill for a weapon in the weapon raw text. Dwarves will gain that skill while in a danger room at the same prodigious rate. In this way it is possible to train legendary marksdwarves or even teachers using training axes.
  
It's also possible to train [[Swimmer|swimming]], by arranging a means of flooding your danger room and locking your military within.
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It's also possible to train {{l|Swimmer|swimming}}, by arranging a means of flooding your danger room and locking your military within.
  
{{Military}}
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{{Military v0.31}}
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{{Category|Military}}

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