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v0.31:Danger room

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Revision as of 01:02, 2 September 2010 by Greycat (talk | contribs) (Created page with '{{av}} {{Quality|Fine}} "Danger room" is a term used to describe a place your dwarves go to be continually poked by active {{l|Trap#Upright Spear/Spike|upright spear traps}}. T…')
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This article is about an older version of DF.

"Danger room" is a term used to describe a place your dwarves go to be continually poked by active Template:L. This serves two purposes: first, it trains your dwarves in Template:L. Second, in case of injury, it helps you keep your Template:L skills from rusting.

The first design challenge is to provide the proper level of lethality. An upright spear trap can be armed with 1 to 10 spears or menacing spikes. The recommended payload is one Template:L with no quality modifier per trap. Using menacing spikes is not advised, unless you want to reduce your fortress's population.

The second design challenge is access control. If you want your entire fortress to spank face these perils, then put the traps in a major hallway. If only you want your military to be trained, put them in or behind a barracks, a patrol route, or some other place civilians are unlikely to go.

The third challenge is providing an appropriate triggering frequency. Some signal must be sent to raise and lower the spikes while the dwarves are on them. This can be accomplished by hooking the traps to a Template:L or Template:L, or by using a Template:L. If a lever is used, then it could be near the traps so that whoever pulls it will be the one who receives the training; or it could be far away, to be pulled by some other dwarf who will remain safe.