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Editing v0.31:Decoration

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{{av}}{{Quality|Exceptional}}
 
{{av}}{{Quality|Exceptional}}
  
A decorative image raises the [[value]] of an object by adding another material to the base item.  Decorations have quality levels. The base value of a decoration is 10☼, multiplied by its [[Item_value#Material_Multipliers|material multiplier]] and [[Quality|quality multiplier]] that are separate from the item itself.  
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A decorative image raises the {{L|value}} of an object by adding another material to the base item.  Decorations have quality levels. The base value of a decoration is 10☼, multiplied by its {{L|Item_value#Material_Multipliers|material multiplier}} and {{L|Quality|quality multiplier}} that are separate from the item itself.  
  
 
Adding decorations to an item does not increase its weight.
 
Adding decorations to an item does not increase its weight.
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You cannot specify a specific object for a dwarf to decorate.  Dwarves will use the closest suitable object. The exception is when encrusting something with gems, where you are able to specify a category of goods to be decorated. Of course you can always seal in (forbidden doors) your artisan Rumpelstiltskin style, complete with workshop, the materials you want him to use and the objects you want decorated (dumping them inside the to-be-sealed-off area might work best) to ensure proper conduct.
 
You cannot specify a specific object for a dwarf to decorate.  Dwarves will use the closest suitable object. The exception is when encrusting something with gems, where you are able to specify a category of goods to be decorated. Of course you can always seal in (forbidden doors) your artisan Rumpelstiltskin style, complete with workshop, the materials you want him to use and the objects you want decorated (dumping them inside the to-be-sealed-off area might work best) to ensure proper conduct.
  
For more information regarding the different types of decorations, see [[value]].
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For more information regarding the different types of decorations, see {{L|value}}.
  
  
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;Bone, Hoof, Ivory or tooth, Pearl, Shell,  
 
;Bone, Hoof, Ivory or tooth, Pearl, Shell,  
:  At a [[craftsdwarf's workshop]], objects can be decorated with [[bone]], [[hoof]], [[ivory]] or [[tooth]], [[pearl]], and [[shell]]. Requires [[bone carving]].  You cannot choose what kind of object to decorate.  Decorating with bone uses up a whole stack of bones. {{Bug|2011}}
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:  At a {{L|craftsdwarf's workshop}}, objects can be decorated with {{L|bone}}, {{L|hoof}}, {{L|ivory}} or {{L|tooth}}, {{L|pearl}}, and {{L|shell}}. Requires {{L|bone carving}}.  You cannot choose what kind of object to decorate.  Decorating with bone uses up a whole stack of bones. {{Bug|2011}}
  
 
;Gem
 
;Gem
:  At a [[jeweler's workshop]], objects can be encrusted with [[Gem|cut gem]]s (including cut glass). You may specify whether to decorate furniture, finished goods or ammo.  Requires [[gem setting]].
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:  At a {{L|jeweler's workshop}}, objects can be encrusted with {{L|Gem|cut gem}}s (including cut glass). You may specify whether to decorate furniture, finished goods or ammo.  Requires {{L|gem setting}}.
  
 
;Metal studs
 
;Metal studs
:  At a [[metalsmith's forge]], objects can be studded with various metals. Requires [[metalcrafting]], but '''does not''' require [[fuel]].
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:  At a {{L|metalsmith's forge}}, objects can be studded with various metals. Requires {{L|metalcrafting}}, but '''does not''' require {{L|fuel}}.
  
 
;Cloth
 
;Cloth
:  At a [[clothier's shop]], [[cloth]] images (plant fiber, silk and yarn) can be sewn onto clothing items (including leather armor) and bags. Requires [[clothier|clothesmaking]].  
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:  At a {{L|clothier's shop}}, {{L|cloth}} images (plant fiber, silk and yarn) can be sewn onto clothing items (including leather armor) and bags. Requires {{L|clothier|clothesmaking}}.  
  
 
;Leather
 
;Leather
:  At a [[leather works]], leather images can be sewn onto clothing items in the same manner as cloth, with the same restrictions. Requires [[leatherworking]].
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:  At a {{L|leather works}}, leather images can be sewn onto clothing items in the same manner as cloth, with the same restrictions. Requires {{L|leatherworking}}.
  
 
{| border = 1 cellspacing="0" cellpadding="5"  
 
{| border = 1 cellspacing="0" cellpadding="5"  
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'''Makeshift tapestries'''<br />
 
'''Makeshift tapestries'''<br />
If your fortress is above ground or you otherwise have inadequate natural rock walls to [[engraving|engrave]], [[Restraint|rope]]s or [[bag]]s sewn with images can be a way of recording your fortress' history instead of [[stone detailing]]. When built as [[restraint]]s (for decorated ropes), or as [[container]]s (for decorated [[bag]]s), dwarves can gain happy [[thought]]s by admiring them, so they can function as makeshift tapestries.
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If your fortress is above ground or you otherwise have inadequate natural rock walls to {{L|engraving|engrave}}, {{L|Restraint|rope}}s or {{L|bag}}s sewn with images can be a way of recording your fortress' history instead of {{L|stone detailing}}. When built as {{L|restraint}}s (for decorated ropes), or as {{L|container}}s (for decorated {{L|bag}}s), dwarves can gain happy {{L|thought}}s by admiring them, so they can function as makeshift tapestries.
  
 
{{Category|Items}}
 
{{Category|Items}}

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