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Editing v0.31:Engraver

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| color      = 7:1
 
| color      = 7:1
 
| skill      = Engraver
 
| skill      = Engraver
| profession = [[Stoneworker]]
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| profession = {{L|Stoneworker}}
| job name  = [[Stone detailing]]
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| job name  = {{L|Stone detailing}}
 
| tasks      =
 
| tasks      =
 
* Smooth stone
 
* Smooth stone
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{{av}}
 
{{av}}
  
'''Engraver''' is the skill used for [[smoothing]] or [[engraving]] the walls and floors of your fortress. It is only possible to smooth and engrave natural walls and floors, not constructed ones. Engravers also carve  [[fortification]]s into constructed walls. The skill of the engraver does not affect the quality of smoothed tiles, but does affect the quality of engraved tiles. It is a good idea to train engravers by having them smooth large areas before engraving anything.
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'''Engraver''' is the skill used for {{L|smoothing}} or {{L|engraving}} the walls and floors of your fortress. It is only possible to smooth and engrave natural walls and floors, not constructed ones. Engravers also carve  {{L|fortification}}s into constructed walls. The skill of the engraver does not affect the quality of smoothed tiles, but does affect the quality of engraved tiles. It is a good idea to train engravers by having them smooth large areas before engraving anything.
  
Engraving is also used to inscribe memorial [[slab]]s.  Once a [[mason]] has prepared the slab, it can be inscribed with the victim's name at a [[craftsdwarf's workshop]].
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Engraving is also used to inscribe memorial {{l|slab}}s.  Once a {{l|mason}} has prepared the slab, it can be inscribed with the victim's name at a {{l|craftsdwarf's workshop}}.
  
 
Engraving is a good way to gain experience.  Smoothing improves your fortress, doesn't consume resources, doesn't create garbage and builds experience very quickly at the higher skill levels. It's also a wonderful way to utilize idlers, in a less-busy fort, for its low level of designating needed.
 
Engraving is a good way to gain experience.  Smoothing improves your fortress, doesn't consume resources, doesn't create garbage and builds experience very quickly at the higher skill levels. It's also a wonderful way to utilize idlers, in a less-busy fort, for its low level of designating needed.

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