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Editing v0.31:Fortification
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− | '''Fortifications''' are a special type of | + | '''Fortifications''' are a special type of {{l|wall}}. They allow the passage of {{l|ammunition|projectiles}} [in and out] and liquids but not {{l|creature}}s, making them an important part in a fortress's {{l|defense guide|defense}}. Creatures with a [FLIER] tag can of course fly over and avoid these walls. One can build {{L|floor}} tiles to make a roof against flyers. |
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+ | Beware that submerged fortifications will '''not''' block the passage of aquatic (or amphibious) creatures - wall {{L|grate}}s and vertical {{L|bars}} work, but they are vulnerable to {{L|building destroyer}}s. | ||
Curiously, a fortification carved into a tile at the very edge of the map will allow water or magma to drain through it and off of the map. | Curiously, a fortification carved into a tile at the very edge of the map will allow water or magma to drain through it and off of the map. | ||
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== Building Fortifications == | == Building Fortifications == | ||
− | Fortifications can be built one of two ways. Firstly, | + | Fortifications can be built one of two ways. Firstly, from preexisting stone walls; either constructed by {{l|dwarf|dwarves}} or left behind after having been {{l|mining|mined out}}. This is done by pressing {{K|d}}esignation and then C{{K|a}}rve Fortifications. It must be noted that rough natural stone walls cannot be carved into fortifications, only smoothed or engraved stone. The second way is through the {{l|construction}} {{l|menu}}: First press {{K|b}}, then {{K|C}} followed by {{K|F}}ortifications. As with most {{l|building}}s, this will require one unit of {{l|wood}}, {{l|stone}}, {{l|metal}}, or {{l|glass}}. Note that constructed fortifications do ''not'' have walkable {{l|floor}}s above them, while carved fortifications do. |
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{{buildings}} | {{buildings}} |