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Editing v0.31:Freezing

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= Freezing Water =
 
= Freezing Water =
Water in Dwarf Fortress can freeze to become ice if the temperature is low enough and the water is exposed to the air. The tile must be tagged as 'Above Ground' in order for the temperature to get low enough, as all 'Subterranean' tiles remain at a consistent [[temperature]] of 10015°U (47°F, or about 8.3°C).
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Water in Dwarf Fortress can freeze to become ice if the temperature is low enough and the water is exposed to the air. The tile must be tagged as 'Above Ground' in order for the temperature to get low enough, as all 'Subterranean' tiles remain at a consistent {{L|temperature}} of 10015°U (47°F, or about 8.3°C).
  
 
Water at level 1/7 freezes to become an ice floor.
 
Water at level 1/7 freezes to become an ice floor.
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== Melting ==
 
== Melting ==
Ice can melt when the temperature rises as part of the natural cycle of seasons. Some biomes may be frozen all year round and others may never freeze. Ice can also be melted by proximity to [[magma]].  An ice tile with magma above or beneath it, or within 2 tiles on the same z-level, will cause the ice to melt (or will prevent water freezing in the first place).
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Ice can melt when the temperature rises as part of the natural cycle of seasons. Some biomes may be frozen all year round and others may never freeze. Ice can also be melted by proximity to {{l|magma}}.  An ice tile with magma above or beneath it, or within 2 tiles on the same z-level, will cause the ice to melt (or will prevent water freezing in the first place).
  
 
= Climate =
 
= Climate =
Freezing [[climate]]s are the coldest, and water on them is typically in permafrost. Choosing to embark in one poses an interesting challenge and offers opportunities for substantial amounts of [[losing|fun]].
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Freezing {{l|climate}}s are the coldest, and water on them is typically in permafrost. Choosing to embark in one poses an interesting challenge and offers opportunities for substantial amounts of {{l|losing|fun}}.
  
 
== Settling ==
 
== Settling ==
One of the first challenges presented by a freezing climate is the lack of [[water]] in any conveniently drinkable form. Along with trees, water may be the hardest resource to obtain. The ice chunks left behind while digging through ice cannot be melted into drinking water. There are several ways to approach a freezing area. One of them is embarking with a [[volcano]] in site, utilizing the natural obsidian surrounding it to create [[magma-safe]] floodgates and mechanisms to effectively melt ice. Another is to penetrate to the cavern levels, which may have water in liquid form. Note that [[ice]] can be used to create buildings and workshops, which may be melted by [[magma]] or other heat sources, and constructions, which will never melt.
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One of the first challenges presented by a freezing climate is the lack of {{l|water}} in any conveniently drinkable form. Along with trees, water may be the hardest resource to obtain. The ice chunks left behind while digging through ice cannot be melted into drinking water. There are several ways to approach a freezing area. One of them is embarking with a {{l|volcano}} in site, utilizing the natural obsidian surrounding it to create {{l|magma-safe}} floodgates and mechanisms to effectively melt ice. Another is to penetrate to the cavern levels, which may have water in liquid form. Note that {{l|ice}} can be used to create buildings and workshops, which may be melted by {{l|magma}} or other heat sources, and constructions, which will never melt.
  
 
Remember that staying outside too long can cause your livestock and dwarves to die from exposure if the temperature is low enough, although clothes and armour may help to stave it off.
 
Remember that staying outside too long can cause your livestock and dwarves to die from exposure if the temperature is low enough, although clothes and armour may help to stave it off.

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