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Difference between revisions of "v0.31:Freezing"

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== Climate==
  
 
Freezing {{l|climate}}s are the coldest climates available for embarking in. Choosing to embark in one poses an interesting challenge and substantial amounts of {{l|losing|fun}}.
 
Freezing {{l|climate}}s are the coldest climates available for embarking in. Choosing to embark in one poses an interesting challenge and substantial amounts of {{l|losing|fun}}.

Revision as of 02:04, 27 November 2010

This article is about an older version of DF.



Climate

Freezing Template:Ls are the coldest climates available for embarking in. Choosing to embark in one poses an interesting challenge and substantial amounts of Template:L.

Settling

One of the first challenges presented by a freezing climate is the lack of Template:L, and instantaneous freezing of any exposed water. Water may be the hardest resource to come across, aside from trees, despite the abundance of ice chunks left behind while digging ice. Penetrating the first or so layer of ice may also prove difficult, as ice takes some time to dig. The are several ways to approach a freezing area. One of them is embarking with a Template:L in site, utilizing the natural obsidian surrounding it to create Template:L floodgates and mechanisms to effectively melt ice. Template:L can be used to create buildings and workshops, as long as they are not melted by Template:L or other various sources of heat.

Cautions

While channeling ice and magma, supervise your miners to ensure they are not encased in cooling magma.