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Editing v0.31:Hammerer

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{{quality|Fine|15:26 27 December 2011 (UTC)}}{{Noble
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{{quality|Fine|08:00, 22 May 2010 (UTC)}}{{av}}
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{{Noble
 
| noble=Hammerer
 
| noble=Hammerer
 
| quarters=Modest Quarters
 
| quarters=Modest Quarters
 
| dining=Dining Room
 
| dining=Dining Room
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| stands=1
 +
| racks=1
 
| chests=1
 
| chests=1
 
| cabinets=1
 
| cabinets=1
| racks=1
 
| stands=1
 
| demands=1
 
 
| arrival=
 
| arrival=
 
* Arrives with Baron{{Verify}}
 
* Arrives with Baron{{Verify}}
 
| function=
 
| function=
* [[Justice]]
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* {{L|Justice}}
 
* Executioner
 
* Executioner
}}{{av}}
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}}
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The Hammerer is a noble which is supposed to arrive with the {{L|Baron}} - in version 0.31, however, bugs apparently prevent the arrival of any immigrant nobles. If your {{L|sheriff}} is busy, your {{L|jail}} is full, or a particularly heinous crime is comitted, the hammerer will deliver a series of hammerstrikes, most likely leading to death or serious injury for the criminal (most often a random metalsmith who couldn't satisfy a noble's {{L|mandate}} for {{L|slade}} earrings).
  
The Hammerer is a noble which is supposed to be appointed by the [[Baron]] to act as an executioner. Due to a bug, however, this never happens.
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It is recommended that you either injure your Hammerer to the point where he can't dispense his vigilante brand of Dwarven Justice, replace his hammer with a almost-harmless {{L|adamantine}} one, or trap him in a room and dump food down a hole for him to eat. Killing your Hammerer outright will likely lead to another one arriving later{{Verify}}. The easiest way to deal with the hammerer is to simply lock him in his room. It takes quite some time for him to die of thirst and if the next one arrives, simple unlock the door, assign the room to him and repeat the procedure.
  
Depending on the severity of a particular crime (or the personal whims of the injured party), the hammerer would deliver a series of hammerstrikes, most likely leading to death or serious injury for the criminal (most often a random metalsmith who couldn't satisfy a noble's [[mandate]] for [[crystal glass]] earrings).
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Notes in the dwarf entity raws suggest that [[Toady One]] plans on making the Hammerer's choice of {{L|weapon}} modifiable in the future.
  
 
{{Nobles}}
 
{{Nobles}}
 
{{Category|Entourage}}
 
{{Category|Entourage}}
 
{{Category|Justice}}
 
{{Category|Justice}}

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