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v0.31:Industry

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Revision as of 22:06, 28 June 2010 by DeMatt (talk | contribs) (Formatting, grammar.)
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This article is about an older version of DF.

All dwarfs love money, and a complete industry in all its glory is the easiest way to make lots and lots of money.

Traditionally industries have been broken into primary (resource extraction), secondary (the refining and reprocessing of these resources into goods), and tertiary (further improvement of these goods).

Industries in Dwarf Fortress can be broken into the following categories. Note that the end products of one industry are often the inputs to another, and some industries can fit into more than one category.

Primary Industries

  • Template:L: Growing and cutting wood to produce items including furniture and fuel.
  • Template:L: The production of food and alcohol to keep those dwarves alive and happy.
  • Template:L: The production of fuel to support industries which use metal.
  • Template:L: Fish are harvested and processed into food and shells.
  • Template:L: Animals are processed into meat and leather.
  • Template:L: Raw ore is refined into both pure metals and alloys.

Secondary Industries

  • Template:L: Metal, wood, leather, and bone are used to produce armor to keep your dwarves safe.
  • Template:L: Metal, wood, stone, and bone are used to produce weapons to keep the goblins away.
  • Template:L: Almost all materials can be used to produce crafts for export.
  • Template:L: Using stone, wood, and metal to produce furniture primarily for installation in your outpost.
  • Template:L: The production of soap to be used in healthcare.
  • Template:L: Sand is used to create low quality gems, plus an assortment of other goods.

Tertiary Industries

  • Template:L: Raw gems are cut, some into finished goods, while most are then used to decorate ("encrust") a multitude of items.
  • Template:L: Thread is woven into cloth to produce clothing, rope, bags, and decorate crafts.
  • Template:L: Patching up your inevitably-wounded dwarves.