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Editing v0.31:Kobold

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Kobolds are commonly known to congregate in small to medium sized groups, primarily inside [[cave]]s, though recent studies [http://www.bay12forums.com/smf/index.php?topic=74802.0] have shown they may also camp outdoors, living exactly as they do in caves, in a large group with piles of random jewelry and gems around them. Assuming you can get past the Kobolds, their wealth is all for the taking. It has been reported that it is possible to embark within these encampments, resulting in remarkably quick [[fun]]. They can and will attack kobold thieves that wander onto the map, sparking a civil war between themselves.
 
Kobolds are commonly known to congregate in small to medium sized groups, primarily inside [[cave]]s, though recent studies [http://www.bay12forums.com/smf/index.php?topic=74802.0] have shown they may also camp outdoors, living exactly as they do in caves, in a large group with piles of random jewelry and gems around them. Assuming you can get past the Kobolds, their wealth is all for the taking. It has been reported that it is possible to embark within these encampments, resulting in remarkably quick [[fun]]. They can and will attack kobold thieves that wander onto the map, sparking a civil war between themselves.
  
The [[ethics]] of kobolds can be considered the most primitive besides those of [[goblin|goblins]] (which are basically non-existent). Generally, kobold morals are based on a tribal system of loyalty with some exceptions such as an opposition to the devouring, butchering or consuming of intelligent beings, slavery, possession of trophies and to most forms of torture (except torture for sport). The moral focus on loyalty makes treason unthinkable among kobolds. Kobolds do not offer much in the form of punishment for crimes: assault is considered a personal matter, while a kobold found to have killed another of their own is forced into exile. Not so often, Kobolds can get lucky enough to survive into year 1050, keen on killing adventurers. Joining camps, and laughing at goblins.
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The [[ethics]] of kobolds can be considered the most primitive besides those of [[goblin|goblins]] (which are basically non-existent). Generally, kobold morals are based on a tribal system of loyalty with some exceptions such as an opposition to the devouring, butchering or consuming of intelligent beings, slavery, possession of trophies and to most forms of torture (except torture for sport). The moral focus on loyalty makes treason unthinkable among kobolds. Kobolds do not offer much in the form of punishment for crimes: assault is considered a perseonal matter, while a kobold found to have killed another of their own is forced into exile. Not so often, Kobolds can get lucky enough to survive into year 1050, keen on killing adventurers. Joining camps, and laughing at goblins.
  
 
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