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Editing v0.31:Labor

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{{quality|Exceptional|11:44, 26 December 2010 (UTC)}}{{av}}
 
{{quality|Exceptional|11:44, 26 December 2010 (UTC)}}{{av}}
  
A [[dwarf]]'s '''labor''' preferences define the tasks/jobs that he or she is allowed to do, whether it is [[food hauling]], [[mining]], [[hunting]], or any of dozens of other tasks. For instance, only a dwarf with the [[wood cutting]] labor enabled will cut down [[tree]]s whenever trees are designated to be cut.   
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A [[Main:dwarf|dwarf]]'s '''labor''' preferences define the tasks/jobs that he or she is allowed to do, whether it is [[food hauling]], [[mining]], [[hunting]], or any of dozens of other tasks. For instance, only a dwarf with the [[wood cutting]] labor enabled will cut down [[tree]]s whenever trees are designated to be cut.   
  
 
Note that a labor is ''not'' a "'''job'''", nor a "[[skill]]".  A job is the actual task of doing something, and a skill is the experience that determines how fast a job gets done, and/or the quality of any finished product (specifics vary with skill/job), while a labor preference simply designates whether a dwarf is allowed do that sort of job or not.  You can view a list of all current, queued, and suspended jobs on the {{k|j}}obs menu.  A list of what job each dwarf is currently performing is visible on the {{k|u}}nits menu.
 
Note that a labor is ''not'' a "'''job'''", nor a "[[skill]]".  A job is the actual task of doing something, and a skill is the experience that determines how fast a job gets done, and/or the quality of any finished product (specifics vary with skill/job), while a labor preference simply designates whether a dwarf is allowed do that sort of job or not.  You can view a list of all current, queued, and suspended jobs on the {{k|j}}obs menu.  A list of what job each dwarf is currently performing is visible on the {{k|u}}nits menu.
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Labors are divided into skill trees - for instance, accessing [[metalsmithing]] allows you to enable various jobs that are related to working with metal, such as [[weaponsmithing]] and [[armorsmithing]] etc.
 
Labors are divided into skill trees - for instance, accessing [[metalsmithing]] allows you to enable various jobs that are related to working with metal, such as [[weaponsmithing]] and [[armorsmithing]] etc.
  
A category is dark gray if there are no labors under it enabled, light gray if there are some jobs enabled, and white if all jobs are enabled. ''(These distinctions can sometimes be very hard to tell apart in the default [[color scheme]].)''
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A category is dark gray if there are no labors under it enabled, light gray if there are some jobs enabled, and white if all jobs are enabled. ''(These distinctions can sometimes be very hard to tell apart in the default [[Main:color scheme|color scheme]].)''
  
  
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* [[Small animal dissection]]
 
* [[Small animal dissection]]
 
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| [[Healthcare]] ||
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| [[Main:Healthcare|Healthcare]] ||
 
* [[Diagnosis]]
 
* [[Diagnosis]]
 
* [[Surgery]]
 
* [[Surgery]]

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