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Editing v0.31:Location

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{{Quality|Fine}}{{av}}
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{{AV}}
Searching for a good '''location''' for your fortress is extremely important. If you neglect this you may find your [[dwarves]] dying off  
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{{Quality|Stub}}
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Searching for a good location for your fortress is extremely important. If you neglect this you may find your dwarves dying off  
 
from dehydration, starvation or the other dangers that lurk about.  
 
from dehydration, starvation or the other dangers that lurk about.  
  
 
''An ideal location includes'':
 
''An ideal location includes'':
* A location that lacks an [[aquifer]]. (If the location is freezing, it may not matter, and perhaps even be useful.)
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* A location that lacks an {{L|aquifer}}.
* A '''fresh''' water source like [[stream]] or [[river]].
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* A '''fresh''' water source.
* A [[Climate|temperature]] that isn't extremely hot or cold.
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* A temperature that isn't extremely hot or cold.
* Shallow and Deep Metals to provide ores.
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* A {{L|flux}} material.
* A [[flux]] material for making [[steel]].
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* An area with an abundance of trees.
* A soil layer which acts as source of [[sand]] to enable [[glass industry]].
 
* A soil layer which acts as source of [[clay]] to enable [[ceramic industry]].
 
* A non-evil biome.
 
* An area with an abundance of [[tree]]s.
 
 
 
Depending on what type of fortress you are trying to build, you can choose a wide variety of locations.
 
 
 
For example a location with a [[volcano]] is good if you don't want to pump [[magma]] to the surface, but still want to use it in constructions. Streams are good for generating power. Aquifers present problems for some people, but others utilize them. Freezing temperatures allow for water [[trap]]s to be used creatively. Likewise, in scorching environments, uncovering water will result in fast evaporation for creative entrances and traps.
 
 
 
Before you choose a location, remember that: with the new versions all layers have [[magma sea|magma]] and many have [[cavern|underground water]].
 

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