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Editing v0.31:Macros and keymaps
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− | {{Quality| | + | {{Quality|Fine}} |
Playing Dwarf Fortress means lots of typing. The game has an internal macro/keymap system. Using it or any external program can save you a great deal of time when dumping, rewalling, designating, and so forth. | Playing Dwarf Fortress means lots of typing. The game has an internal macro/keymap system. Using it or any external program can save you a great deal of time when dumping, rewalling, designating, and so forth. | ||
== DF macros == | == DF macros == | ||
− | + | The current version has the ability to create macros. The controls for doing so are as follows: | |
− | The controls for | ||
*{{k|Ctrl}}+{{k|r}} = record | *{{k|Ctrl}}+{{k|r}} = record | ||
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*{{k|Ctrl}}+{{k|l}} = load | *{{k|Ctrl}}+{{k|l}} = load | ||
− | To create a macro press {{k|Ctrl}}+{{k|r}} to begin recording your actions. When you have recorded all the action you want stop recording by hitting {{k|Ctrl}}+{{k|r}} again and save ({{k|Ctrl}}+{{k|s}}) the macro. The macro is then added to your macro list. To load a macro | + | To create a macro press {{k|Ctrl}}+{{k|r}} to begin recording your actions. When you have recorded all the action you want stop recording by hitting {{k|Ctrl}}+{{k|r}} again and save ({{k|Ctrl}}+{{k|s}}) the macro. The macro is then added to your macro list. To load a macro form the list just press {{k|Ctrl}}+{{k|l}}. You can then play the macro using {{k|Ctrl}}+{{k|p}}. |
− | There is a directory data/init/macros for them. The macros are saved in .mak format. Even a recorded file for a simple | + | There is a directory data/init/macros for them. The macros are saved in .mak format. Even a recorded file for a simple marco - for example to create a 3 tiles whide ramp - may already consist of up to 50 commands listed. This is because every possible {{l|Key_bindings|binding of the key pressed}} is included in the macro and put in a block (and {{k|r}} for ramp has many by default). |
<pre> | <pre> | ||
pressing_enter_recorded | pressing_enter_recorded | ||
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<pre> | <pre> | ||
ramping_created | ramping_created | ||
− | + | DESIGNATE_RAMP | |
− | + | CURSOR_DOWN_Z | |
− | + | SELECT | |
− | + | CURSOR_RIGHT | |
− | + | CURSOR_RIGHT | |
− | + | SELECT | |
− | + | CURSOR_LEFT | |
− | + | CURSOR_LEFT | |
− | + | CURSOR_UP | |
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</pre> | </pre> | ||
− | This selfmade example will designate a 3 tiles | + | This selfmade example will designate a 3 tiles whide ramp one z-level below and place the cursor to make the next execution of the macro continue the way down. The first line has to be the name of the file. You can see that neither grouping every single keypress nor any other command including the end of the macro tag are important for a working macro. But you should consider to structure it for better reading and understanding if you edit it again, later.<br /> |
− | It is unknown if there is the possibility of creationg loops/iterations, other programming features or comments | + | It is unknown if there is the possibility of creationg loops/iterations, other programming features or comments. |
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== External utilities == | == External utilities == | ||
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=== AutoHotKey === | === AutoHotKey === | ||
− | # Go to | + | # Go to {{L|Utilities#AutoHotKey}} and download AutoHotKey. Installation is simple and the program uses few system resources. |
# Write macro scripts (file type .ahk), which may contain any number of commands. You activate scripts by double-clicking .ahk files and deactivate them by right-clicking the AutoHotKey icon on the task bar. Both of these can be done at any time - even right in the middle of a game. AutoHotKey also allows for automated activation of scripts. | # Write macro scripts (file type .ahk), which may contain any number of commands. You activate scripts by double-clicking .ahk files and deactivate them by right-clicking the AutoHotKey icon on the task bar. Both of these can be done at any time - even right in the middle of a game. AutoHotKey also allows for automated activation of scripts. | ||
− | :'''Please see also the | + | :'''Please see also the 40d macros page, as much of what is there works perfectly fine. If you can verify it works, please move it to this page.''' |
==== Troubleshooting Scripts ==== | ==== Troubleshooting Scripts ==== |