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Editing v0.31:Macros and keymaps

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{{Quality|Exceptional|14:18, 4 April 2011 (UTC)}}
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Playing Dwarf Fortress means lots of typing. The game has an internal macro/keymap system. Using it or any external program can save you a great deal of time when dumping, rewalling, designating, and so forth.
 
Playing Dwarf Fortress means lots of typing. The game has an internal macro/keymap system. Using it or any external program can save you a great deal of time when dumping, rewalling, designating, and so forth.
  
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To create a macro press {{k|Ctrl}}+{{k|r}} to begin recording your actions. When you have recorded all the action you want stop recording by hitting {{k|Ctrl}}+{{k|r}} again and save ({{k|Ctrl}}+{{k|s}}) the macro. The macro is then added to your macro list. To load a macro from the list just press {{k|Ctrl}}+{{k|l}}. You can then play the macro using {{k|Ctrl}}+{{k|p}}.
 
To create a macro press {{k|Ctrl}}+{{k|r}} to begin recording your actions. When you have recorded all the action you want stop recording by hitting {{k|Ctrl}}+{{k|r}} again and save ({{k|Ctrl}}+{{k|s}}) the macro. The macro is then added to your macro list. To load a macro from the list just press {{k|Ctrl}}+{{k|l}}. You can then play the macro using {{k|Ctrl}}+{{k|p}}.
  
There is a directory data/init/macros for them. The macros are saved in .mak format. Even a recorded file for a simple macro - for example to create a 3 tiles wide ramp - may already consist of up to 50 commands listed. This is because every possible [[Key_bindings|binding of the key pressed]] is included in the macro and put in a block (and {{k|r}} for ramp has many by default).
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There is a directory data/init/macros for them. The macros are saved in .mak format. Even a recorded file for a simple macro - for example to create a 3 tiles wide ramp - may already consist of up to 50 commands listed. This is because every possible {{l|Key_bindings|binding of the key pressed}} is included in the macro and put in a block (and {{k|r}} for ramp has many by default).
 
<pre>
 
<pre>
 
pressing_enter_recorded
 
pressing_enter_recorded
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=== Tuning macros ===
 
=== Tuning macros ===
The fewer commands a macro consists of, the faster it runs. This means you should avoid unnecessary steps by optimizing the "path" of your designations.
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The less commands a macro consists of, the faster it runs. This means you should avoid unnecessary steps by optimizing the "path" of your designations.
  
 
The second and most effective way to increase speed is to remove all unnecessary commands DF recorded with an external texteditor. While the extra commands are ignored by the game, however they take time to be processed. To move a cursor 3 (up/down) or 4 (right/left) commands are recorded, most other keys are bound to more commands. Pressing d for example records more than 30 commands. Depending on what you do, you can increase the speed by 4 or more by reducing the number of commands in every group to the one you need. ''If you edit a macro, you'll have to restart DF afterwards.''
 
The second and most effective way to increase speed is to remove all unnecessary commands DF recorded with an external texteditor. While the extra commands are ignored by the game, however they take time to be processed. To move a cursor 3 (up/down) or 4 (right/left) commands are recorded, most other keys are bound to more commands. Pressing d for example records more than 30 commands. Depending on what you do, you can increase the speed by 4 or more by reducing the number of commands in every group to the one you need. ''If you edit a macro, you'll have to restart DF afterwards.''
  
The third way is to change settings in the init-files. In the base init file (data/init/init.txt) you will find the follow lines:  
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The third way is to change settings in the init-files. In the base init file you will find the follow lines:  
 
<pre>
 
<pre>
 
If you set KEY_REPEAT_ACCEL_LIMIT above one, then after KEY_REPEAT_ACCEL_START repetitions  
 
If you set KEY_REPEAT_ACCEL_LIMIT above one, then after KEY_REPEAT_ACCEL_START repetitions  
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== External utilities ==
 
== External utilities ==
 
=== [http://sun2design.com/quickfort/ Quickfort] ===
 
A spreadsheet-driven construction tool for Dwarf Fortress. Converts CSV files containing a "graphical" (or at least two-dimensional) representation of what you want to build into efficient DF macros. Comes with a number of scripts to get you started, some of them quite complex.
 
  
 
=== AutoHotKey ===
 
=== AutoHotKey ===
#  Go to [[Utilities#AutoHotKey]] and download AutoHotKey.  Installation is simple and the program uses few system resources.
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#  Go to {{L|Utilities#AutoHotKey}} and download AutoHotKey.  Installation is simple and the program uses few system resources.
 
#  Write macro scripts (file type .ahk), which may contain any number of commands.  You activate scripts by double-clicking .ahk files and deactivate them by right-clicking the AutoHotKey icon on the task bar.  Both of these can be done at any time - even right in the middle of a game.  AutoHotKey also allows for automated activation of scripts.
 
#  Write macro scripts (file type .ahk), which may contain any number of commands.  You activate scripts by double-clicking .ahk files and deactivate them by right-clicking the AutoHotKey icon on the task bar.  Both of these can be done at any time - even right in the middle of a game.  AutoHotKey also allows for automated activation of scripts.
  

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