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Difference between revisions of "v0.31:Macros and keymaps"

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Playing Dwarf Fortress means lots of typing.  Although the game has no internal macro/keymap system (except in alpha version 40d12), using an external program can save you a great deal of time when dumping, rewalling, designating, and so forth.
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Playing Dwarf Fortress means lots of typing.  Although the game had no internal macro/keymap system (except in alpha version 40d12), using an external program can save you a great deal of time when dumping, rewalling, designating, and so forth.
  
 
#  Go to {{L|Utilities#AutoHotKey}} and download AutoHotKey.  Installation is simple and the program uses few system resources.
 
#  Go to {{L|Utilities#AutoHotKey}} and download AutoHotKey.  Installation is simple and the program uses few system resources.
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'''Please see also the 40d macros page, as much of what is there works perfectly fine. If you can verify it works, please move it to this page.'''
 
'''Please see also the 40d macros page, as much of what is there works perfectly fine. If you can verify it works, please move it to this page.'''
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According to the release thread, the current version has macros:
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Ctrl+r = record
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Ctrl+p = play
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Ctrl+s = save
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Ctrl+l = load
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There is a directory data/init/macros for them.
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Revision as of 10:14, 25 May 2010

This article is about an older version of DF.

Playing Dwarf Fortress means lots of typing. Although the game had no internal macro/keymap system (except in alpha version 40d12), using an external program can save you a great deal of time when dumping, rewalling, designating, and so forth.

  1. Go to Template:L and download AutoHotKey. Installation is simple and the program uses few system resources.
  2. Write macro scripts (file type .ahk), which may contain any number of commands. You activate scripts by double-clicking .ahk files and deactivate them by right-clicking the AutoHotKey icon on the task bar. Both of these can be done at any time - even right in the middle of a game. AutoHotKey also allows for automated activation of scripts.

Please see also the 40d macros page, as much of what is there works perfectly fine. If you can verify it works, please move it to this page.

According to the release thread, the current version has macros:

Ctrl+r = record Ctrl+p = play Ctrl+s = save Ctrl+l = load There is a directory data/init/macros for them.


Troubleshooting Scripts

Users may experience some issues in getting scripts to work, particularly when using looping scripts when experiencing low frame-rates.

  • If experiencing low frame-rates, try adding delays ("Sleep 100" to pause for 100 milliseconds for example) within loops to allow the interface to keep up. If there are nested loops, sometimes adding a pause at the end of an inner loop is all that is needed to flush the keyboard buffer
  • Another way to add delay during and after each simulated key press is to put SetKeyDelay, 40, 40 at the start of the macro.
  • Make sure that Dwarf Fortress maintains focus. IM windows are the enemy! Who needs friends anyhow? You've got Dwarf Fortress.
  • This may go without saying, but most macros assume standard key-mappings. If you're using non-standard ones, you may have to edit the macro to get it to work.
  • Visiting liaisons can bring up screens that eat keystrokes, throwing a long-looping script out-of-phase with where it expects the game to be. Wait for the farewell screen before running a long script.
  • The SendPlay function supports keys that the Send function does not, for example Shift-Enter. According to the AutoHotKey documentation, SendPlay may also be better at preventing dropped keystrokes.

General Fortress Mode Hotkeys Script

An attempt at speeding up various designations. Includes an up/down stair builder, a fast move up/down, and some select-and-advance keys. Please see user:DDR#Dwarf_Fortress_General_AHK_Script.