v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.31:Manager
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{quality|Exceptional|08:33, 9 August 2010 (UTC)}} | + | {{quality|Exceptional|08:33, 9 August 2010 (UTC)}}{{av}} |
{{Noble | {{Noble | ||
|noble=Manager | |noble=Manager | ||
|office=Meager Office | |office=Meager Office | ||
− | |function = *Allows large production orders | + | |function = *Allows large production orders |
− | + | |arrival=Appointed on the {{L|nobles screen}}. | |
− | |arrival=Appointed on the | + | }} |
− | |||
− | The manager is a | + | The manager is a {{L|noble}} that allows you to create multiple production orders. Using a manager allows you to rapidly dispatch any number of jobs from a single screen, without having to add tasks to individual {{L|workshop}}s. |
==Relevant Skills== | ==Relevant Skills== | ||
Line 14: | Line 13: | ||
{| {{prettytable}} | {| {{prettytable}} | ||
|- style="background:#ddd" | |- style="background:#ddd" | ||
− | ! rowspan="2" colspan="2" | Skill (relevant for | + | ! rowspan="2" colspan="2" | Skill (relevant for Broker) |
! rowspan="2" colspan="2" | Personality Trait (needed to gain Social Skill) | ! rowspan="2" colspan="2" | Personality Trait (needed to gain Social Skill) | ||
! colspan="2" | Attribute (affected by Social Skill) | ! colspan="2" | Attribute (affected by Social Skill) | ||
Line 34: | Line 33: | ||
| rowspan="3" | Consoler | | rowspan="3" | Consoler | ||
| rowspan="3" | Straightforwardness | | rowspan="3" | Straightforwardness | ||
− | | rowspan="3" | | + | | rowspan="3" | < 39 |
| rowspan="3" | | | rowspan="3" | | ||
| Linguistic Ability | | Linguistic Ability | ||
Line 52: | Line 51: | ||
| Social Awareness | | Social Awareness | ||
|} | |} | ||
− | The better match with the table Skills, Traits and Attributes the better Manager the Dwarf will be, try to avoid Traits that halt experience gain for a relevant Skill, otherwise time will be lost training a Dwarf that will never get better | + | The better match with the table Skills, Traits and Attributes the better Manager the Dwarf will be, try to avoid Traits that halt experience gain for a relevant Skill, otherwise time will be lost training a Dwarf that will never get better a that Skill. |
==Office== | ==Office== | ||
− | A manager only performs his duties in his office, so it is absolutely necessary to assign one. Since only a meager office is required, a single chair in your | + | A manager only performs his duties in his office, so it is absolutely necessary to assign one. Since only a meager office is required, a single chair in your {{L|dining room}} will suffice until you can arrange for a more permament, dedicated location. |
To set up a dwarf to be the manager and give him an office: | To set up a dwarf to be the manager and give him an office: | ||
Line 61: | Line 60: | ||
#Hit {{K|n}} to enter the Nobles screen | #Hit {{K|n}} to enter the Nobles screen | ||
#Select Manager and hit {{K|Enter}}. Assign a dwarf to be the manager. If nobody is particularly suited to the job, picking the Expedition Leader is a reasonable choice. | #Select Manager and hit {{K|Enter}}. Assign a dwarf to be the manager. If nobody is particularly suited to the job, picking the Expedition Leader is a reasonable choice. | ||
− | #Build a | + | #Build a {{L|Chair}} somewhere or locate an existing chair. |
− | #Use the {{K|q}} command and place the cursor on the chair. Select the option to make the area into an | + | #Use the {{K|q}} command and place the cursor on the chair. Select the option to make the area into an {{L|Office}} and assign your manager as the owner of the office. |
At this point the red stuff under "Manager" should have disappeared from the {{K|n}}obles screen and you should be able to queue up work orders. | At this point the red stuff under "Manager" should have disappeared from the {{K|n}}obles screen and you should be able to queue up work orders. | ||
Line 76: | Line 75: | ||
#Use the directional keys to select the specific type item you want. | #Use the directional keys to select the specific type item you want. | ||
#Enter the quantity of items you want to produce. The maximum quantity is 30. To make more items than that you'll need to create another work order. | #Enter the quantity of items you want to produce. The maximum quantity is 30. To make more items than that you'll need to create another work order. | ||
− | # | + | #You work order will appear in the list. You can remove it or raise it's priority. |
If you have more than 20 dwarves total then the manager will need to go to his office to "validate" each work order before it is acted on. If your manager is somehow occupied with other things then this might take a while, so in larger forts you might want to make sure your manager is not overly burdened with other labors. (For example, disabling hauling and cleaning for the manager might be a good idea.) The manager will also not perform his or her duties if on break, drinking, attending a party, asleep or otherwise incapacitated (perhaps due to wounds). | If you have more than 20 dwarves total then the manager will need to go to his office to "validate" each work order before it is acted on. If your manager is somehow occupied with other things then this might take a while, so in larger forts you might want to make sure your manager is not overly burdened with other labors. (For example, disabling hauling and cleaning for the manager might be a good idea.) The manager will also not perform his or her duties if on break, drinking, attending a party, asleep or otherwise incapacitated (perhaps due to wounds). | ||
Line 84: | Line 83: | ||
After a production order is approved, corresponding tasks will be automatically added to applicable workshops until the production quota has been met. It is useful to note that managers will not allow more than 30 tasks per work order. However, multiple work orders for the same items can be requested separately with a few keystrokes. | After a production order is approved, corresponding tasks will be automatically added to applicable workshops until the production quota has been met. It is useful to note that managers will not allow more than 30 tasks per work order. However, multiple work orders for the same items can be requested separately with a few keystrokes. | ||
− | You will receive an | + | You will receive an {{L|announcement}} when each order is completed. |
== Setting workshop profiles== | == Setting workshop profiles== | ||
− | The manager also allows you to change a | + | The manager also allows you to change a {{L|workshop}}'s "profile". To edit a workshop's profile, select a workshop with {{k|q}} and press {{k|P}}. |
− | The workshop profile will allow you to select which dwarves can use it and the minimum and maximum | + | The workshop profile will allow you to select which dwarves can use it and the minimum and maximum {{L|skill}} level required to use the workshop. You can choose who specifically can use the workshop by pressing enter on their name to permit/forbid their use of the workshop. |
A note of caution: workshop profiles persist<sup>v0.31.12</sup> even if the manager is killed, which can lead to workshops becoming unusable if the manager is killed and the dwarves permitted into the workshop die or are reassigned. | A note of caution: workshop profiles persist<sup>v0.31.12</sup> even if the manager is killed, which can lead to workshops becoming unusable if the manager is killed and the dwarves permitted into the workshop die or are reassigned. | ||
==Disadvantages== | ==Disadvantages== | ||
− | A disadvantage of overusing the manager menu is that the jobs requested will be fulfilled mostly in the order they were requested. This means that if you choose to make 30 barrels and 30 bins, you may not get those bins until ALL of the barrels are done. Additionally, should you suddenly want to build something else at your carpenter's workshop, you may need to cancel or suspend the existing tasks | + | A disadvantage of overusing the manager menu is that the jobs requested will be fulfilled mostly in the order they were requested. This means that if you choose to make 30 barrels and 30 bins, you may not get those bins until ALL of the barrels are done. Additionally, should you suddenly want to build something else at your carpenter's workshop, you may need to cancel or suspend the existing tasks. |
− | |||
− | |||
− | + | These problems are avoidable as long as the manager is not used too heavily, and if you give production orders of relatively small amounts. | |
{{Nobles}} | {{Nobles}} | ||
{{Category|Appointed Nobles}} | {{Category|Appointed Nobles}} | ||
{{Category|Interface}} | {{Category|Interface}} |