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Editing v0.31:Material science

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{{quality|Tattered|22:43, 21 July 2011 (UTC)}}{{av}}   
 
{{quality|Tattered|22:43, 21 July 2011 (UTC)}}{{av}}   
[[Material|Materials]] have a number of properties representing real world variables that describe how they respond to inputs.  In particular, the game now has a number of variables that describe what happens to a material when it's put under stress.
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{{L|Material|Materials}} have a number of properties representing real world variables that describe how they respond to inputs.  In particular, the game now has a number of variables that describe what happens to a material when it's put under stress.
  
 
==What is stress?==
 
==What is stress?==
 
In the real world, an object is stressed when a force is applied to the object.  Depending on the nature of the force applied, this stress can take a number of forms, and the object can respond differently based on its material and how that material handles different stresses.
 
In the real world, an object is stressed when a force is applied to the object.  Depending on the nature of the force applied, this stress can take a number of forms, and the object can respond differently based on its material and how that material handles different stresses.
  
In the material raws, whenever you see 'yield', 'fracture', or '[[Strain at yield|strain at yield]]', that property is a stress-related quality.
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In the material raws, whenever you see 'yield', 'fracture', or '{{L|Strain at yield|strain at yield}}', that property is a stress-related quality.
  
 
==When does Dwarf Fortress make stress calculations?==
 
==When does Dwarf Fortress make stress calculations?==
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The first set of words are things like Impact, Bending, and so forth.  These describe modes of applying force.
 
The first set of words are things like Impact, Bending, and so forth.  These describe modes of applying force.
  
The following explanations assumes real world physics sort of apply (since [[Main:Toady One|Toady One]] chose real world properties).
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The following explanations assumes real world physics sort of apply (since [[Toady One]] chose real world properties).
  
 
===Mechanical Performance Properties===
 
===Mechanical Performance Properties===

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