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Difference between revisions of "v0.31:Maximizing framerate"

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*Limiting the number of dwarves and other moving units (cage animals!) greatly helps keep speed up.
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*Limiting the number of dwarves and other moving units (cage/butcher animals!) greatly helps keep speed up.
  
  
*World size and fortress site size increase RAM use and decrease speed. Check if you are happier with an embark rectangle of 3x3 and a medium or small world.
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*World size and fortress site size increase RAM usage and decrease speed. Check if you are happier with an embark rectangle of 3x3 and a medium or small world.

Revision as of 23:00, 23 April 2010

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  • Using Baughn's Accelerator program. This was written for the old 40d stuff before most of the recent graphics updates. It is generally reported to increase performance in both windows and WINE emulated DF games, though there have been some reports of a blue tinge and instability arising from the accelerator. See the Bay12 thread here. Please note that this is intended solely as a stopgap until the 40d-graphics merge, so if it doesn't work, don't use it. Baughn has stated that he will not devote time to bugtesting it.


  • Changing [PARTIAL_PRINT:NO:2] to [PARTIAL_PRINT:YES:2] often dramatically improves performance.



  • Limiting the number of dwarves and other moving units (cage/butcher animals!) greatly helps keep speed up.


  • World size and fortress site size increase RAM usage and decrease speed. Check if you are happier with an embark rectangle of 3x3 and a medium or small world.