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Editing v0.31:Quest

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{{Quality|Exceptional|22:21, 10 May 2013 (UTC)}}
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{{quality|Fine|16:38, 14 October 2010 (UTC)}}{{av}}
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Quests offer direction to adventure, and are the best way to locate {{L|cave}}s, and learn their possible occupants before venturing in. Reporting successful completion of quests also improves the character's relationship with the organization offering the quest.  
Quests offer direction to adventure, and are the best way to locate [[cave]]s, and learn their possible occupants before venturing in. Reporting successful completion of quests also improves the character's relationship with the organization offering the quest.  
 
 
==Obtaining a quest==
 
==Obtaining a quest==
 
A quest-giver will be highlighted similar to the adventurer and companions, though not all highlighted NPC's are quest-givers. Locating them varies with civilization type, but the best way to be sure a quest-giver resides in a settlement or civilization is to speak with any citizen about 'Service', which can save the effort of what may be a futile search. Citizens will refer you to a faction of site government, civilization or religion, but if they do not name the faction leader, then there will not be a quest-giver. If asked about 'Capital' the given answer is that 'There is no capital', then the civilization leader is either dead or in migration from any city of that civilization. If there is a religious sect in the settlement, citizens may persistently refer you to their priests, but children are much less likely to do this.
 
A quest-giver will be highlighted similar to the adventurer and companions, though not all highlighted NPC's are quest-givers. Locating them varies with civilization type, but the best way to be sure a quest-giver resides in a settlement or civilization is to speak with any citizen about 'Service', which can save the effort of what may be a futile search. Citizens will refer you to a faction of site government, civilization or religion, but if they do not name the faction leader, then there will not be a quest-giver. If asked about 'Capital' the given answer is that 'There is no capital', then the civilization leader is either dead or in migration from any city of that civilization. If there is a religious sect in the settlement, citizens may persistently refer you to their priests, but children are much less likely to do this.
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===Priesthoods===
 
===Priesthoods===
[[Priest]]s in are commonly referred to any offer of 'Service' and can be found in their [[Temple]]s, but do not currently offer quests. More details in their respective articles.
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{{L|Priest}}s in are commonly referred to any offer of 'Service' and can be found in their {{L|Temple}}s, but do not currently offer quests. More details in their respective articles.
  
[[ru:v0.31:Quest]]
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[[ru:DF2010:Quest]]

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