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Editing v0.31:Ramp

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{{Quality|Exceptional}}
 
{{Quality|Exceptional}}
  
A '''ramp''' is a map feature that allows dwarves, [[wagon]]s, and other [[creatures]] to move between levels. When viewed with {{k|k}} they are called '''slopes''', and they occur naturally on most maps, acting as hillsides. Dwarves may make them by digging with {{k|d}} + {{k|r}} from below or with {{k|d}} + {{k|h}} from above, or construction with {{k|b}} + {{k|C}} + {{k|r}}.
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A '''ramp''' is a map feature that allows dwarves, {{l|wagon}}s, and other {{L|creatures}} to move between levels. When viewed with {{k|k}} they are called '''slopes''', and they occur naturally on most maps, acting as hillsides. Dwarves may make them by digging with {{k|d}} + {{k|r}} from below or with {{k|d}} + {{k|h}} from above, or construction with {{k|b}} + {{k|C}} + {{k|r}}.
  
Ramps were the only way that [[wagon]]s could move between levels in order to access a [[trade depot]] in previous versions. Caravans with wagons don't show up in the current version, but when this is fixed it is very likely that this behavior hasn't changed. So unless you build your depot above ground or set into a cliff, you will probably have to create ramps to allow access to it.
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Ramps were the only way that {{L|wagon}}s could move between levels in order to access a {{L|trade depot}} in previous versions. Caravans with wagons don't show up in the current version, but when this is fixed it is very likely that this behavior hasn't changed. So unless you build your depot above ground or set into a cliff, you will probably have to create ramps to allow access to it.
  
 
Ramps are shown with the ▲ symbol (pointing "up"). The space above a ramp is shown as a ▼ and called a "downward slope". A downward slope is not an independent feature (as opposed to a downward stair), but rather a counterpoint to the upward slope below it; it functions otherwise as open space -- the ▼ symbol is more of a display nicety than a type of terrain. When the rest of this article refers to ramps, the upward (▲) space is meant.
 
Ramps are shown with the ▲ symbol (pointing "up"). The space above a ramp is shown as a ▼ and called a "downward slope". A downward slope is not an independent feature (as opposed to a downward stair), but rather a counterpoint to the upward slope below it; it functions otherwise as open space -- the ▼ symbol is more of a display nicety than a type of terrain. When the rest of this article refers to ramps, the upward (▲) space is meant.
  
Note that ramps function similarly to [[floor]]s in that units can walk on them without any problems, even if they are over open space. They will also support adjacent buildings.
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Note that ramps function similarly to {{L|floor}}s in that units can walk on them without any problems, even if they are over open space. They will also support adjacent buildings.
  
 
== Movement Using Ramps ==
 
== Movement Using Ramps ==
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== Creating Ramps ==
 
== Creating Ramps ==
  
Dwarves may [[construction|construct]] ramps out of building materials such as [[stone]], [[wood]], [[block]]s, and [[bar]]s, but it is more common to dig them from natural walls (see [[mining]]).
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Dwarves may {{L|construction|construct}} ramps out of building materials such as {{L|stone}}, {{L|wood}}, {{L|block}}s, and {{L|bar}}s, but it is more common to dig them from natural walls (see {{L|mining}}).
  
Digging ramps can be accomplished in two ways. Dwarves can carve ramps from adjacent spaces on the same z-level, and dwarves can [[channel]] from above, which will carve a ramp out of the natural wall below (if any). In both cases the space and floor above the ramp will be carved out as well to make an open space.
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Digging ramps can be accomplished in two ways. Dwarves can carve ramps from adjacent spaces on the same z-level, and dwarves can {{L|channel}} from above, which will carve a ramp out of the natural wall below (if any). In both cases the space and floor above the ramp will be carved out as well to make an open space.
  
 
Note that dwarves will happily dig out or construct ramps that are not immediately usable. Check the criteria above if dwarves do not seem to be using the ramps they have made.
 
Note that dwarves will happily dig out or construct ramps that are not immediately usable. Check the criteria above if dwarves do not seem to be using the ramps they have made.
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== Collapse ==
 
== Collapse ==
  
Natural or carved ramps that are adjacent to [[wall]]s will collapse (disappear) if those walls are mined out. This can strand dwarves, so be careful when removing walls near those ramps. In addition, trying to carve a ramp under something that cannot be dug out (such as a [[construction]], [[building]], or [[tree]]) will result a slope, but leave the upper floor intact. This may create a [[cave-in]] situation dangerous to your miners.
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Natural or carved ramps that are adjacent to {{L|wall}}s will collapse (disappear) if those walls are mined out. This can strand dwarves, so be careful when removing walls near those ramps. In addition, trying to carve a ramp under something that cannot be dug out (such as a {{L|construction}}, {{L|building}}, or {{L|tree}}) will result a slope, but leave the upper floor intact. This may create a {{L|cave-in}} situation dangerous to your miners.
  
 
Constructed ramps will not collapse, and it is possible to create carved free-standing ramps as well, but the ramps will still not be usable without adjacent walls.
 
Constructed ramps will not collapse, and it is possible to create carved free-standing ramps as well, but the ramps will still not be usable without adjacent walls.
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In previous versions, ramps were considered preferable to a large amount of channeling, since they would remove the floor above.  However, in 2010, most situations with channeling will create a ramp instead of just open space.
 
In previous versions, ramps were considered preferable to a large amount of channeling, since they would remove the floor above.  However, in 2010, most situations with channeling will create a ramp instead of just open space.
  
However, channeling a single pillar of stone, or a floor without stone or dirt wall beneath, will still cause open space, and this can cause injuries to your [[miner]]s.
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However, channeling a single pillar of stone, or a floor without stone or dirt wall beneath, will still cause open space, and this can cause injuries to your {{L|miner}}s.
  
 
{{Buildings}}
 
{{Buildings}}
 
{{Category|Constructions}}
 
{{Category|Constructions}}
 
{{Category|Designations}}
 
{{Category|Designations}}

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