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Difference between revisions of "v0.31:Release information/0.31.04"

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(The Basics for now)
 
(added comment by ToadyOne and known issues)
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<blockquote>The main thing here is the new OpenGL code by Svein Ove Aas (Baughn).  Especially if you weren't running at maximum framerates even on the title screen, you should notice a great improvement.  There are some modes worth messing around with in data/init/init.txt -- try "2D" if the game does not work as well as it used to (or stick with the legacy version if truly necessary).<br><br>
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You can get at macros with:<br>
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*  Ctrl+r = record<br>
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*  Ctrl+p = play<br>
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*  Ctrl+s = save<br>
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*  Ctrl+l = load<br>
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There is a directory data/init/macros for them.<br><br>
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You can use PNGs for (translucent) tilesets, you can resize the window using the border, you can zoom using the mouse wheel (reset with F10, you can rebind this to keys if you like) and multiple keys can be bound to one command.<br><br>
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A lot of changes were necessary to get this running, so there are likely to be a variety of bugs.  The legacy version has also been reorganized to make releases easier, so there could be new bugs even there.
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</blockquote>
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:::-- [[Toady One]]
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==Known Issues==
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* The detailed (non-tile) map export from legends mode is out for Linux and Mac until I get it working
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* Unclear sound situation for Linux (I don't get any)
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* Junk flashes on screen during last frame of opening movie
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* Offloading units slow?
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* There was a world gen compression error crash that went away and hasn't returned, but I'm not completely sure I got it fixed.
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* Some of the "Ending game..." or "Saving..." style indicators don't reliably show up
 +
 
==Crash fixes==
 
==Crash fixes==
 
* stopped site finder from eating up a ton of memory (crashing the game on large maps)
 
* stopped site finder from eating up a ton of memory (crashing the game on large maps)

Revision as of 04:41, 17 May 2010

The main thing here is the new OpenGL code by Svein Ove Aas (Baughn). Especially if you weren't running at maximum framerates even on the title screen, you should notice a great improvement. There are some modes worth messing around with in data/init/init.txt -- try "2D" if the game does not work as well as it used to (or stick with the legacy version if truly necessary).

You can get at macros with:

  • Ctrl+r = record
  • Ctrl+p = play
  • Ctrl+s = save
  • Ctrl+l = load

There is a directory data/init/macros for them.

You can use PNGs for (translucent) tilesets, you can resize the window using the border, you can zoom using the mouse wheel (reset with F10, you can rebind this to keys if you like) and multiple keys can be bound to one command.

A lot of changes were necessary to get this running, so there are likely to be a variety of bugs. The legacy version has also been reorganized to make releases easier, so there could be new bugs even there.

-- Toady One

Known Issues

  • The detailed (non-tile) map export from legends mode is out for Linux and Mac until I get it working
  • Unclear sound situation for Linux (I don't get any)
  • Junk flashes on screen during last frame of opening movie
  • Offloading units slow?
  • There was a world gen compression error crash that went away and hasn't returned, but I'm not completely sure I got it fixed.
  • Some of the "Ending game..." or "Saving..." style indicators don't reliably show up

Crash fixes

  • stopped site finder from eating up a ton of memory (crashing the game on large maps)

Major bug fixes

  • changed day/night temperature calculations (fixes fish availability and melting in the rain)
  • stopped suture and dressing jobs from being repeated over and over on healed wounds

Minor changes

  • made all vermin and smallish outdoor corpse items disappear over time (can be hit after a month for vermin, season for corpse chunks)
  • changed ranges for adv mode temperature text
  • made temperature of squares adjacent to lava slightly lower