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Difference between revisions of "v0.31:Release information/0.31.08"

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(Created page with 'Release notes for .31.08 (June 19th, 2010): - Issue with backing out of embark and crash during look command hopefully patched up from 0.31.07 to 0.31.08.')
 
(Added data from Bay 12 dev-log)
Line 1: Line 1:
 
Release notes for .31.08 (June 19th, 2010):
 
Release notes for .31.08 (June 19th, 2010):
  
- Issue with backing out of embark and crash during look command hopefully patched up from 0.31.07 to 0.31.08.
+
* Issue with backing out of embark and crash during look command hopefully patched up from 0.31.07 to 0.31.08.
 +
From the developer log:
 +
* Made stockpiles able to take from other stockpiles again.
 +
* Made ownable items like cloaks that are part of uniforms not put soldiers into pickup/drop loops.
 +
* Made cooking require a non-liquid object to start (prevents liquid food errors, powders okay).
 +
* Fixed crash associated to assigning daggers to dwarven soldiers.
 +
* Fixed crash when over 200x200 in some screens.
 +
* Fixed some job overwrite issues.
 +
* Made alcohol turn into separate liquid objects less often.
 +
* Made non-brewing events that create liquids handle alcohol correctly.
 +
* Allowed options screen from dwarf/adv mode setup.
 +
* Made workers stop taking new jobs if they can and want to eat/drink/sleep instead.
 +
* Reduced hunger/thirst/drowsiness skill/speed penalties.
 +
* Made hunger/thirst/drowsiness thoughts occur a bit later in the process.
 +
* Made certain jobs like updating records and partying quittable at any time due to hunger/thirst/drowsiness.
 +
* Stopped doctors from picking up and dropping their patients repeatedly when it was time to carry them.
 +
* Restricted doctors to using tables and traction benches in hospital zones.
 +
* Fixed pathfinding problem in special features that were placed within surrounding liquid layers.

Revision as of 02:21, 23 June 2010

Release notes for .31.08 (June 19th, 2010):

  • Issue with backing out of embark and crash during look command hopefully patched up from 0.31.07 to 0.31.08.

From the developer log:

  • Made stockpiles able to take from other stockpiles again.
  • Made ownable items like cloaks that are part of uniforms not put soldiers into pickup/drop loops.
  • Made cooking require a non-liquid object to start (prevents liquid food errors, powders okay).
  • Fixed crash associated to assigning daggers to dwarven soldiers.
  • Fixed crash when over 200x200 in some screens.
  • Fixed some job overwrite issues.
  • Made alcohol turn into separate liquid objects less often.
  • Made non-brewing events that create liquids handle alcohol correctly.
  • Allowed options screen from dwarf/adv mode setup.
  • Made workers stop taking new jobs if they can and want to eat/drink/sleep instead.
  • Reduced hunger/thirst/drowsiness skill/speed penalties.
  • Made hunger/thirst/drowsiness thoughts occur a bit later in the process.
  • Made certain jobs like updating records and partying quittable at any time due to hunger/thirst/drowsiness.
  • Stopped doctors from picking up and dropping their patients repeatedly when it was time to carry them.
  • Restricted doctors to using tables and traction benches in hospital zones.
  • Fixed pathfinding problem in special features that were placed within surrounding liquid layers.