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Difference between revisions of "v0.31:Release information/0.31.13"

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(Created page with 'Crash fixes (*)fixed some potential problems with aborting zone placement, though it's not guaranteed to solve the crash there Major bug fixes (*)fixed problem causing dwa…')
 
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Crash fixes
 
  (*)fixed some potential problems with aborting zone placement, though it's not guaranteed to solve the crash there
 
 
 
Major bug fixes
 
Major bug fixes
   (*)fixed problem causing dwarves to not sleep in any bed
+
   (*)fixed problems with immigrants having strange unit types and erroneous announcements about terrifying forts
   (*)fixed problem causing dwarves not to respect ownership in sleeping priorities
+
   (*)allowed raw adamantine to be diggable now by adding a new tag to slade for the time being.  There is a side effect -- slade in old saves will be diggable.  Add [UNDIGGABLE] to slade in the save's raws in inorganic_stone_mineral.txt in your save to fix that. If you choose to dig through the slade, please don't report any associated bugs.  The game likely won't be able to deal with it properly.
  (*)made cursor center on buildings properly when linking them up to a lever etc.
 
  (*)stopped other civilizations from bringing liaisons
 
  (*)stopped building destroyer diplomats/traders from destroying things
 
  (*)made units check the validity of targets more often (counters certain interrupt spam)
 
  
 
Other bug fixes/tweaks
 
Other bug fixes/tweaks
   (*)fixed broken vial making jobs
+
   (*)fixed plant text in food preferences and stopped generated forgotten beasts etc. from being chosen
  (*)make rock short swords use the proper material for the final product
+
 
   (*)made horn silver use the stone template
+
New stuff
   (*)moved all native metals off of metal template
+
   (*)added site cap option to world gen parameters
   (*)stopped season counter from resetting to spring after travel in adventure mode
+
   (*)added beast cap options to world gen parameters
 +
   (*)added a few options to "create world now"

Revision as of 17:22, 23 September 2010

Major bug fixes

  (*)fixed problems with immigrants having strange unit types and erroneous announcements about terrifying forts
  (*)allowed raw adamantine to be diggable now by adding a new tag to slade for the time being.  There is a side effect -- slade in old saves will be diggable.  Add [UNDIGGABLE] to slade in the save's raws in inorganic_stone_mineral.txt in your save to fix that.  If you choose to dig through the slade, please don't report any associated bugs.  The game likely won't be able to deal with it properly.

Other bug fixes/tweaks

  (*)fixed plant text in food preferences and stopped generated forgotten beasts etc. from being chosen

New stuff

  (*)added site cap option to world gen parameters
  (*)added beast cap options to world gen parameters
  (*)added a few options to "create world now"