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Editing v0.31:Release information/0.31.20

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This is the first bug fix release for 0.31.19, where I've focused on new bugs. The fixes are listed below. It also includes a few sponsored critters (pandas and capybaras), as well as some of their wilder relatives. Pandas are restricted to bamboo grazing and capybaras can vocalize in adv mode (bark, whistle, etc). I added a mineral availability parameter that you can set from Create World Now or from the detailed parameter screen. There are a few more things I can do there, but any extensive rewrite is going to have to wait for 3D veins and mine maps (Release 2 in the schedule). Barring any catastrophes, we'll be moving on to the old-bug-fixing now.
 
This is the first bug fix release for 0.31.19, where I've focused on new bugs. The fixes are listed below. It also includes a few sponsored critters (pandas and capybaras), as well as some of their wilder relatives. Pandas are restricted to bamboo grazing and capybaras can vocalize in adv mode (bark, whistle, etc). I added a mineral availability parameter that you can set from Create World Now or from the detailed parameter screen. There are a few more things I can do there, but any extensive rewrite is going to have to wait for 3D veins and mine maps (Release 2 in the schedule). Barring any catastrophes, we'll be moving on to the old-bug-fixing now.
  
==Major bug fixes==
+
Major bug fixes
* Stopped the game from treating every tool like a container for stockpiles/adv mode
 
* Stopped hive product collection from removing hive building tag
 
* Stopped birds from claiming multiple nest boxes when a nest box is deconstructed
 
* Fixed crash with unusual egg laying
 
* Made pastured animals spread out more during grazing and allowed pets to be grazed
 
* Fixed situation where some stockpiled items were not available to jobs (lye, etc.)
 
  
==Other bug fixes/tweaks==
+
    * Stopped the game from treating every tool like a container for stockpiles/adv mode
* Stopped weird bone-glazing situations
+
    * Stopped hive product collection from removing hive building tag
* Made llama/alpacas get sheared properly
+
    * Stopped birds from claiming multiple nest boxes when a nest box is deconstructed
* Stopped dwarves from cleaning up wax cakes in stockpiles
+
    * Fixed crash with unusual egg laying
* Stopped heroes in world gen from picking fights with dead megabeasts
+
    * Made pastured animals spread out more during grazing and allowed pets to be grazed
* Stopped various tug-of-war fights over animals by different jobs
+
    * Fixed situation where some stockpiled items were not available to jobs (lye, etc.)
* Stopped wildlife from claiming nests
 
* Stopped masons from using clay
 
* Fixed up a situation where the same params would not generate the same worlds
 
* Made potters apply their skill to statues etc. properly
 
* Added a clay category to stone stockpiles and cut some inorganics out
 
* Added wax to food stockpiles pressed material category
 
* Added wax goods option to finished goods pile
 
* Made empty pots go to the furniture pile
 
* Made pots available for brewing
 
* Fixed some erroneous names of groups of object in the stocks screen
 
* Made ash glazing use the correct amount of ash (0.31.19 saves might have half-exhausted piles that act up a bit until they are used)
 
* Stopped extra grass types being stacked on a tile during regrowth
 
* Stopped aboveground grass from growing in tunnels
 
* Stopped "grass" from appearing in some underground areas
 
* Made grass grow back properly in desert etc. areas (0.31.19 saves will get too much regrowth now)
 
* Stopped grass ramps from flashing in no-varied-ground-tiles mode
 
* Stopped pet/tame vermin from spawning many copies
 
* Reordered the new units in the unit list
 
* Adjusted value of bees
 
* Stopped vermin assignment to pastures
 
* Made pen/pasture interface give status of animals (caged, etc.)
 
* Stopped dwarves from encrusting honeycombs with jewels, etc.
 
* Corrected egg liquid densities/text error
 
* Stopped text export from listing zero population animals
 
* Fixed some issues with red reactions and other jobs not being listed in the workshops
 
* Allowed object melting and yarn rope jobs from manager
 
* Made it select the active zone properly when you enter activity zone mode
 
* Made zooming to units go to the proper unit when multiple units are in the same tile
 
* Cleaned up some pronoun trouble in personality descriptions
 
* Properly initialized banditry information (can cut down on some inappropriate dwarf/elf banditry)
 
* Deer antlers
 
* Sheep text lines up with there shearability now
 
* Fixed some creature description text and other small raw tweaks (see file_changes.txt)
 
* See file_changes.txt for new raw tags
 
  
==New stuff==
+
 
* Sponsored animals included: panda and capybara, along with related buddies
+
Other bug fixes/tweaks
* Added world-wide mineral availability parameter
+
 
 +
    * Stopped weird bone-glazing situations
 +
    * Made llama/alpacas get sheared properly
 +
    * Stopped dwarves from cleaning up wax cakes in stockpiles
 +
    * Stopped heroes in world gen from picking fights with dead megabeasts
 +
    * Stopped various tug-of-war fights over animals by different jobs
 +
    * Stopped wildlife from claiming nests
 +
    * Stopped masons from using clay
 +
    * Fixed up a situation where the same params would not generate the same worlds
 +
    * Made potters apply their skill to statues etc. properly
 +
    * Added a clay category to stone stockpiles and cut some inorganics out
 +
    * Added wax to food stockpiles pressed material category
 +
    * Added wax goods option to finished goods pile
 +
    * Made empty pots go to the furniture pile
 +
    * Made pots available for brewing
 +
    * Fixed some erroneous names of groups of object in the stocks screen
 +
    * Made ash glazing use the correct amount of ash (0.31.19 saves might have half-exhausted piles that act up a bit until they are used)
 +
    * Stopped extra grass types being stacked on a tile during regrowth
 +
    * Stopped aboveground grass from growing in tunnels
 +
    * Stopped "grass" from appearing in some underground areas
 +
    * Made grass grow back properly in desert etc. areas (0.31.19 saves will get too much regrowth now)
 +
    * Stopped grass ramps from flashing in no-varied-ground-tiles mode
 +
    * Stopped pet/tame vermin from spawning many copies
 +
    * Reordered the new units in the unit list
 +
    * Adjusted value of bees
 +
    * Stopped vermin assignment to pastures
 +
    * Made pen/pasture interface give status of animals (caged, etc.)
 +
    * Stopped dwarves from encrusting honeycombs with jewels, etc.
 +
    * Corrected egg liquid densities/text error
 +
    * Stopped text export from listing zero population animals
 +
    * Fixed some issues with red reactions and other jobs not being listed in the workshops
 +
    * Allowed object melting and yarn rope jobs from manager
 +
    * Made it select the active zone properly when you enter activity zone mode
 +
    * Made zooming to units go to the proper unit when multiple units are in the same tile
 +
    * Cleaned up some pronoun trouble in personality descriptions
 +
    * Properly initialized banditry information (can cut down on some inappropriate dwarf/elf banditry)
 +
    * Deer antlers
 +
    * Sheep text lines up with there shearability now
 +
    * Fixed some creature description text and other small raw tweaks (see file_changes.txt)
 +
    * See file_changes.txt for new raw tags
 +
 
 +
 
 +
New stuff
 +
 
 +
    * Sponsored animals included: panda and capybara, along with related buddies
 +
    * Added world-wide mineral availability parameter
 +
 
 +
 
 +
Seite „Download“. In: Bay 12 Games: Dwarf Fortress. Bearbeitungsstand: 6. März 2011. URL: http://www.bay12games.com/dwarves/index.html (Abgerufen: 6. März 2011, 11:11 UTC)

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