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Editing v0.31:Stonegears/Caravans
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− | + | Sometime in late {{L|Calendar|autumn}} of your first year, the dwarven {{L|caravan}} from your parent civilization will come to your fortress for {{L|trading}}, so you should have things set up for them before then. | |
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− | Sometime in late | ||
==Trade depot== | ==Trade depot== | ||
− | To trade with a caravan you need a | + | To trade with a caravan you need a {{L|trade depot}} in a place that has a clear path to the edge of your site's map. To place a depot use {{K|b}}-{{K|D}}, press {{K|Enter}} when positioned properly, and choose three items of raw material to make it from. Building it will require a dwarf with the {{L|architecture}} labor enabled, and then another dwarf with a labor appropriate for the material it's made from ({{L|masonry}} for stone, {{L|carpentry}} for wood, and one of the four {{L|metal}} related labors for metal). A depot is a 5x5 tile square, so if placing it outside you might need to {{L|tree cutting|cut}} down some {{L|tree}}s to make room for it. |
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− | + | Once the depot is placed you can use {{K|D}} to check if the depot is accessible to {{L|wagon}}s. However, since caravans don't yet use wagons, but instead use only pack animals, it will often falsely tell you that you depot is not accessible: a pack animal can go anywhere your dwarves can go, but a wagon needs a three tile wide path (since a wagon is three tiles wide) of {{L|floor}}s, {{L|ramp}}s and {{L|bridge}}s (wagons can't use stairs), clear of obstructions like {{L|tree}}s, {{L|boulder}}s and installed {{L|furniture}}. | |
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− | + | Do '''''not''''' have more than one depot at once, since this will confuse the caravans about which one to go to. If you're playing a [[mod]] where several different caravans can show up at once they'll all share the same depot without a problem. | |
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