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v0.31:Stonegears/Caravans

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Revision as of 09:18, 16 August 2011 by Khym Chanur (talk | contribs) (Created page with 'Sometime in late {{L|Calendar|autumn}} of your first year, the dwarven {{L|caravan}} from your parent civilization will come to your fortress for {{L|trading}}, so you should hav…')
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Sometime in late Template:L of your first year, the dwarven Template:L from your parent civilization will come to your fortress for Template:L, so you should have things set up for them before then.

Trade depot

To trade with a caravan you need a Template:L in a place that has a clear path to the edge of your site's map. To place a depot use b-D, press Enter when positioned properly, and choose three items of raw material to make it from. Building it will require a dwarf with the Template:L labor enabled, and then another dwarf with a labor appropriate for the material it's made from (Template:L for stone, Template:L for wood, and one of the four Template:L related labors for metal). A depot is a 5x5 tile square, so if placing it outside you might need to Template:L down some Template:Ls to make room for it.

Once the depot is placed you can use D to check if the depot is accessible to Template:Ls. However, since caravans don't yet use wagons, but instead use only pack animals, it will often falsely tell you that you depot is not accessible: a pack animal can go anywhere your dwarves can go, but a wagon needs a three tile wide path (since a wagon is three tiles wide) of Template:Ls, Template:Ls and Template:Ls (wagons can't use stairs), clear of obstructions like Template:Ls, Template:Ls and installed Template:L.

Do not have more than one depot at once, since this will confuse the caravans about which one to go to. If you're playing a mod where several different caravans can show up at once they'll all share the same depot without a problem.