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Editing v0.31:Stonegears/Starting the game

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:''Back to the [[../|main tutorial page]]''
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:''Back to the {{L|Stonegears|main tutorial page}}''
  
 
== Running, loading and saving ==
 
== Running, loading and saving ==
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Use {{K|↓}} to select {{DFtext|Save Game|white}}, then press {{K|Enter}}.  The game will take several seconds to save (again, with no progress indication) then will return to the first screen you saw. You can then use {{K|↑}} or {{K|Page Down}} to select {{DFtext|Quit|white}} and then {{K|Enter}} to exit the game.
 
Use {{K|↓}} to select {{DFtext|Save Game|white}}, then press {{K|Enter}}.  The game will take several seconds to save (again, with no progress indication) then will return to the first screen you saw. You can then use {{K|↑}} or {{K|Page Down}} to select {{DFtext|Quit|white}} and then {{K|Enter}} to exit the game.
  
Note that if you kill the Dwarf Fortress application without saving then all progress you've made since your last save will be lost.  You can use this to your advantage if you want to undo some mistake, like one of your dwarves dying.
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Note that if you kill the Dwarf Fortress application without saving then all progress you've made since your last save will be lost.  You can use this to your advantage if you want to undo some mistake, like one of your dwarfs dying.
  
 
== The main screen ==
 
== The main screen ==
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The closeup view on the left shows a grid of '''tiles'''; each dwarf or creature in the game takes up one tile (see the notes section for weirdness on tile size).  Your fortress site is 96 tiles from north to south and 96 tiles from west to east.  This size is unchangeable, since the part of the game where a site's size is chosen has already happened, but don't worry: this is plenty big enough for a first fortress.
 
The closeup view on the left shows a grid of '''tiles'''; each dwarf or creature in the game takes up one tile (see the notes section for weirdness on tile size).  Your fortress site is 96 tiles from north to south and 96 tiles from west to east.  This size is unchangeable, since the part of the game where a site's size is chosen has already happened, but don't worry: this is plenty big enough for a first fortress.
  
The closeup view is centered on the 3 tile by 3 tile square [[wagon]], which contains all of your supplies.  Since your supplies are piled on top of each other the game will cycle through showing different items.
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The closeup view is centered on the 3 tile by 3 tile square {{L|wagon}}, which contains all of your supplies.  Since your supplies are piled on top of each other the game will cycle through showing different items.
  
 
Clustered around the wagon are:
 
Clustered around the wagon are:
  
* Your starting seven dwarves.
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* Your starting seven dwarfs.
* A pair of [[cat]]s, who help to keep down the local [[vermin]] population.
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* A pair of {{L|cat}}s, who help to keep down the local {{L|vermin}} population.
* A pair of [[dog]]s, to eventually help guard your fortress.
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* A pair of {{L|dog}}s, to eventually help guard your fortress.
* A ____ and ____, which pulled the wagon here.  They'll wander around eating [[grass]] until you [[butcher]] them for their [[meat]], [[bone]]s, [[fat]] and [[skin]].
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* A ____ and ____, which pulled the wagon here.  They'll wander around eating {{L|grass}} until you {{L|butcher}} them for their {{L|meat}}, {{L|bone}}s and {{L|skin}}.
  
 
== Looking around ==
 
== Looking around ==
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You can move the closeup view around using the arrow keys.  Each keypress will move the view by ten tiles in the given direction, and move the {{DFtext|X|yellow}} in the map on the right by one square.  If you get lost you can press {{K|F1}} to recenter on the wagon.
 
You can move the closeup view around using the arrow keys.  Each keypress will move the view by ten tiles in the given direction, and move the {{DFtext|X|yellow}} in the map on the right by one square.  If you get lost you can press {{K|F1}} to recenter on the wagon.
  
To get a more precise and detailed you can use {{K|k}} to activate "look mode". An {{DFtext|X|yellow}} will appear in the closeup view as a cursor to move around with the arrow keys; the cursor moves one tile by pressing an arrow key, and ten tiles by holding down {{K|Shift}} while pressing an arrow key. To the right of the closeup view will be a description of what's under the cursor.  At the bottom it will tell you the [[tile attributes|tile's attributes]], namely {{DFtext|Outside|cyan}}, {{DFtext|Light|yellow}} and {{DFtext|Above Ground|limegreen}}.  At the top it will tell you what's on the tile, and what the ground is made of. If there's an animal on the tile you can use {{K|Enter}} to see a brief description of it.  If there's a dwarf you can use {{K|Enter}} to see [[Stonegears/Examining your dwarves#Thoughts_and_preferences|a detailed description of the dwarf]] (you can ignore the detailed description for now, unless you're curious).
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To get a more precise and detailed you can use {{K|k}} to activate "look mode". An {{DFtext|X|yellow}| will appear in the closeup view as a cursor to move around with the arrow keys; the cursor moves one tile by pressing an arrow key, and ten tiles by holding down {{K|Shift}} while pressing an arrow key. To the right of the closeup view will be a description of what's under the cursor.  At the bottom it will tell you the {{L|tile attributes|tile's attributes}}, namely {{DFtext|Outside|cyan}}, {{DFtext|Light|yellow}} and {{DFtext|Above Ground|limegreen}}.  At the top it will tell you what's on the tile, and what the ground is made of. If there's an animal on the tile you can use {{K|Enter}} to see a brief description of it.  If there's a dwarf you can use {{K|Enter}} to see {{L|Stonegears/Examining your dwarves#Thoughts_and_preferences|a detailed description of the dwarf}} (you can ignore the detailed description for now, unless you're curious).
  
 
Looking around, you'll see:
 
Looking around, you'll see:
  
* Various kinds of [[grass]].  Many domesticated animals eat grass, and will starve if they don't get any. Grass will be trampled away to bare soil if dwarves and creatures walk over it enough times.
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* Various kinds of {{L|grass}}.  Many domesticated animals eat grass, and will starve if they don't get any. Grass will be trampled away to bare soil if dwarfs and creatures walk over it enough times.
* Bare [[soil]], in this case [[sand]].
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* Bare {{L|soil}}, in this case {{L|sand}}.
* [[Tree]]s, which can be chopped down for [[wood]].
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* {{L|Tree}}s, which can be chopped down for {{L|wood}}.
 
* Saplings, which will grow into trees unless trampled to death first.
 
* Saplings, which will grow into trees unless trampled to death first.
* [[Shrub]]s, which can be [[herbalism|harvested]] for [[food]], unless trampled to death first.
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* {{L|Shrub}}s, which can be {{L|herbalism|harvested}} for {{L|food}}, unless trampled to death first.
* [[Boulder]]s and [[pebbles]].
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* {{L|Boulder}}s and {{L|pebbles}}.
* Anthills.
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* {{L|Murky pool}}s containing {{L|water}}.
* [[Honey bee]] and [[bumblebee]] hives.  A [[beekeeper]] can harvest them for [[honey]], which can be turned into [[mead]].
 
* [[Murky pool]]s containing [[water]].
 
  
 
To exit "look around mode" simply press {{K|Esc}}, returning you to the main menu.
 
To exit "look around mode" simply press {{K|Esc}}, returning you to the main menu.
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== Going up and down (changing elevation) ==
 
== Going up and down (changing elevation) ==
  
So far we've only moved around in the four compass directions. There are two other directions in the game: up and down.  You use {{K|<}} to move up one level and {{K|>}} to move down one level (each different level is called a [[z-level]]).  There are 15 z-levels of empty air to build up into and around 60 z-levels of (usable) ground to dig down into, so there's plenty of space for your fortress to grow.
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So far we've only moved around in the four compass directions. There are two other directions in the game: up and down.  You use {{K|<}} to move up one level and {{K|>}} to move down one level (each different level is called a {{L|z-level}}).  There are 15 z-levels of empty air to build up into and around 60 z-levels of (usable) ground to dig down into, so there's plenty of space for your fortress to grow.
  
 
On the far right side of the screen are two measures of elevation/depth:
 
On the far right side of the screen are two measures of elevation/depth:
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  SCREENSHOT PLACEHOLDER
 
  SCREENSHOT PLACEHOLDER
  
At the top of the far right is a measure of how many levels you are from the surface.  A {{DFtext|green|green}} number indicates you're that many levels above the surface and a {{DFtext|red|red}} indicates you're that many levels below the surface.  At the bottom of the far right is an indicator of absolute elevation, where an absolute elevation of 99 or 100 indicates sea-levelThe absolute elevation of 0 has no relation to the lowest level on your site, and the absolute elevation at the surface says nothing about the number of usable z-levels available.
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At the top of the far right is a measure of how many levels you are from the surface.  A {{DFtext|green|green}} number indicates you're that many levels above the surface and a {{DFtext|red|red}} indicates you're that many levels below the surface.  At the bottom of the far right is an indicator of absolute depthNote that the absolute depth does ''not'' indicate the number of usable underground levels: there are some hindrances to usability before reaching the absolute bottom, and the absolute has an absolute depth of around 30, rather than of 0.
  
 
Note that the horizontal distance between one tile and the next is the same as the vertical distance between one z-level and the next.
 
Note that the horizontal distance between one tile and the next is the same as the vertical distance between one z-level and the next.
 
Also note that the tiles below the surface (except for those inside of [[murky pool]]s) will be labeled {{DFtext|Inside|olive}}, {{DFtext|Dark}} and {{DFtext|Subterranean}}.  {{DFtext|Dark|grey}} doesn't particularly matter, since light isn't required in order to see.  The other two will be mentioned in situations where they're important.
 
  
 
== Next tutorial page ==
 
== Next tutorial page ==
  
You can immediately jump into the action with the page on [[../Digging|digging and chopping down trees]], or you can read one or more of these informational articles:
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You can immediately jump into the page on {{L|Stonegears/Digging|digging and chopping down trees}}, or you can read one or more of these informational articles:
  
* [[../Examining your dwarves|Examining your dwarves]]
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* {{L|Stonegears/Examining your dwarfs|Examining your dwarfs}}
* [[../Examining items|Examining items]]
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* {{L|Stonegears/Examining items|Examining items}}
* The [[../Status screen|Status screen]], which has lots of useful information.
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* The {{L|Stonegears/Status screen|Status screen}}, which has lots of useful information.
  
 
== Notes ==
 
== Notes ==
  
* While the game is unpaused, you might see creatures which blink in and out of visibility.  Those creatures are [[vermin]].
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* While the game is unpaused, you might see creatures which blink in and out of visibility.  Those creatures are {{L|vermin}}.
 
 
* A dwarf will sometimes be overlayed by a flashing symbol.  See [[status icon]]s for their meaning.
 
  
 
* A single tile has some very strange size properties:
 
* A single tile has some very strange size properties:
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* The game has no means of looking at a vertical cross section of your site (a z-level is a horizontal cross section), nor can it give you a 3D view of your site.  However, the third party utilities [[Utility:Stonesense|Stonesense]] and [[Utility:Overseer|Overseer]] can be used to get a 3D view.
 
* The game has no means of looking at a vertical cross section of your site (a z-level is a horizontal cross section), nor can it give you a 3D view of your site.  However, the third party utilities [[Utility:Stonesense|Stonesense]] and [[Utility:Overseer|Overseer]] can be used to get a 3D view.
 
* The wagon can be deconstructed to turn it into three [[wood|wooden logs]] which can be used for [[carpentry]], but that would dump all of your supplies on the ground, and there's plenty of trees around to chop down.
 

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