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Editing v0.31:Stonegears/Status screen
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:''Back to the [[../|main tutorial page]]'' | :''Back to the [[../|main tutorial page]]'' | ||
− | The | + | The {{L|status}} screen (informally known as the "z-screen") can be access from the main menu via {{K|z}}. |
==Title bar== | ==Title bar== | ||
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The upper left-hand corner of the screen there will show | The upper left-hand corner of the screen there will show | ||
− | :<nowiki>[Fortress-type]</nowiki> | + | :<nowiki>[Fortress-type]</nowiki> Dorenzuntir, "Diamond Anvil" |
− | " | + | "Dorenzuntir" is the dwarven name of the fortress, and "Diamond Anvil" is the English translation. The fortress-type depends upon the fortress population, starting at "Outpost". |
===Date=== | ===Date=== | ||
− | The upper right-hand corner shows the current game date by the | + | The upper right-hand corner shows the current game date by the {{L|calendar|dwarven calendar}}, in the form of |
:<nowiki>[day number] [month name], [years since creation of world], [Early/Mid/Late]-[Season]</nowiki> | :<nowiki>[day number] [month name], [years since creation of world], [Early/Mid/Late]-[Season]</nowiki> | ||
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Each month has exactly 28 days, three months to the season, with the first month of the year being the equivalent of the real-world March and the last being the equivalent of the real-world February. | Each month has exactly 28 days, three months to the season, with the first month of the year being the equivalent of the real-world March and the last being the equivalent of the real-world February. | ||
− | If you check the date often enough you'll | + | If you check the date often enough you'll note that game time passes rather oddly. On the one hand it takes an average dwarf 11.2 minutes to move a single tile, yet on the other hand a dwarf only eats a meal about once ever 42 days instead of two or three times per day. |
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==Wealth== | ==Wealth== | ||
− | If you have appointed a | + | If you have appointed a {{L|broker}} with who is at least a {{L|experience|novice}} at the {{L|appraiser}} skill, then the the middle left-hand part of the screen will show statistics about the fortress wealth, measured in {{DFtext|☼|yellow}}, informally called {{L|currency|dwarf bucks}}. |
− | The first statistic is '' | + | The first statistic is ''{{L|wealth|Created Wealth}}'', which is the total value of all of the items created at your fortress which remain in in your fortress (items which were created in your fortress but are no longer present don't count), plus the value of all the architecture in your fortress (which includes {{L|smoothing|smoothed}} and {{L|engraving|engraved}} walls and floors). Created wealth is the primary means of attracting more immigrants, a certain amount is required to gain a {{L|baron}}, and certain amounts can trigger {{L|ambush}}es if the INVADERS [[../Options|option]] is set to YES. Note that your {{L|wagon}}, if it hasn't been deconstructed, counts as 9☼ of created wealth under the architecture sub-group, even though none of your dwarves created it. |
− | If a number in the created wealth section is {{DFtext|yellow|yellow}} then it is an exact amount. If it's {{DFtext| | + | If a number in the created wealth section is {{DFtext|yellow|yellow}} then it is an exact amount. If it's {{DFtext|brown|DarkGoldenRod}} and ends in a {{DFtext|?|DarkGoldenRod}} then it's an approximate number. Numbers are approximate if your {{L|bookkeeper}} hasn't achieved enough precision to completely count everything in your fortress. |
Second is {{DFtext|Imported Wealth|white}}, which includes the value of all the items currently in your fortress which: | Second is {{DFtext|Imported Wealth|white}}, which includes the value of all the items currently in your fortress which: | ||
* you started with (excluding the wagon). | * you started with (excluding the wagon). | ||
− | * were brought by | + | * were brought by {{L|migrants}}. |
− | * you bought from | + | * you bought from {{L|caravan}}s. |
− | * you looted from the corpses of | + | * you looted from the corpses of {{L|ambush|ambushers}} and {{L|siege|siegers}}. |
− | If you transform an item (like from a | + | If you transform an item (like from a {{L|log}} to a {{L|bed}}) or {{L|decorate}} it then it stops counting as imported wealth and starts counting as created wealth. Imported wealth might start out higher than would be expected because some of the clothes your dwarves start out with can be made from the {{L|silk}} of {{L|giant cave spider}}s, which has a high value. |
− | The third statistic is {{DFtext|Exported Wealth|white}}, which is the value of all the items you traded or offered to | + | The third statistic is {{DFtext|Exported Wealth|white}}, which is the value of all the items you traded or offered to {{L|caravan}}s. |
==Food stores== | ==Food stores== | ||
− | In the lower left-hand corner of the screen is information on your | + | In the lower left-hand corner of the screen is information on your {{L|food}} stores. Like with fortress wealth, if a number is {{DFtext|yellow|yellow}} then it is an exact amount. If it's {{DFtext|brown|DarkGoldenRod}} and ends in a {{DFtext|?|DarkGoldenRod}} then it's an approximate number. Numbers are approximate if your {{L|bookkeeper}} hasn't achieved enough precision to completely count everything in your fortress. |
Some notes on the different categories: | Some notes on the different categories: | ||
* {{DFtext|Plant|LimeGreen}} lists only raw, unprocessed plants which are edible raw. Raw plants which require processing to eat and plants which have been processed aren't counted here. | * {{DFtext|Plant|LimeGreen}} lists only raw, unprocessed plants which are edible raw. Raw plants which require processing to eat and plants which have been processed aren't counted here. | ||
− | * {{DFtext|Seeds| | + | * {{DFtext|Seeds|DarkGoldenRod}} includes all seeds, both ones which can eaten raw and those which need to be cooked. |
− | * {{DFtext|Other}} includes | + | * {{DFtext|Other}} includes {{L|cooking|cooked}} meals, processed plants, {{L|fat}}, {{L|honey}}, and everything which doesn't fit into the other categories. Most things in this category must be cooked before they can be eaten. |
==Population== | ==Population== | ||
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The animals sub-screen shows a list of the fortress' tame animals, with the animals listed in the left-hand column and the "owner" listed in the right-hand column. If the animal has an owner then the owner's name will be in {{DFtext|blue|blue}} in the right hand column, and the left-hand column will show {{DFtext|[Animal name], [animal type] (Tame), [♂/♀]|green}} (though it will be {{DFtext|light green|LimeGreen}} if the animal is selected). If the animal has no owner it will (probably) have no name, the left-hand column will show {{DFtext|Stray [animal type] (Tame), [♂/♀]|green}}, and the right-hand side will show one of these: | The animals sub-screen shows a list of the fortress' tame animals, with the animals listed in the left-hand column and the "owner" listed in the right-hand column. If the animal has an owner then the owner's name will be in {{DFtext|blue|blue}} in the right hand column, and the left-hand column will show {{DFtext|[Animal name], [animal type] (Tame), [♂/♀]|green}} (though it will be {{DFtext|light green|LimeGreen}} if the animal is selected). If the animal has no owner it will (probably) have no name, the left-hand column will show {{DFtext|Stray [animal type] (Tame), [♂/♀]|green}}, and the right-hand side will show one of these: | ||
− | * {{DFtext|Unavailable|red}}: The animal is unavailable for adoption as a pet. {{K|Enter}} can be used to toggle the animals adoption status to {{DFtext|Available|cyan}}, in which case a dwarf which has a | + | * {{DFtext|Unavailable|red}}: The animal is unavailable for adoption as a pet. {{K|Enter}} can be used to toggle the animals adoption status to {{DFtext|Available|cyan}}, in which case a dwarf which has a {{L|preference}} for that type of animal might adopt it. |
− | * {{DFtext|Uninterested}}: This is for a | + | * {{DFtext|Uninterested}}: This is for a {{L|cat}} with no "owner". Different than {{DFtext|Unavailable|red}}, since cats adopt dwarves rather than the other way around. It's impossible to stop a cat from adopting a dwarf except by either stuffing the cat into a {{L|cage}} or by killing the cat. See the article on {{L|catsplosion}} for more details. |
* {{DFtext|Work Animal}}: This indicates that the animal is an un-owned war dog or hunting dog. You must explicitly assign a war or hunting dog to a dwarf by using, from the main menu, {{K|v}}-{{K|p}}-{{K|e}}. | * {{DFtext|Work Animal}}: This indicates that the animal is an un-owned war dog or hunting dog. You must explicitly assign a war or hunting dog to a dwarf by using, from the main menu, {{K|v}}-{{K|p}}-{{K|e}}. | ||
− | Regardless of whether an animal has an owner or not, you can use {{K|b}} to mark an animal for | + | Regardless of whether an animal has an owner or not, you can use {{K|b}} to mark an animal for {{L|butcher|butchery}}, in which case the right-hand column will show {{DFtext|Ready for Slaughter|magenta}} (you can also use {{K|b}} a second time to change your mind about butchering it). If there's a {{L|butcher's shop}} available and a dwarf with the butchery {{L|labor}} on then the animal will be killed and turned into {{L|meat}}, {{L|skin}}, {{L|bone}}s and so on. Note that if you slaughter an owned animal that the owner will get an unhappy {{L|thought}}. |
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