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Editing v0.31:Stonegears/Stockpiles

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== Stockpiles ==
 
== Stockpiles ==
  
A [[stockpile]] is a long-standing "put items here when they aren't being used" command.  Since it's just a command on where to put things they don't cause any physical changes to your site.  The primary uses of stockpiles are:
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A {{L|stockpile}} is a long-standing "put items here when they aren't being used" command.  Since it's just a command on where to put things they don't cause any physical changes to your site.  The primary uses of stockpiles are:
  
 
# Putting certain items in certain locations, usually close to where they'll be used.  Stockpiles let you be very specific about what is or isn't allowed there.
 
# Putting certain items in certain locations, usually close to where they'll be used.  Stockpiles let you be very specific about what is or isn't allowed there.
# Consolidating certain types of items into [[bin]]s and [[barrel]]s/[[pot]]s.
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# Consolidating certain types of items into {{L|bin}}s and {{L|barrel}}s/{{L|pot}}s.
# Making [[food]] rot slower, especially [[meat]].  Don't ask how an abstract concept like a stockpile does this.
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# Making {{L|food}} rot slower, especially {{L|meat}}.  Don't ask how an abstract concept like a stockpile does this.
  
 
== Farming stockpile ==
 
== Farming stockpile ==
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That's it for the farming stockpile, ''unless'' you accidentally created it as something other than a food stockpile and had to change it.  If not, just hit {{K|Esc}} twice to return to the main menu.  If you did make that mistake, hit {{K|Esc}} just once and look at {{DFtext|Max Barrel|white}} number.  If it's 0, use {{K|R}} to increase it to the maximum value. Then hit {{K|Esc}} a second time to return to the main menu.
 
That's it for the farming stockpile, ''unless'' you accidentally created it as something other than a food stockpile and had to change it.  If not, just hit {{K|Esc}} twice to return to the main menu.  If you did make that mistake, hit {{K|Esc}} just once and look at {{DFtext|Max Barrel|white}} number.  If it's 0, use {{K|R}} to increase it to the maximum value. Then hit {{K|Esc}} a second time to return to the main menu.
  
Note that any plants harvested on the surface from [[shrub]]s will be put down here, which is fine.
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Note that any plants harvested on the surface from {{l|shrub}}s will be put down here, which is fine.
  
 
== Refuse stockpile ==
 
== Refuse stockpile ==
  
When your [[cat]]s kill [[vermin]] it leaves behind vermin remains, and after a while the remains rot.  If they rot while indoors ({{DFtext|Inside|olive}} when looking at a tile with {{K|k}}) they give off [[miasma]], billowing clouds of stink.  Walking through miasma makes your dwarves [[thought|unhappy]], and if they get unhappy enough they might [[tantrum]].  One way to avoid this (other ways are mentioned in the [[Stonegears/Stockpiles#Notes|notes]] section) it to put the remains outdoors ({{DFtext|Outside|cyan}}), where no miasma is generated.  Presumably outdoors rotting garbage still stinks, but the ventilation provided by open air reduces the stink enough that the dwarfs no longer mind it.
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When your {{L|cat}}s kill {{l|vermin}} it leaves behind vermin remains, and after a while the remains rot.  If they rot while indoors ({{DFtext|Inside|olive}} when looking at a tile with {{K|k}}) they give off {{L|miasma}}, billowing clouds of stink.  Walking through miasma makes your dwarves {{L|thought|unhappy}}, and if they get unhappy enough they might {{L|tantrum}}.  One way to avoid this (other ways are mentioned in the {{L|Stonegears/Stockpiles#Notes|notes}} section) it to put the remains outdoors ({{DFtext|Outside|cyan}}), where no miasma is generated.  Presumably outdoors rotting garbage still stinks, but the ventilation provided by open air reduces the stink enough that the dwarfs no longer mind it.
  
 
So, go back to the surface and set up a refuse stockpile ({{K|p}}-{{K|r}}):
 
So, go back to the surface and set up a refuse stockpile ({{K|p}}-{{K|r}}):
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  SCREENSHOT PLACEHOLDER
 
  SCREENSHOT PLACEHOLDER
  
{{K|q}}-{{K|s}} to see the settings and scroll down to {{DFtext|Refuse|white}}.  You'll see that it accepts a lot of things besides vermin remains, including [[bone]]s and [[shell]]s.  However, bones and shells don't rot and are actually useful, so we don't want to dump them outside.  Use {{K|f}} to forbid bones and shells from this stockpile; we'll set up a stockpile for just them later.
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{{K|q}}-{{K|s}} to see the settings and scroll down to {{DFtext|Refuse|white}}.  You'll see that it accepts a lot of things besides vermin remains, including {{L|bone}}s and {{L|shell}}s.  However, bones and shells don't rot and are actually useful, so we don't want to dump them outside.  Use {{K|f}} to forbid bones and shells from this stockpile; we'll set up a stockpile for just them later.
  
 
== Next tutorial article ==
 
== Next tutorial article ==
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== Notes ==
 
== Notes ==
  
* On the screen with {{DFtext|Change Settings|white}} there will also be the lines {{DFtext|Max Barrel|white}} and {{DFtext|Max Bin|white}}.  These are the maximum number of [[barrel]]s and [[bin]]s allowed into the stockpile for the purpose of consolidating items.  Once the maximum number is reached items which could have been consolidated will be placed directly on the ground, which will most probably use up space quicker since each tile in a stockpile can only have one item on the ground.  For liquid items which must always be inside of barrels, like [[booze]] and [[milk]], no more of the liquid will be put into the stockpile once the maximum is reached, since liquids can't be stored directly on the ground.  To change the maximums:
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* On the screen with {{DFtext|Change Settings|white}} there will also be the lines {{DFtext|Max Barrel|white}} and {{DFtext|Max Bin|white}}.  These are the maximum number of {{L|barrel}}s and {{L|bin}}s allowed into the stockpile for the purpose of consolidating items.  Once the maximum number is reached items which could have been consolidated will be placed directly on the ground, which will most probably use up space quicker since each tile in a stockpile can only have one item on the ground.  For liquid items which must always be inside of barrels, like {{L|booze}} and {{L|milk}}, no more of the liquid will be put into the stockpile once the maximum is reached, since liquids can't be stored directly on the ground.  To change the maximums:
 
** {{K|e}} decreases the max barrel count by one, {{K|r}} increases it by one, {{K|E}} sets it to zero and {{K|R}} sets it to the size of the stockpile.
 
** {{K|e}} decreases the max barrel count by one, {{K|r}} increases it by one, {{K|E}} sets it to zero and {{K|R}} sets it to the size of the stockpile.
 
** {{K|c}} decreases the max bin count by one, {{K|v}} increases it by one, {{K|C}} sets it to zero and {{K|V}} sets it to the size of the stockpile.
 
** {{K|c}} decreases the max bin count by one, {{K|v}} increases it by one, {{K|C}} sets it to zero and {{K|V}} sets it to the size of the stockpile.
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* A stockpile can't be expanded after being made.
 
* A stockpile can't be expanded after being made.
 
* Putting two stockpiles of the same type right next to each other won't result in a single merged stockpile, but two separate stockpiles with two separate settings.  If you want to make a single stockpile with an unusual shape then you have to first make a rectangular one, then use {{DFtext|Remove Designation|white}} to take chunks out of it until you have the shape you want.
 
* Putting two stockpiles of the same type right next to each other won't result in a single merged stockpile, but two separate stockpiles with two separate settings.  If you want to make a single stockpile with an unusual shape then you have to first make a rectangular one, then use {{DFtext|Remove Designation|white}} to take chunks out of it until you have the shape you want.
* Other way of containing [[miasma]] besides putting refuse outside:
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* Other way of containing {{L|miasma}} besides putting refuse outside:
** Put the refuse stockpile underground, but behind a double set of [[door]]s forming an airlock-like system.  This will keep the miasma from spreading, but the dwarfs who haul the garbage to the stockpile will still be exposed and get an unhappy thought.
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** Put the refuse stockpile underground, but behind a double set of {{L|door}}s forming an airlock-like system.  This will keep the miasma from spreading, but the dwarfs who haul the garbage to the stockpile will still be exposed and get an unhappy thought.
** Dig a multi-[[z-level]] pit, put a [[activity zone#Garbage_Dump|garbage dump activity zone]] next to it, and [[dump]] refuse into it.  If the pit is deep enough the miasma won't be able to reach the top.
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** Dig a multi-{{L|z-level}} pit, put a {{L|activity zone#Garbage_Dump|garbage dump activity zone}} next to it, and {{L|dump}} refuse into it.  If the pit is deep enough the miasma won't be able to reach the top.
** Dump the refuse into [[magma]], which will burn it up.
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** Dump the refuse into {{L|magma}}, which will burn it up.
 
* Once a dwarf has decided to haul an item to a stockpile, that item can't be used for anything until it gets placed in the stockpile.
 
* Once a dwarf has decided to haul an item to a stockpile, that item can't be used for anything until it gets placed in the stockpile.

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