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Editing v0.31:Symptoms

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A '''Symptom''' is a status effect most often caused by contracting a [[Syndrome]]. They range from mild temporary annoyances to lifelong disabilities to even death if untreated. An affected dwarf will need to be diagnosed at a [[Hospital]] before a treatment can be prescribed.
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A '''Symptom''' is a status effect most often caused by contracting a {{L|Syndrome}}. They range from mild temporary annoyances to lifelong disabilities to even death if untreated. An affected dorf will need to be diagnosed at a {{L|Hospital}} before a treatment can be prescribed.
  
 
==List of Known Symptoms==
 
==List of Known Symptoms==
  
 
===Blisters===
 
===Blisters===
'''Effects''': Areas affected become prone to infection, this becomes more and more likely as severity goes up. While harmless in itself, unless in the lungs in which the unlucky dwarf will be unable to breathe, a resulting infection might cause a loss of life or limb if not properly dealt with.
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'''Effects''': Areas affected become prone to infection, this becomes more and more likely as severity goes up. While harmless in itself, a resulting infection might cause a loss of life or limb if not properly dealt with.
  
 
===Bleeding===
 
===Bleeding===
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===Dizziness===
 
===Dizziness===
'''Effects''': Creature might stumble/fall in a random direction when attempting to perform an action (including moving [!!!]). The more severe the dizziness the more likely this is to happen. Beware that stumbling, much like dodging, might end up putting a dwarf in a moat, or chasm, or magma, or off a wall, or falling just enough to land unconcious for a second on a cage trap. The list goes on.
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'''Effects''': Creature might stumble/fall in a random direction when attempting to perform an action (including moving [!!!]). The more severe the dizziness the more likely this is to happen. Beware that stumbling, much like dodging, might end up putting a dwarf in a moat or chasm.
  
 
===Drowsiness===
 
===Drowsiness===
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===Fever===
 
===Fever===
'''Effects''': Appears to reduce the ability to focus. Intense fevers can also cause stunning. While a fever in itself seems relatively harmless, it's often just the most visible symptom. Feverish dwarves blink with a red "X".
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'''Effects''': Appears to reduce the ability to focus. Intense fevers can also cause stunning. While a fever in itself seems relatively harmless, it's often just the most visible symptom. Feverish dwarfs blink with a red "X".
  
 
===Impaired Function===
 
===Impaired Function===
 
'''Effects''': Creature will be unable to use affected body parts for the duration. Much of the functionality here is mirrored in swelling, but this allows certain parts (such as organs) that normally can't swell to still cease functioning
 
'''Effects''': Creature will be unable to use affected body parts for the duration. Much of the functionality here is mirrored in swelling, but this allows certain parts (such as organs) that normally can't swell to still cease functioning
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'''Note''': No vanilla syndrome currently causes impaired function
  
 
===Nausea===
 
===Nausea===
'''Effects''': Creature will stop and [[Vomit]]. How often this happens depends on severity. Sustained and intense vomiting will cause dwarves to dehydrate.
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'''Effects''': Creature will stop and {{L|Vomit}}. How often this happens depends on severity. Sustained and intense vomiting will causing dwarfs to dehydrate.
  
 
===Numbness===
 
===Numbness===
'''Effects''': Creature will not be able to feel affected body parts. This makes pain a non-issue, but also hampers their use (I.E. Something with numb hands will find using weapons difficult, something who has a leg that's fallen asleep with have difficulty standing). Prolonged numbness will lead to permanent sensory nerve damage.
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'''Effects''': Creature will not be able to feel affected body parts. This makes pain a non-issue, but also hampers their use (I.E. Something with numb hands will find using weapons difficult. something who has a leg that's fallen asleep with have difficulty standing
  
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'''Note''': No vanilla syndrome currently causes numbness
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===Necrosis===
 
===Necrosis===
'''Effects''': The affected tissue starts to rot away, which needless to say is a medical emergency. If action isn't quickly taken to remove the tissue (through either surgery or amputation) it will spread throughout the body and kill the creature. Also commonly seen in [[Undead]] creatures.
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'''Effects''': The affected tissue starts to rot away, which needless to say is a medical emergency. If action isn't quickly taken to remove the tissue (through either surgery or amputation) it will spread throughout the body and kill the creature. Also commonly seen in {{L|Undead}} creatures.
  
 
===Oozing===
 
===Oozing===
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===Paralysis===
 
===Paralysis===
'''Effects''': The creature can't move. Severity only decreases the chance of resisting the symptom. Untargeted paralysis often leads to suffocation in smaller creatures.
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'''Effects''': The creature can't move. Severity only decreases the chance of resisting the symptom.
  
 
===Swelling===
 
===Swelling===
'''Effects''': Impedes the ability to use affected areas. Normally fairly harmless but can cause death by suffocation if it affects the throat. Prolonged swelling will lead to necrosis.
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'''Effects''': Impedes the ability to use affected areas. Normally fairly harmless but can cause death by suffocation if it effects the throat.
  
 
===Unconsciousness===
 
===Unconsciousness===
 
'''Effects''': Affected creature will pass out for the duration of this effect, even if the creature isn't in pain or extremely tired.
 
'''Effects''': Affected creature will pass out for the duration of this effect, even if the creature isn't in pain or extremely tired.
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'''Note''': No vanilla syndrome currently causes unconsciousness directly
  
 
===Vomiting Blood===
 
===Vomiting Blood===
 
'''Effects''': Much as excessive vomiting can lead to death from dehydration, vomiting blood can lead to death from blood loss. Considered to be a separate condition from coughing blood. If your creature happens to have green blood you'll be unable to tell this from nausea without checking the tiles.
 
'''Effects''': Much as excessive vomiting can lead to death from dehydration, vomiting blood can lead to death from blood loss. Considered to be a separate condition from coughing blood. If your creature happens to have green blood you'll be unable to tell this from nausea without checking the tiles.
  
[[ru:v0.31:Symptoms]]
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'''Note''': No vanilla syndrome currently causes creatures to vomit blood
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[[Category:Current]]

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