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Editing v0.31:Syndrome
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! Description | ! Description | ||
|- | |- | ||
− | | | + | | CE_PAIN |
+ | | Yes | ||
+ | | Afflicts the targeted bodypart with intense pain. | ||
+ | |- | ||
+ | | CE_SWELLING | ||
| Yes | | Yes | ||
− | | Causes the targeted bodypart to | + | | Causes the targeted bodypart to swell up. Extreme swelling may lead to necrosis. |
|- | |- | ||
− | | | + | | CE_OOZING |
| Yes | | Yes | ||
− | | | + | | Causes pus to ooze from the afflicted bodypart. |
|- | |- | ||
| CE_BRUISING | | CE_BRUISING | ||
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| Causes the targeted bodypart to undergo bruising. | | Causes the targeted bodypart to undergo bruising. | ||
|- | |- | ||
− | | | + | | CE_BLISTERS |
| Yes | | Yes | ||
− | | | + | | Covers the targeted bodypart with blisters. |
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|- | |- | ||
| CE_NUMBNESS | | CE_NUMBNESS | ||
| Yes | | Yes | ||
| Causes numbness in the affected body part, blocking pain. Extreme numbness may lead to sensory nerve damage. | | Causes numbness in the affected body part, blocking pain. Extreme numbness may lead to sensory nerve damage. | ||
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|- | |- | ||
| CE_PARALYSIS | | CE_PARALYSIS | ||
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| Causes paralysis in the affected body part. Targeted causes sluggishness and significantly reduces speed. Untargeted paralysis is 'complete paralysis' and will cause suffocation in smaller creatures. | | Causes paralysis in the affected body part. Targeted causes sluggishness and significantly reduces speed. Untargeted paralysis is 'complete paralysis' and will cause suffocation in smaller creatures. | ||
|- | |- | ||
− | | | + | | CE_FEVER |
+ | | No | ||
+ | | Causes the Fever condition. | ||
+ | |- | ||
+ | | CE_BLEEDING | ||
| Yes | | Yes | ||
− | | Causes the targeted bodypart to | + | | Causes the targeted bodypart to start bleeding, with heavy enough bleeding resulting in the death of the sufferer. Some conditions seem to cause bleeding to be fatal no matter how weak. |
|- | |- | ||
| CE_COUGH_BLOOD | | CE_COUGH_BLOOD | ||
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| This effect results in the sufferer periodically coughing blood, which stains the tile they're on and requires cleanup. It doesn't appear to be lethal, but may cause minor bleeding damage. | | This effect results in the sufferer periodically coughing blood, which stains the tile they're on and requires cleanup. It doesn't appear to be lethal, but may cause minor bleeding damage. | ||
|- | |- | ||
− | | | + | | CE_VOMIT_BLOOD |
| No | | No | ||
− | | | + | | This effect results in the sufferer periodically vomiting blood, which stains the tile they're on and requires cleanup. It doesn't appear to be lethal, but may cause minor bleeding damage. |
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|- | |- | ||
| CE_NAUSEA | | CE_NAUSEA | ||
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| Renders unconscious. | | Renders unconscious. | ||
|- | |- | ||
− | | | + | | CE_NECROSIS |
+ | | Yes | ||
+ | | Causes the targeted bodypart to rot, with associated tissue damage and miasma. Badly necrotic limbs will require amputation and heavy rot will eventually result in bleeding. Necrosis has some strange behavior involving bleeding to death that isn't fully understood; a 100% necrotic creature can survive fine with no non-yellow bodyparts but will die of bleeding as soon as they end a round of combat, even if they never take a hit. Because of this, fairly useless unless targeting the lungs or eyes. | ||
+ | |- | ||
+ | | CE_IMPAIR_FUNCTION | ||
+ | | Yes | ||
+ | | An organ afflicted with this CE is rendered inoperable - for example, if both lungs are impaired the creature can't breathe and will suffocate. This token only affects organs, not limbs. | ||
+ | |- | ||
+ | | CE_DROWSINESS | ||
+ | | No | ||
+ | | Causes the Drowsiness condition. | ||
+ | |- | ||
+ | | CE_DIZZINESS | ||
| No | | No | ||
− | | | + | | Inflicts the Dizziness condition, occasional fainting and a general slowdown in movement and work speed. |
|} | |} | ||